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Remove final snakes from map and world (#18304)
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@@ -104,7 +104,7 @@ static std::vector<RecordedPaintSession> extract_paint_session(std::string_view
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auto customXY = TileCoordsXY(gMapSize.x / 2, gMapSize.y / 2).ToCoordsXY().ToTileCentre();
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auto customXYZ = CoordsXYZ(customXY, TileElementHeight(customXY));
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auto screenXY = translate_3d_to_2d_with_z(0, customXYZ);
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auto screenXY = Translate3DTo2DWithZ(0, customXYZ);
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viewport.viewPos = { screenXY.x - (viewport.view_width / 2), screenXY.y - (viewport.view_height / 2) };
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viewport.zoom = ZoomLevel{ 0 };
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