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Rework modifier key state into strong enum class (#22558)

* Rework modifier key state into strong enum class

* Move modifier key state into InputManager
This commit is contained in:
Aaron van Geffen
2024-08-14 16:36:05 +02:00
committed by GitHub
parent 0c97e44be0
commit 2a99b2f1f9
12 changed files with 74 additions and 65 deletions

View File

@@ -19,7 +19,6 @@
#include "Game.h"
#include "GameState.h"
#include "GameStateSnapshots.h"
#include "Input.h"
#include "OpenRCT2.h"
#include "ParkImporter.h"
#include "PlatformEnvironment.h"
@@ -525,7 +524,6 @@ namespace OpenRCT2
LightFXInit();
}
InputResetPlaceObjModifier();
ViewportInitAll();
ContextInit();