diff --git a/distribution/changelog.txt b/distribution/changelog.txt index 54ae1cf1ce..77e58be117 100644 --- a/distribution/changelog.txt +++ b/distribution/changelog.txt @@ -8,6 +8,7 @@ - Fix: [#16392] Scenery on sloped surface is placed at wrong height. - Fix: [#16476] The game sometimes crashes when demolishing a maze. - Fix: [#17312] (Flying) Inline Twist appearing under the surface when placed on ground level. +- Fix: [#17339] Distorted visuals when changing scaling factor between integer numbers in OpenGL rendering mode. - Fix: [#17444] “Manta Ray” boats slowed down too much in “Ayers Rock” scenario (original bug). - Fix: [#17503] Parks with staff with an ID of 0 have all staff windows focus on that staff - Fix: [#17553] Crash when moving invention list items to empty list diff --git a/src/openrct2-ui/drawing/engines/opengl/OpenGLDrawingEngine.cpp b/src/openrct2-ui/drawing/engines/opengl/OpenGLDrawingEngine.cpp index 0f3ada2ed6..7bcd30b97c 100644 --- a/src/openrct2-ui/drawing/engines/opengl/OpenGLDrawingEngine.cpp +++ b/src/openrct2-ui/drawing/engines/opengl/OpenGLDrawingEngine.cpp @@ -444,6 +444,8 @@ private: { // Re-create screen framebuffer _screenFramebuffer = std::make_unique(_window); + _smoothScaleFramebuffer.reset(); + _scaleFramebuffer.reset(); if (GetContext()->GetUiContext()->GetScaleQuality() != ScaleQuality::NearestNeighbour) { _scaleFramebuffer = std::make_unique(_width, _height, false, false);