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Remove snakes from the foopaths
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@@ -620,7 +620,7 @@ static void ViewportInteractionRemoveFootpath(TileElement* tileElement, const Co
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w = window_find_by_class(WindowClass::Footpath);
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if (w != nullptr)
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footpath_provisional_update();
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FootpathProvisionalUpdate();
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tileElement2 = map_get_first_element_at(mapCoords);
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if (tileElement2 == nullptr)
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