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https://github.com/OpenRCT2/OpenRCT2
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Refactor map size to allow for rectangle maps
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@@ -87,9 +87,8 @@ static std::vector<RecordedPaintSession> extract_paint_session(std::string_view
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gIntroState = IntroState::None;
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gScreenFlags = SCREEN_FLAGS_PLAYING;
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int32_t mapSize = gMapSize;
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int32_t resolutionWidth = (mapSize * 32 * 2);
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int32_t resolutionHeight = (mapSize * 32 * 1);
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int32_t resolutionWidth = (gMapSize.x * 32 * 2);
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int32_t resolutionHeight = (gMapSize.y * 32 * 1);
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resolutionWidth += 8;
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resolutionHeight += 128;
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@@ -103,8 +102,8 @@ static std::vector<RecordedPaintSession> extract_paint_session(std::string_view
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viewport.var_11 = 0;
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viewport.flags = 0;
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int32_t customX = (gMapSize / 2) * 32 + 16;
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int32_t customY = (gMapSize / 2) * 32 + 16;
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int32_t customX = (gMapSize.x / 2) * 32 + 16;
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int32_t customY = (gMapSize.y / 2) * 32 + 16;
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int32_t x = 0, y = 0;
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int32_t z = tile_element_height({ customX, customY });
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