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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-15 11:03:00 +01:00

Add new .park save format

Co-authored-by: Gymnasiast <Gymnasiast@users.noreply.github.com>
Co-authored-by: duncanspumpkin <duncanspumpkin@users.noreply.github.com>
Co-authored-by: ZehMatt <Zehmatt@users.noreply.github.com>
Co-authored-by: Broxzier <Broxzier@users.noreply.github.com>
This commit is contained in:
IntelOrca
2021-10-27 14:21:14 +02:00
committed by Gymnasiast
parent e9e8dceca7
commit 34128dc262
112 changed files with 7281 additions and 4243 deletions

View File

@@ -78,7 +78,10 @@ public:
if (index >= static_cast<size_t>(object_entry_group_counts[EnumValue(objectType)]))
{
#ifdef DEBUG
log_warning("Object index %u exceeds maximum for type %d.", index, objectType);
if (index != OBJECT_ENTRY_INDEX_NULL)
{
log_warning("Object index %u exceeds maximum for type %d.", index, objectType);
}
#endif
return nullptr;
}
@@ -127,6 +130,24 @@ public:
return result;
}
ObjectList GetLoadedObjects() override
{
ObjectList objectList;
for (auto objectType = ObjectType::Ride; objectType < ObjectType::Count; objectType++)
{
auto maxObjectsOfType = static_cast<ObjectEntryIndex>(object_entry_group_counts[EnumValue(objectType)]);
for (ObjectEntryIndex i = 0; i < maxObjectsOfType; i++)
{
auto obj = GetLoadedObject(objectType, i);
if (obj != nullptr)
{
objectList.SetObject(i, obj->GetDescriptor());
}
}
}
return objectList;
}
Object* LoadObject(std::string_view identifier) override
{
const ObjectRepositoryItem* ori = _objectRepository.FindObject(identifier);
@@ -153,9 +174,6 @@ public:
// Load the required objects
LoadObjects(requiredObjects);
// Load defaults.
LoadDefaultObjects();
// Update indices.
UpdateSceneryGroupIndexes();
ResetTypeToRideEntryIndexMap();
@@ -219,10 +237,8 @@ public:
size_t numObjects = _objectRepository.GetNumObjects();
for (size_t i = 0; i < numObjects; i++)
{
// TODO: remove ObjectGeneration::DAT check when the NSF is here
const ObjectRepositoryItem* item = &_objectRepository.GetObjects()[i];
if (item->LoadedObject != nullptr && IsObjectCustom(item) && item->LoadedObject->GetLegacyData() != nullptr
&& item->LoadedObject->GetGeneration() == ObjectGeneration::DAT)
if (item->LoadedObject != nullptr && IsObjectCustom(item) && item->LoadedObject->GetLegacyData() != nullptr)
{
objects.push_back(item);
}
@@ -230,99 +246,6 @@ public:
return objects;
}
void LoadDefaultObjects() override
{
// We currently will load new object types here that apply to all
// loaded RCT1 and RCT2 save files.
// Surfaces
LoadObject("rct2.surface.grass");
LoadObject("rct2.surface.sand");
LoadObject("rct2.surface.dirt");
LoadObject("rct2.surface.rock");
LoadObject("rct2.surface.martian");
LoadObject("rct2.surface.chequerboard");
LoadObject("rct2.surface.grassclumps");
LoadObject("rct2.surface.ice");
LoadObject("rct2.surface.gridred");
LoadObject("rct2.surface.gridyellow");
LoadObject("rct2.surface.gridpurple");
LoadObject("rct2.surface.gridgreen");
LoadObject("rct2.surface.sandred");
LoadObject("rct2.surface.sandbrown");
LoadObject("rct1.aa.surface.roofred");
LoadObject("rct1.ll.surface.roofgrey");
LoadObject("rct1.ll.surface.rust");
LoadObject("rct1.ll.surface.wood");
// Edges
LoadObject("rct2.edge.rock");
LoadObject("rct2.edge.woodred");
