mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-16 03:23:15 +01:00
refactor NetworkConnection and NetworkPacket
This commit is contained in:
@@ -62,32 +62,6 @@ extern "C" {
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Network gNetwork;
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NetworkActions gNetworkActions;
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enum {
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NETWORK_READPACKET_SUCCESS,
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NETWORK_READPACKET_NO_DATA,
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NETWORK_READPACKET_MORE_DATA,
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NETWORK_READPACKET_DISCONNECTED
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};
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enum {
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NETWORK_COMMAND_AUTH,
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NETWORK_COMMAND_MAP,
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NETWORK_COMMAND_CHAT,
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NETWORK_COMMAND_GAMECMD,
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NETWORK_COMMAND_TICK,
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NETWORK_COMMAND_PLAYERLIST,
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NETWORK_COMMAND_PING,
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NETWORK_COMMAND_PINGLIST,
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NETWORK_COMMAND_SETDISCONNECTMSG,
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NETWORK_COMMAND_GAMEINFO,
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NETWORK_COMMAND_SHOWERROR,
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NETWORK_COMMAND_GROUPLIST,
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NETWORK_COMMAND_EVENT,
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NETWORK_COMMAND_TOKEN,
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NETWORK_COMMAND_MAX,
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NETWORK_COMMAND_INVALID = -1
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};
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enum {
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ADVERTISE_STATUS_DISABLED,
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ADVERTISE_STATUS_UNREGISTERED,
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@@ -115,94 +89,6 @@ static void network_get_private_key_path(utf8 *buffer, size_t bufferSize, const
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static void network_get_public_key_path(utf8 *buffer, size_t bufferSize, const utf8 * playerName, const utf8 * hash);
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static void network_get_keymap_path(utf8 *buffer, size_t bufferSize);
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NetworkPacket::NetworkPacket()
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{
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transferred = 0;
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read = 0;
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size = 0;
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data = std::make_shared<std::vector<uint8>>();
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}
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std::unique_ptr<NetworkPacket> NetworkPacket::Allocate()
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{
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return std::unique_ptr<NetworkPacket>(new NetworkPacket); // change to make_unique in c++14
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}
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std::unique_ptr<NetworkPacket> NetworkPacket::Duplicate(NetworkPacket& packet)
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{
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return std::unique_ptr<NetworkPacket>(new NetworkPacket(packet)); // change to make_unique in c++14
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}
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uint8* NetworkPacket::GetData()
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{
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return &(*data)[0];
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}
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uint32 NetworkPacket::GetCommand()
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{
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if (data->size() >= sizeof(uint32)) {
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return ByteSwapBE(*(uint32*)(&(*data)[0]));
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} else {
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return NETWORK_COMMAND_INVALID;
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}
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}
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void NetworkPacket::Write(const uint8* bytes, unsigned int size)
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{
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data->insert(data->end(), bytes, bytes + size);
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}
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void NetworkPacket::WriteString(const char* string)
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{
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Write((uint8*)string, strlen(string) + 1);
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}
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const uint8* NetworkPacket::Read(unsigned int size)
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{
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if (read + size > NetworkPacket::size) {
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return 0;
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} else {
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uint8* data = &GetData()[read];
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read += size;
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return data;
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}
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}
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const char* NetworkPacket::ReadString()
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{
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char* str = (char*)&GetData()[read];
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char* strend = str;
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while (read < size && *strend != 0) {
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read++;
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strend++;
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}
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if (*strend != 0) {
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return nullptr;
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}
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read++;
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return str;
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}
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void NetworkPacket::Clear()
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{
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transferred = 0;
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read = 0;
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data->clear();
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}
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bool NetworkPacket::CommandRequiresAuth()
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{
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switch (GetCommand()) {
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case NETWORK_COMMAND_PING:
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case NETWORK_COMMAND_AUTH:
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case NETWORK_COMMAND_TOKEN:
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case NETWORK_COMMAND_GAMEINFO:
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return false;
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default:
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return true;
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}
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}
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void NetworkPlayer::Read(NetworkPacket& packet)
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{
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const char* name = packet.ReadString();
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@@ -371,172 +257,6 @@ void NetworkGroup::SetName(std::string name)
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NetworkGroup::name = name;
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}
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NetworkConnection::NetworkConnection()
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{
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authstatus = NETWORK_AUTH_NONE;
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player = 0;
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socket = INVALID_SOCKET;
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ResetLastPacketTime();
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last_disconnect_reason = NULL;
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}
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NetworkConnection::~NetworkConnection()
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{
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if (socket != INVALID_SOCKET) {
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closesocket(socket);
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}
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if (last_disconnect_reason) {
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delete[] last_disconnect_reason;
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}
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}
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int NetworkConnection::ReadPacket()
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{
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if (inboundpacket.transferred < sizeof(inboundpacket.size)) {
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// read packet size
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int readBytes = recv(socket, &((char*)&inboundpacket.size)[inboundpacket.transferred], sizeof(inboundpacket.size) - inboundpacket.transferred, 0);
