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Do not use user strings for peep names
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@@ -202,7 +202,6 @@ struct GameStateSnapshots : public IGameStateSnapshots
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void CompareSpriteDataPeep(const Peep& spriteBase, const Peep& spriteCmp, GameStateSpriteChange_t& changeData) const
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{
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COMPARE_FIELD(Peep, name_string_idx);
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COMPARE_FIELD(Peep, next_x);
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COMPARE_FIELD(Peep, next_y);
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COMPARE_FIELD(Peep, next_z);
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