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Remove NUM_SPRITE_LISTS macro and replace with SPRITE_LIST_COUNT for consistency
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@@ -1245,7 +1245,7 @@ static int32_t cc_show_limits(InteractiveConsole& console, [[maybe_unused]] cons
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}
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int32_t spriteCount = 0;
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for (int32_t i = 1; i < NUM_SPRITE_LISTS; ++i)
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for (int32_t i = 1; i < SPRITE_LIST_COUNT; ++i)
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{
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spriteCount += gSpriteListCount[i];
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}
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