diff --git a/src/game.c b/src/game.c index 60dddf34f5..e080552abf 100644 --- a/src/game.c +++ b/src/game.c @@ -993,7 +993,7 @@ int save_game() if (!gFirstTimeSave) { utf8 path[MAX_PATH]; - log_error("Saving to %s", gScenarioSaveName); + log_verbose("Saving to %s", gScenarioSaveName); platform_get_user_directory(path, "save"); @@ -1003,7 +1003,7 @@ int save_game() SDL_RWops* rw = platform_sdl_rwfromfile(path, "wb+"); if (rw != NULL) { scenario_save(rw, 0x80000000); - log_error("Saved to %s", gScenarioSaveName); + log_verbose("Saved to %s", gScenarioSaveName); SDL_RWclose(rw); } diff --git a/src/scenario.c b/src/scenario.c index 39e15eeb22..1ea9937d98 100644 --- a/src/scenario.c +++ b/src/scenario.c @@ -907,9 +907,9 @@ int scenario_save(SDL_RWops* rw, int flags) int viewX, viewY, viewZoom, viewRotation; if (flags & 2) - log_error("saving scenario"); + log_verbose("saving scenario"); else - log_error("saving game"); + log_verbose("saving game"); if (!(flags & 0x80000000))