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remove object_unload_all

This commit is contained in:
Ted John
2016-07-07 23:22:42 +01:00
parent 8b03b996c0
commit 4664b73488

View File

@@ -668,12 +668,6 @@ extern "C"
return (void *)object;
}
void object_unload_all()
{
IObjectManager * objectManager = GetObjectManager();
objectManager->UnloadAll();
}
void scenario_translate(scenario_index_entry * scenarioEntry, const rct_object_entry * stexObjectEntry)
{
rct_string_id localisedStringIds[3];