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Implement asset packs for audio
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@@ -16,6 +16,7 @@
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#include "../core/Memory.hpp"
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#include "../localisation/StringIds.h"
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#include "../ride/Ride.h"
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#include "../ride/RideAudio.h"
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#include "../util/Util.h"
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#include "FootpathItemObject.h"
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#include "LargeSceneryObject.h"
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@@ -243,6 +244,7 @@ public:
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// We will need to replay the title music if the title music object got reloaded
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OpenRCT2::Audio::StopTitleMusic();
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OpenRCT2::Audio::PlayTitleMusic();
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OpenRCT2::RideAudio::StopAllChannels();
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}
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std::vector<const ObjectRepositoryItem*> GetPackableObjects() override
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