diff --git a/projects/openrct2.vcxproj.user b/projects/openrct2.vcxproj.user index 1846f60e7b..42ca88b12a 100644 --- a/projects/openrct2.vcxproj.user +++ b/projects/openrct2.vcxproj.user @@ -4,7 +4,7 @@ $(TargetDir) WindowsLocalDebugger $(TargetDir)\openrct2.exe - screenshot "C:\Program Files (x86)\Infogrames\RollerCoaster Tycoon 2\Scenarios\Six Flags Magic Mountain.SC6" "test.png" 1920 1080 + screenshot "C:\GOG Games\RollerCoaster Tycoon 2 Triple Thrill Pack\Scenarios\Six Flags Magic Mountain.SC6" "test.png" 16000 8000 c c 0 0 false diff --git a/src/editor.c b/src/editor.c index b51cd723f2..ada8445aa8 100644 --- a/src/editor.c +++ b/src/editor.c @@ -598,7 +598,7 @@ static void editor_finalise_main_view() w->saved_view_y -= viewport->view_height >> 1; window_invalidate(w); - sub_69E9A7(); + reset_all_sprite_quadrant_placements(); scenery_set_default_placement_configuration(); window_new_ride_init_vars(); RCT2_GLOBAL(0x009DEB7C, uint16) = 0; diff --git a/src/game.c b/src/game.c index aa7834491e..7923bcff6d 100644 --- a/src/game.c +++ b/src/game.c @@ -705,7 +705,7 @@ int game_load_save(const char *path) mainWindow->saved_view_y -= mainWindow->viewport->view_height >> 1; window_invalidate(mainWindow); - sub_69E9A7(); + reset_all_sprite_quadrant_placements(); scenery_set_default_placement_configuration(); window_new_ride_init_vars(); RCT2_GLOBAL(0x009DEB7C, uint16) = 0; @@ -722,8 +722,9 @@ int game_load_save(const char *path) /* * * rct2: 0x0069E9A7 + * Call after a rotation or loading of a save to reset sprite quadrants */ -void sub_69E9A7() +void reset_all_sprite_quadrant_placements() { for (rct_sprite* spr = g_sprite_list; spr < (rct_sprite*)RCT2_ADDRESS_SPRITES_NEXT_INDEX; spr++) if (spr->unknown.sprite_identifier != 0xFF) diff --git a/src/game.h b/src/game.h index 2b2e4cf914..9a07a8dcc1 100644 --- a/src/game.h +++ b/src/game.h @@ -97,7 +97,7 @@ void game_reduce_game_speed(); void game_create_windows(); void game_update(); void game_logic_update(); -void sub_69E9A7(); +void reset_all_sprite_quadrant_placements(); void update_palette_effects(); int game_do_command(int eax, int ebx, int ecx, int edx, int esi, int edi, int ebp); diff --git a/src/interface/screenshot.c b/src/interface/screenshot.c index 7b915c0348..8ac45e77c5 100644 --- a/src/interface/screenshot.c +++ b/src/interface/screenshot.c @@ -396,6 +396,8 @@ int cmdline_for_screenshot(const char **argv, int argc) viewport.zoom = customZoom; RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_ROTATION, uint8) = customRotation; + + reset_all_sprite_quadrant_placements(); } else { viewport.view_x = RCT2_GLOBAL(RCT2_ADDRESS_SAVED_VIEW_X, sint16) - (viewport.view_width / 2); viewport.view_y = RCT2_GLOBAL(RCT2_ADDRESS_SAVED_VIEW_Y, sint16) - (viewport.view_height / 2); diff --git a/src/interface/window.c b/src/interface/window.c index 03fac892cb..0c79b4257a 100644 --- a/src/interface/window.c +++ b/src/interface/window.c @@ -1220,7 +1220,7 @@ void window_rotate_camera(rct_window *w) window_invalidate(w); sub_688956(); - sub_69E9A7(); + reset_all_sprite_quadrant_placements(); } /** diff --git a/src/scenario.c b/src/scenario.c index 69c7742e6d..4fdae3f241 100644 --- a/src/scenario.c +++ b/src/scenario.c @@ -248,7 +248,7 @@ int scenario_load_and_play_from_path(const char *path) mainWindow->saved_view_y -= mainWindow->viewport->view_height >> 1; window_invalidate(mainWindow); - sub_69E9A7(); + reset_all_sprite_quadrant_placements(); window_new_ride_init_vars(); // Set the scenario pseduo-random seeds diff --git a/src/title.c b/src/title.c index a747336f5c..411ff5c612 100644 --- a/src/title.c +++ b/src/title.c @@ -203,7 +203,7 @@ static void title_update_showcase() } window_invalidate(w); - sub_69E9A7(); + reset_all_sprite_quadrant_placements(); window_new_ride_init_vars(); sub_684AC3(); scenery_set_default_placement_configuration();