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https://github.com/OpenRCT2/OpenRCT2
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Rename snake_case functions in OpenRCT2/network folder (#19203)
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@@ -556,7 +556,7 @@ void ScriptEngine::RefreshPlugins()
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}
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// Turn on hot reload if not already enabled
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if (!_hotReloadingInitialised && gConfigPlugin.EnableHotReloading && network_get_mode() == NETWORK_MODE_NONE)
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if (!_hotReloadingInitialised && gConfigPlugin.EnableHotReloading && NetworkGetMode() == NETWORK_MODE_NONE)
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{
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SetupHotReloading();
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}
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@@ -876,7 +876,7 @@ void ScriptEngine::StartTransientPlugins()
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bool ScriptEngine::ShouldStartPlugin(const std::shared_ptr<Plugin>& plugin)
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{
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auto networkMode = network_get_mode();
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auto networkMode = NetworkGetMode();
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if (networkMode == NETWORK_MODE_CLIENT)
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{
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// Only client plugins and plugins downloaded from server should be started
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@@ -1494,9 +1494,9 @@ std::unique_ptr<GameAction> ScriptEngine::CreateGameAction(const std::string& ac
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duk_pop(ctx);
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auto customAction = std::make_unique<CustomAction>(actionid, json);
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if (customAction->GetPlayer() == -1 && network_get_mode() != NETWORK_MODE_NONE)
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if (customAction->GetPlayer() == -1 && NetworkGetMode() != NETWORK_MODE_NONE)
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{
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customAction->SetPlayer(network_get_current_player_id());
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customAction->SetPlayer(NetworkGetCurrentPlayerId());
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}
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return customAction;
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}
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@@ -1723,7 +1723,7 @@ std::string OpenRCT2::Scripting::ProcessString(const DukValue& value)
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bool OpenRCT2::Scripting::IsGameStateMutable()
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{
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// Allow single player to alter game state anywhere
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if (network_get_mode() == NETWORK_MODE_NONE)
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if (NetworkGetMode() == NETWORK_MODE_NONE)
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{
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return true;
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}
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@@ -1736,7 +1736,7 @@ bool OpenRCT2::Scripting::IsGameStateMutable()
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void OpenRCT2::Scripting::ThrowIfGameStateNotMutable()
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{
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// Allow single player to alter game state anywhere
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if (network_get_mode() != NETWORK_MODE_NONE)
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if (NetworkGetMode() != NETWORK_MODE_NONE)
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{
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auto& scriptEngine = GetContext()->GetScriptEngine();
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auto& execInfo = scriptEngine.GetExecInfo();
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