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https://github.com/OpenRCT2/OpenRCT2
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Add method to look up source game
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@@ -1803,8 +1803,11 @@ static bool filter_source(const ObjectRepositoryItem * item)
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if (_FILTER_ALL)
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return true;
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uint8 source = (item->ObjectEntry.flags & 0xF0) >> 4;
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return (_FILTER_RCT2 && source == 8) || (_FILTER_WW && source == 1) || (_FILTER_TT && source == 2) || (_FILTER_CUSTOM && source != 8 && source != 1 && source != 2);
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uint8 source = object_entry_get_source_game(&item->ObjectEntry);
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return (_FILTER_RCT2 && source == OBJECT_SOURCE_RCT2) ||
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(_FILTER_WW && source == OBJECT_SOURCE_WACKY_WORLDS) ||
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(_FILTER_TT && source == OBJECT_SOURCE_TIME_TWISTER) ||
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(_FILTER_CUSTOM && source != OBJECT_SOURCE_RCT2 && source != OBJECT_SOURCE_WACKY_WORLDS && source != OBJECT_SOURCE_TIME_TWISTER);
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}
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static bool filter_chunks(const ObjectRepositoryItem * item)
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