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https://github.com/OpenRCT2/OpenRCT2
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@@ -31,7 +31,7 @@
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// This string specifies which version of network stream current build uses.
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// It is used for making sure only compatible builds get connected, even within
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// single OpenRCT2 version.
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#define NETWORK_STREAM_VERSION "2"
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#define NETWORK_STREAM_VERSION "3"
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#define NETWORK_STREAM_ID OPENRCT2_VERSION "-" NETWORK_STREAM_VERSION
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static Peep* _pickup_peep = nullptr;
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@@ -251,7 +251,10 @@ rct_sprite_checksum sprite_checksum()
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&& sprite->generic.sprite_identifier != SPRITE_IDENTIFIER_MISC)
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{
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auto copy = *sprite;
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// Only required for rendering/invalidation, has no meaning to the game state.
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copy.generic.sprite_left = copy.generic.sprite_right = copy.generic.sprite_top = copy.generic.sprite_bottom = 0;
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copy.generic.sprite_width = copy.generic.sprite_height_negative = copy.generic.sprite_height_positive = 0;
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if (copy.generic.sprite_identifier == SPRITE_IDENTIFIER_PEEP)
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{
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