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Reduce use of get_sprite (#12382)
* Reduce use of get_sprite * Update src/openrct2/world/Sprite.cpp Co-authored-by: Michael Steenbeek <m.o.steenbeek@gmail.com> Co-authored-by: Michael Steenbeek <m.o.steenbeek@gmail.com>
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@@ -108,7 +108,7 @@ static std::unique_ptr<GameState_t> GetGameState(std::unique_ptr<IContext>& cont
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std::unique_ptr<GameState_t> res = std::make_unique<GameState_t>();
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for (size_t spriteIdx = 0; spriteIdx < MAX_SPRITES; spriteIdx++)
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{
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rct_sprite* sprite = get_sprite(spriteIdx);
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rct_sprite* sprite = reinterpret_cast<rct_sprite*>(GetEntity(spriteIdx));
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if (sprite == nullptr)
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res->sprites[spriteIdx].generic.sprite_identifier = SPRITE_IDENTIFIER_NULL;
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else
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