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Fix #11565: gfx_draw_string_left_clipped to use ScreenCoordsXY (#11765)

* Issue #11565, created overload for gfx_draw_string_left_clipped

Co-authored-by: Tushar <tushar.97@hotmail.com>
Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
This commit is contained in:
TusharSariya
2020-05-17 18:30:58 -04:00
committed by GitHub
parent 4c88630070
commit 2cf95adc4b
26 changed files with 72 additions and 74 deletions

View File

@@ -961,7 +961,7 @@ static void window_editor_objective_options_main_paint(rct_window* w, rct_drawpi
auto ft = Formatter::Common();
ft.Add<rct_string_id>(STR_STRING);
ft.Add<const char*>(parkName);
gfx_draw_string_left_clipped(dpi, STR_WINDOW_PARK_NAME, gCommonFormatArgs, COLOUR_BLACK, x, y, width);
gfx_draw_string_left_clipped(dpi, STR_WINDOW_PARK_NAME, gCommonFormatArgs, COLOUR_BLACK, { x, y }, width);
}
// Scenario name
@@ -972,7 +972,7 @@ static void window_editor_objective_options_main_paint(rct_window* w, rct_drawpi
auto ft = Formatter::Common();
ft.Add<rct_string_id>(STR_STRING);
ft.Add<const char*>(gS6Info.name);
gfx_draw_string_left_clipped(dpi, STR_WINDOW_SCENARIO_NAME, gCommonFormatArgs, COLOUR_BLACK, x, y, width);
gfx_draw_string_left_clipped(dpi, STR_WINDOW_SCENARIO_NAME, gCommonFormatArgs, COLOUR_BLACK, { x, y }, width);
// Scenario details label
x = w->windowPos.x + 8;