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clang-format: change IndentPPDirectives to BeforeHash (#23287)

This commit is contained in:
Aaron van Geffen
2024-11-29 12:04:56 +09:00
committed by GitHub
parent c8388002d9
commit 3685d1a24b
173 changed files with 1636 additions and 1636 deletions

View File

@@ -9,61 +9,61 @@
#ifdef ENABLE_SCRIPTING
# include "ScriptEngine.h"
#include "ScriptEngine.h"
# include "../PlatformEnvironment.h"
# include "../actions/BannerPlaceAction.h"
# include "../actions/CustomAction.h"
# include "../actions/GameAction.h"
# include "../actions/LargeSceneryPlaceAction.h"
# include "../actions/RideCreateAction.h"
# include "../actions/StaffHireNewAction.h"
# include "../actions/WallPlaceAction.h"
# include "../config/Config.h"
# include "../core/EnumMap.hpp"
# include "../core/File.h"
# include "../core/FileScanner.h"
# include "../core/Path.hpp"
# include "../interface/InteractiveConsole.h"
# include "../platform/Platform.h"
# include "Duktape.hpp"
# include "bindings/entity/ScEntity.hpp"
# include "bindings/entity/ScGuest.hpp"
# include "bindings/entity/ScLitter.hpp"
# include "bindings/entity/ScParticle.hpp"
# include "bindings/entity/ScPeep.hpp"
# include "bindings/entity/ScStaff.hpp"
# include "bindings/entity/ScVehicle.hpp"
# include "bindings/game/ScCheats.hpp"
# include "bindings/game/ScConsole.hpp"
# include "bindings/game/ScContext.hpp"
# include "bindings/game/ScDisposable.hpp"
# include "bindings/game/ScPlugin.hpp"
# include "bindings/game/ScProfiler.hpp"
# include "bindings/network/ScNetwork.hpp"
# include "bindings/network/ScPlayer.hpp"
# include "bindings/network/ScPlayerGroup.hpp"
# include "bindings/network/ScSocket.hpp"
# include "bindings/object/ScInstalledObject.hpp"
# include "bindings/object/ScObject.hpp"
# include "bindings/object/ScObjectManager.h"
# include "bindings/ride/ScRide.hpp"
# include "bindings/ride/ScRideStation.hpp"
# include "bindings/world/ScClimate.hpp"
# include "bindings/world/ScDate.hpp"
# include "bindings/world/ScMap.hpp"
# include "bindings/world/ScPark.hpp"
# include "bindings/world/ScParkMessage.hpp"
# include "bindings/world/ScResearch.hpp"
# include "bindings/world/ScScenario.hpp"
# include "bindings/world/ScTile.hpp"
# include "bindings/world/ScTileElement.hpp"
#include "../PlatformEnvironment.h"
#include "../actions/BannerPlaceAction.h"
#include "../actions/CustomAction.h"
#include "../actions/GameAction.h"
#include "../actions/LargeSceneryPlaceAction.h"
#include "../actions/RideCreateAction.h"
#include "../actions/StaffHireNewAction.h"
#include "../actions/WallPlaceAction.h"
#include "../config/Config.h"
#include "../core/EnumMap.hpp"
#include "../core/File.h"
#include "../core/FileScanner.h"
#include "../core/Path.hpp"
#include "../interface/InteractiveConsole.h"
#include "../platform/Platform.h"
#include "Duktape.hpp"
#include "bindings/entity/ScEntity.hpp"
#include "bindings/entity/ScGuest.hpp"
#include "bindings/entity/ScLitter.hpp"
#include "bindings/entity/ScParticle.hpp"
#include "bindings/entity/ScPeep.hpp"
#include "bindings/entity/ScStaff.hpp"
#include "bindings/entity/ScVehicle.hpp"
#include "bindings/game/ScCheats.hpp"
#include "bindings/game/ScConsole.hpp"
#include "bindings/game/ScContext.hpp"
#include "bindings/game/ScDisposable.hpp"
#include "bindings/game/ScPlugin.hpp"
#include "bindings/game/ScProfiler.hpp"
#include "bindings/network/ScNetwork.hpp"
#include "bindings/network/ScPlayer.hpp"
#include "bindings/network/ScPlayerGroup.hpp"
#include "bindings/network/ScSocket.hpp"
#include "bindings/object/ScInstalledObject.hpp"
#include "bindings/object/ScObject.hpp"
#include "bindings/object/ScObjectManager.h"
#include "bindings/ride/ScRide.hpp"
#include "bindings/ride/ScRideStation.hpp"
#include "bindings/world/ScClimate.hpp"
#include "bindings/world/ScDate.hpp"
#include "bindings/world/ScMap.hpp"
#include "bindings/world/ScPark.hpp"
#include "bindings/world/ScParkMessage.hpp"
#include "bindings/world/ScResearch.hpp"
#include "bindings/world/ScScenario.hpp"
#include "bindings/world/ScTile.hpp"
#include "bindings/world/ScTileElement.hpp"
# include <cassert>
# include <iostream>
# include <memory>
# include <stdexcept>
# include <string>
#include <cassert>
#include <iostream>
#include <memory>
#include <stdexcept>
#include <string>
using namespace OpenRCT2;
using namespace OpenRCT2::Scripting;
@@ -443,10 +443,10 @@ void ScriptEngine::Initialise()
ScPeep::Register(ctx);
ScGuest::Register(ctx);
ScThought::Register(ctx);
# ifndef DISABLE_NETWORK
#ifndef DISABLE_NETWORK
ScSocket::Register(ctx);
ScListener::Register(ctx);
# endif
#endif
ScScenario::Register(ctx);
ScScenarioObjective::Register(ctx);
ScPatrolArea::Register(ctx);
@@ -1749,16 +1749,16 @@ void ScriptEngine::RemoveIntervals(const std::shared_ptr<Plugin>& plugin)
}
}
# ifndef DISABLE_NETWORK
#ifndef DISABLE_NETWORK
void ScriptEngine::AddSocket(const std::shared_ptr<ScSocketBase>& socket)
{
_sockets.push_back(socket);
}
# endif
#endif
void ScriptEngine::UpdateSockets()
{
# ifndef DISABLE_NETWORK
#ifndef DISABLE_NETWORK
// Use simple for i loop as Update calls can modify the list
auto it = _sockets.begin();
while (it != _sockets.end())
@@ -1774,12 +1774,12 @@ void ScriptEngine::UpdateSockets()
it++;
}
}
# endif
#endif
}
void ScriptEngine::RemoveSockets(const std::shared_ptr<Plugin>& plugin)
{
# ifndef DISABLE_NETWORK
#ifndef DISABLE_NETWORK
auto it = _sockets.begin();
while (it != _sockets.end())
{
@@ -1794,7 +1794,7 @@ void ScriptEngine::RemoveSockets(const std::shared_ptr<Plugin>& plugin)
it++;
}
}
# endif
#endif
}
std::string OpenRCT2::Scripting::Stringify(const DukValue& val)