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Implement partial multicore rendering
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@@ -915,7 +915,7 @@ static void vehicle_sprite_paint(
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{
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ps->tertiary_colour = vehicle->colours_extended;
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}
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rct_drawpixelinfo* dpi = session->DPI;
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rct_drawpixelinfo* dpi = &session->DPI;
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if (dpi->zoom_level < 2 && vehicle->num_peeps > 0 && vehicleEntry->no_seating_rows > 0)
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{
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baseImage_id += vehicleEntry->no_vehicle_images;
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