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https://github.com/OpenRCT2/OpenRCT2
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Modify game_command_remove_scenery to take unshifted scenery quadrant
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@@ -816,9 +816,6 @@ static int32_t track_design_place_scenery(
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uint8_t quadrant = (scenery->flags >> 2) + _currentTrackPieceDirection;
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quadrant &= 3;
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// So called because it mirrors the SmallSceneryElement->type byte.
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uint8_t typeByte = rotation | (quadrant << 6) | TILE_ELEMENT_TYPE_SMALL_SCENERY;
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rct_scenery_entry* small_scenery = get_small_scenery_entry(entry_index);
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if (!(!scenery_small_entry_has_flag(small_scenery, SMALL_SCENERY_FLAG_FULL_TILE)
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&& scenery_small_entry_has_flag(small_scenery, SMALL_SCENERY_FLAG_DIAGONAL))
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@@ -827,12 +824,12 @@ static int32_t track_design_place_scenery(
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SMALL_SCENERY_FLAG_DIAGONAL | SMALL_SCENERY_FLAG_HALF_SPACE
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| SMALL_SCENERY_FLAG_THREE_QUARTERS))
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{
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typeByte &= ~TILE_ELEMENT_QUADRANT_MASK;
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quadrant = 0;
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}
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z = (scenery->z * 8 + originZ) / 8;
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game_do_command(
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mapCoord.x, flags | typeByte << 8, mapCoord.y, (entry_index << 8) | z, GAME_COMMAND_REMOVE_SCENERY,
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mapCoord.x, flags | quadrant << 8, mapCoord.y, (entry_index << 8) | z, GAME_COMMAND_REMOVE_SCENERY,
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0, 0);
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break;
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}
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