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https://github.com/OpenRCT2/OpenRCT2
synced 2025-12-22 23:33:04 +01:00
These function names have not reflected their use for a while (#20656)
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@@ -419,7 +419,7 @@ WindowBase* WindowFindFromPoint(const ScreenCoordsXY& screenCoords)
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WidgetIndex WindowFindWidgetFromPoint(WindowBase& w, const ScreenCoordsXY& screenCoords)
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{
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// Invalidate the window
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WindowEventInvalidateCall(&w);
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WindowEventOnPrepareDrawCall(&w);
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// Find the widget at point x, y
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WidgetIndex widget_index = -1;
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@@ -1233,7 +1233,7 @@ static void WindowDrawSingle(DrawPixelInfo& dpi, WindowBase& w, int32_t left, in
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// Invalidate modifies the window colours so first get the correct
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// colour before setting the global variables for the string painting
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WindowEventInvalidateCall(&w);
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WindowEventOnPrepareDrawCall(&w);
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// Text colouring
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gCurrentWindowColours[0] = NOT_TRANSLUCENT(w.colours[0]);
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@@ -1241,7 +1241,7 @@ static void WindowDrawSingle(DrawPixelInfo& dpi, WindowBase& w, int32_t left, in
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gCurrentWindowColours[2] = NOT_TRANSLUCENT(w.colours[2]);
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gCurrentWindowColours[3] = NOT_TRANSLUCENT(w.colours[3]);
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WindowEventPaintCall(&w, copy);
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WindowEventOnDrawCall(&w, copy);
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}
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/**
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@@ -1293,7 +1293,7 @@ void WindowResize(WindowBase& w, int32_t dw, int32_t dh)
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w.height = std::clamp<int32_t>(w.height + dh, w.min_height, w.max_height);
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WindowEventResizeCall(&w);
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WindowEventInvalidateCall(&w);
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WindowEventOnPrepareDrawCall(&w);
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// Update scroll widgets
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for (auto& scroll : w.scrolls)
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@@ -1507,17 +1507,17 @@ void WindowEventMovedCall(WindowBase* w, const ScreenCoordsXY& screenCoords)
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w->OnMoved(screenCoords);
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}
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void WindowEventInvalidateCall(WindowBase* w)
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void WindowEventOnPrepareDrawCall(WindowBase* w)
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{
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w->OnPrepareDraw();
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}
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void WindowEventPaintCall(WindowBase* w, DrawPixelInfo& dpi)
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void WindowEventOnDrawCall(WindowBase* w, DrawPixelInfo& dpi)
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{
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w->OnDraw(dpi);
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}
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void WindowEventScrollPaintCall(WindowBase* w, DrawPixelInfo& dpi, int32_t scrollIndex)
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void WindowEventScrollDrawCall(WindowBase* w, DrawPixelInfo& dpi, int32_t scrollIndex)
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{
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w->OnScrollDraw(scrollIndex, dpi);
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}
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