LoadObject("rct2.edge.woodblack");
LoadObject("rct2.edge.ice");
LoadObject("rct1.edge.brick");
LoadObject("rct1.edge.iron");
LoadObject("rct1.aa.edge.grey");
LoadObject("rct1.aa.edge.yellow");
LoadObject("rct1.aa.edge.red");
LoadObject("rct1.ll.edge.purple");
LoadObject("rct1.ll.edge.green");
LoadObject("rct1.ll.edge.stonebrown");
LoadObject("rct1.ll.edge.stonegrey");
LoadObject("rct1.ll.edge.skyscrapera");
LoadObject("rct1.ll.edge.skyscraperb");
// Stations
LoadObject("rct2.station.plain");
LoadObject("rct2.station.wooden");
LoadObject("rct2.station.canvastent");
LoadObject("rct2.station.castlegrey");
LoadObject("rct2.station.castlebrown");
LoadObject("rct2.station.jungle");
LoadObject("rct2.station.log");
LoadObject("rct2.station.classical");
LoadObject("rct2.station.abstract");
LoadObject("rct2.station.snow");
LoadObject("rct2.station.pagoda");
LoadObject("rct2.station.space");
LoadObject("openrct2.station.noentrance");
// Music
auto baseIndex = GetIndexFromTypeEntry(ObjectType::Music, 0);
LoadObject(baseIndex + MUSIC_STYLE_DODGEMS_BEAT, "rct2.music.dodgems");
LoadObject(baseIndex + MUSIC_STYLE_FAIRGROUND_ORGAN, "rct2.music.fairground");
LoadObject(baseIndex + MUSIC_STYLE_ROMAN_FANFARE, "rct2.music.roman");
LoadObject(baseIndex + MUSIC_STYLE_ORIENTAL, "rct2.music.oriental");
LoadObject(baseIndex + MUSIC_STYLE_MARTIAN, "rct2.music.martian");
LoadObject(baseIndex + MUSIC_STYLE_JUNGLE_DRUMS, "rct2.music.jungle");
LoadObject(baseIndex + MUSIC_STYLE_EGYPTIAN, "rct2.music.egyptian");
LoadObject(baseIndex + MUSIC_STYLE_TOYLAND, "rct2.music.toyland");
LoadObject(baseIndex + MUSIC_STYLE_SPACE, "rct2.music.space");
LoadObject(baseIndex + MUSIC_STYLE_HORROR, "rct2.music.horror");
LoadObject(baseIndex + MUSIC_STYLE_TECHNO, "rct2.music.techno");
LoadObject(baseIndex + MUSIC_STYLE_GENTLE, "rct2.music.gentle");
LoadObject(baseIndex + MUSIC_STYLE_SUMMER, "rct2.music.summer");
LoadObject(baseIndex + MUSIC_STYLE_WATER, "rct2.music.water");
LoadObject(baseIndex + MUSIC_STYLE_WILD_WEST, "rct2.music.wildwest");
LoadObject(baseIndex + MUSIC_STYLE_JURASSIC, "rct2.music.jurassic");
LoadObject(baseIndex + MUSIC_STYLE_ROCK, "rct2.music.rock1");
LoadObject(baseIndex + MUSIC_STYLE_RAGTIME, "rct2.music.ragtime");
LoadObject(baseIndex + MUSIC_STYLE_FANTASY, "rct2.music.fantasy");
LoadObject(baseIndex + MUSIC_STYLE_ROCK_STYLE_2, "rct2.music.rock2");
LoadObject(baseIndex + MUSIC_STYLE_ICE, "rct2.music.ice");
LoadObject(baseIndex + MUSIC_STYLE_SNOW, "rct2.music.snow");
LoadObject(baseIndex + MUSIC_STYLE_CUSTOM_MUSIC_1, "rct2.music.custom1");
LoadObject(baseIndex + MUSIC_STYLE_CUSTOM_MUSIC_2, "rct2.music.custom2");
LoadObject(baseIndex + MUSIC_STYLE_MEDIEVAL, "rct2.music.medieval");
LoadObject(baseIndex + MUSIC_STYLE_URBAN, "rct2.music.urban");
LoadObject(baseIndex + MUSIC_STYLE_ORGAN, "rct2.music.organ");
LoadObject(baseIndex + MUSIC_STYLE_MECHANICAL, "rct2.music.mechanical");
LoadObject(baseIndex + MUSIC_STYLE_MODERN, "rct2.music.modern");
LoadObject(baseIndex + MUSIC_STYLE_PIRATES, "rct2.music.pirate");
LoadObject(baseIndex + MUSIC_STYLE_ROCK_STYLE_3, "rct2.music.rock3");
LoadObject(baseIndex + MUSIC_STYLE_CANDY_STYLE, "rct2.music.candy");
}
static rct_string_id GetObjectSourceGameString(const ObjectSourceGame sourceGame)
{
switch (sourceGame)