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if (readBytes == SOCKET_ERROR || readBytes == 0) {
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if (LAST_SOCKET_ERROR() != EWOULDBLOCK && LAST_SOCKET_ERROR() != EAGAIN) {
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return NETWORK_READPACKET_DISCONNECTED;
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} else {
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return NETWORK_READPACKET_NO_DATA;
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}
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}
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inboundpacket.transferred += readBytes;
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if (inboundpacket.transferred == sizeof(inboundpacket.size)) {
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inboundpacket.size = ntohs(inboundpacket.size);
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if(inboundpacket.size == 0){ // Can't have a size 0 packet
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return NETWORK_READPACKET_DISCONNECTED;
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}
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inboundpacket.data->resize(inboundpacket.size);
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}
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} else {
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// read packet data
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if (inboundpacket.data->capacity() > 0) {
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int readBytes = recv(socket, (char*)&inboundpacket.GetData()[inboundpacket.transferred - sizeof(inboundpacket.size)],
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sizeof(inboundpacket.size) + inboundpacket.size - inboundpacket.transferred, 0);
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if (readBytes == SOCKET_ERROR || readBytes == 0) {
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if (LAST_SOCKET_ERROR() != EWOULDBLOCK && LAST_SOCKET_ERROR() != EAGAIN) {
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return NETWORK_READPACKET_DISCONNECTED;
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} else {
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return NETWORK_READPACKET_NO_DATA;
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}
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}
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inboundpacket.transferred += readBytes;
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}
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if (inboundpacket.transferred == sizeof(inboundpacket.size) + inboundpacket.size) {
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last_packet_time = SDL_GetTicks();
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return NETWORK_READPACKET_SUCCESS;
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}
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}
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return NETWORK_READPACKET_MORE_DATA;
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}
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bool NetworkConnection::SendPacket(NetworkPacket& packet)
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{
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uint16 sizen = htons(packet.size);
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std::vector<uint8> tosend;
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tosend.reserve(sizeof(sizen) + packet.size);
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tosend.insert(tosend.end(), (uint8*)&sizen, (uint8*)&sizen + sizeof(sizen));
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tosend.insert(tosend.end(), packet.data->begin(), packet.data->end());
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while (1) {
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int sentBytes = send(socket, (const char*)&tosend[packet.transferred], tosend.size() - packet.transferred, FLAG_NO_PIPE);
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if (sentBytes == SOCKET_ERROR) {
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return false;
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}
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packet.transferred += sentBytes;
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if (packet.transferred == tosend.size()) {
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return true;
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}
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}
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return false;
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}
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void NetworkConnection::QueuePacket(std::unique_ptr<NetworkPacket> packet, bool front)
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{
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if (authstatus == NETWORK_AUTH_OK || !packet->CommandRequiresAuth()) {
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packet->size = (uint16)packet->data->size();
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if (front) {
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outboundpackets.push_front(std::move(packet));
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} else {
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outboundpackets.push_back(std::move(packet));
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}
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}
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}
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void NetworkConnection::SendQueuedPackets()
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{
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while (outboundpackets.size() > 0 && SendPacket(*(outboundpackets.front()).get())) {
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outboundpackets.remove(outboundpackets.front());
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}
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}
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bool NetworkConnection::SetTCPNoDelay(bool on)
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{
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return setsockopt(socket, IPPROTO_TCP, TCP_NODELAY, (const char*)&on, sizeof(on)) == 0;
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}
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bool NetworkConnection::SetNonBlocking(bool on)
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{
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return SetNonBlocking(socket, on);
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}
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bool NetworkConnection::SetNonBlocking(SOCKET socket, bool on)
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{
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#ifdef __WINDOWS__
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u_long nonblocking = on;
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return ioctlsocket(socket, FIONBIO, &nonblocking) == 0;
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#else
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int flags = fcntl(socket, F_GETFL, 0);
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return fcntl(socket, F_SETFL, on ? (flags | O_NONBLOCK) : (flags & ~O_NONBLOCK)) == 0;
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#endif
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}
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void NetworkConnection::ResetLastPacketTime()
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{
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last_packet_time = SDL_GetTicks();
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}
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bool NetworkConnection::ReceivedPacketRecently()
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{
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#ifndef DEBUG
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if (SDL_TICKS_PASSED(SDL_GetTicks(), last_packet_time + 7000)) {
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return false;
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}
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#endif
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return true;
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}
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const char* NetworkConnection::getLastDisconnectReason() const
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{
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return this->last_disconnect_reason;
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}
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void NetworkConnection::setLastDisconnectReason(const char *src)
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{
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if (src == nullptr) {
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if (last_disconnect_reason) {
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delete[] last_disconnect_reason;
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last_disconnect_reason = NULL;
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}
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return;
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}
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if (!last_disconnect_reason) {
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last_disconnect_reason = new char[NETWORK_DISCONNECT_REASON_BUFFER_SIZE];
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}
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strncpy(last_disconnect_reason, src, NETWORK_DISCONNECT_REASON_BUFFER_SIZE - 1);
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}
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void NetworkConnection::setLastDisconnectReason(const rct_string_id string_id, void *args)
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{
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char buffer[NETWORK_DISCONNECT_REASON_BUFFER_SIZE];
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format_string(buffer, string_id, args);
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setLastDisconnectReason(buffer);
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}
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Network::Network()
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{
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wsa_initialized = false;
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