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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-20 13:33:02 +01:00

Rename snake_case functions in OpenRCT2/network folder (#19203)

This commit is contained in:
Hielke Morsink
2023-01-18 07:05:53 +01:00
committed by GitHub
parent bf41249e64
commit 2c224cfd53
46 changed files with 611 additions and 609 deletions

View File

@@ -1322,7 +1322,7 @@ static int32_t ConsoleCommandOpen(InteractiveConsole& console, const arguments_t
bool invalidTitle = false;
if (argv[0] == "object_selection" && InvalidArguments(&invalidTitle, !title))
{
if (network_get_mode() != NETWORK_MODE_NONE)
if (NetworkGetMode() != NETWORK_MODE_NONE)
{
console.WriteLineError("Cannot open this window in multiplayer mode.");
}
@@ -1335,7 +1335,7 @@ static int32_t ConsoleCommandOpen(InteractiveConsole& console, const arguments_t
}
else if (argv[0] == "inventions_list" && InvalidArguments(&invalidTitle, !title))
{
if (network_get_mode() != NETWORK_MODE_NONE)
if (NetworkGetMode() != NETWORK_MODE_NONE)
{
console.WriteLineError("Cannot open this window in multiplayer mode.");
}
@@ -1350,7 +1350,7 @@ static int32_t ConsoleCommandOpen(InteractiveConsole& console, const arguments_t
}
else if (argv[0] == "objective_options" && InvalidArguments(&invalidTitle, !title))
{
if (network_get_mode() != NETWORK_MODE_NONE)
if (NetworkGetMode() != NETWORK_MODE_NONE)
{
console.WriteLineError("Cannot open this window in multiplayer mode.");
}
@@ -1542,8 +1542,8 @@ static int32_t ConsoleCommandSavePark([[maybe_unused]] InteractiveConsole& conso
static int32_t ConsoleCommandSay(InteractiveConsole& console, const arguments_t& argv)
{
if (network_get_mode() == NETWORK_MODE_NONE || network_get_status() != NETWORK_STATUS_CONNECTED
|| network_get_authstatus() != NetworkAuth::Ok)
if (NetworkGetMode() == NETWORK_MODE_NONE || NetworkGetStatus() != NETWORK_STATUS_CONNECTED
|| NetworkGetAuthstatus() != NetworkAuth::Ok)
{
console.WriteFormatLine("This command only works in multiplayer mode.");
return 0;
@@ -1551,7 +1551,7 @@ static int32_t ConsoleCommandSay(InteractiveConsole& console, const arguments_t&
if (!argv.empty())
{
network_send_chat(argv[0].c_str());
NetworkSendChat(argv[0].c_str());
return 1;
}
@@ -1561,7 +1561,7 @@ static int32_t ConsoleCommandSay(InteractiveConsole& console, const arguments_t&
static int32_t ConsoleCommandReplayStartRecord(InteractiveConsole& console, const arguments_t& argv)
{
if (network_get_mode() != NETWORK_MODE_NONE)
if (NetworkGetMode() != NETWORK_MODE_NONE)
{
console.WriteFormatLine("This command is currently not supported in multiplayer mode.");
return 0;
@@ -1608,7 +1608,7 @@ static int32_t ConsoleCommandReplayStartRecord(InteractiveConsole& console, cons
static int32_t ConsoleCommandReplayStopRecord(InteractiveConsole& console, const arguments_t& argv)
{
if (network_get_mode() != NETWORK_MODE_NONE)
if (NetworkGetMode() != NETWORK_MODE_NONE)
{
console.WriteFormatLine("This command is currently not supported in multiplayer mode.");
return 0;
@@ -1643,7 +1643,7 @@ static int32_t ConsoleCommandReplayStopRecord(InteractiveConsole& console, const
static int32_t ConsoleCommandReplayStart(InteractiveConsole& console, const arguments_t& argv)
{
if (network_get_mode() != NETWORK_MODE_NONE)
if (NetworkGetMode() != NETWORK_MODE_NONE)
{
console.WriteFormatLine("This command is currently not supported in multiplayer mode.");
return 0;
@@ -1685,7 +1685,7 @@ static int32_t ConsoleCommandReplayStart(InteractiveConsole& console, const argu
static int32_t ConsoleCommandReplayStop(InteractiveConsole& console, const arguments_t& argv)
{
if (network_get_mode() != NETWORK_MODE_NONE)
if (NetworkGetMode() != NETWORK_MODE_NONE)
{
console.WriteFormatLine("This command is currently not supported in multiplayer mode.");
return 0;
@@ -1703,7 +1703,7 @@ static int32_t ConsoleCommandReplayStop(InteractiveConsole& console, const argum
static int32_t ConsoleCommandReplayNormalise(InteractiveConsole& console, const arguments_t& argv)
{
if (network_get_mode() != NETWORK_MODE_NONE)
if (NetworkGetMode() != NETWORK_MODE_NONE)
{
console.WriteFormatLine("This command is currently not supported in multiplayer mode.");
return 0;