1
0
mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-26 00:04:43 +01:00

Implement registering game actions

This commit is contained in:
Ted John
2020-03-02 23:55:18 +00:00
parent 4e4379e6ef
commit 2ad37db817
5 changed files with 149 additions and 63 deletions

View File

@@ -21,6 +21,7 @@
# include <mutex>
# include <queue>
# include <string>
# include <unordered_map>
# include <unordered_set>
# include <vector>
@@ -118,6 +119,16 @@ namespace OpenRCT2::Scripting
std::mutex _changedPluginFilesMutex;
std::vector<std::function<void(std::shared_ptr<Plugin>)>> _pluginStoppedSubscriptions;
struct CustomAction
{
std::shared_ptr<Plugin> Plugin;
std::string Name;
DukValue Query;
DukValue Execute;
};
std::unordered_map<std::string, CustomAction> _customActions;
public:
ScriptEngine(InteractiveConsole& console, IPlatformEnvironment& env);
ScriptEngine(ScriptEngine&) = delete;
@@ -143,7 +154,7 @@ namespace OpenRCT2::Scripting
void UnloadPlugins();
void Update();
std::future<void> Eval(const std::string& s);
bool ExecutePluginCall(
DukValue ExecutePluginCall(
const std::shared_ptr<Plugin>& plugin, const DukValue& func, const std::vector<DukValue>& args,
bool isGameStateMutable);
@@ -156,7 +167,11 @@ namespace OpenRCT2::Scripting
void AddNetworkPlugin(const std::string_view& code);
std::unique_ptr<GameActionResult> QueryOrExecuteCustomGameAction(const std::string_view& id, const std::string_view& args, bool isExecute);
std::unique_ptr<GameActionResult> QueryOrExecuteCustomGameAction(
const std::string_view& id, const std::string_view& args, bool isExecute);
bool RegisterCustomAction(
const std::shared_ptr<Plugin>& plugin, const std::string_view& action, const DukValue& query,
const DukValue& execute);
private:
void Initialise();
@@ -170,6 +185,8 @@ namespace OpenRCT2::Scripting
void SetupHotReloading();
void AutoReloadPlugins();
void ProcessREPL();
void RemoveCustomGameActions(const std::shared_ptr<Plugin>& plugin);
std::unique_ptr<GameActionResult> DukToGameActionResult(const DukValue& d);
};
bool IsGameStateMutable();