From 25c54165e87588b5c63a4e504b3642fe37a3fbe9 Mon Sep 17 00:00:00 2001 From: OpenRCT2 git bot Date: Wed, 6 Dec 2017 04:02:49 +0000 Subject: [PATCH] Merge Localisation/master into OpenRCT2/develop. --- data/language/ar-EG.txt | 502 ++++++++++++++++++++-------------------- data/language/cs-CZ.txt | 456 ++++++++++++++++++------------------ data/language/en-US.txt | 172 +------------- data/language/ja-JP.txt | 472 ++++++++++++++++++------------------- data/language/ko-KR.txt | 452 ++++++++++++++++++------------------ data/language/nl-NL.txt | 464 ++++++++++++++++++------------------- 6 files changed, 1177 insertions(+), 1341 deletions(-) diff --git a/data/language/ar-EG.txt b/data/language/ar-EG.txt index 850d86484e..9b93c16e03 100644 --- a/data/language/ar-EG.txt +++ b/data/language/ar-EG.txt @@ -604,170 +604,170 @@ STR_0599 :A compact roller coaster with individual cars and smooth twisting d STR_0600 :Powered mine trains career along a smooth and twisted track layout STR_0601 : STR_0602 :Roller coaster trains are accelerated out of the station by linear induction motors to speed through twisting inversions -STR_0603 :ضيف {INT32} -STR_0604 :ضيف {INT32} -STR_0605 :ضيف {INT32} -STR_0606 :ضيف {INT32} -STR_0607 :ضيف {INT32} -STR_0608 :ضيف {INT32} -STR_0609 :ضيف {INT32} -STR_0610 :ضيف {INT32} -STR_0611 :ضيف {INT32} -STR_0612 :ضيف {INT32} -STR_0613 :ضيف {INT32} -STR_0614 :ضيف {INT32} -STR_0615 :ضيف {INT32} -STR_0616 :ضيف {INT32} -STR_0617 :ضيف {INT32} -STR_0618 :ضيف {INT32} -STR_0619 :ضيف {INT32} -STR_0620 :ضيف {INT32} -STR_0621 :ضيف {INT32} -STR_0622 :ضيف {INT32} -STR_0623 :ضيف {INT32} -STR_0624 :ضيف {INT32} -STR_0625 :ضيف {INT32} -STR_0626 :ضيف {INT32} -STR_0627 :ضيف {INT32} -STR_0628 :ضيف {INT32} -STR_0629 :ضيف {INT32} -STR_0630 :ضيف {INT32} -STR_0631 :ضيف {INT32} -STR_0632 :ضيف {INT32} -STR_0633 :ضيف {INT32} -STR_0634 :ضيف {INT32} -STR_0635 :ضيف {INT32} -STR_0636 :ضيف {INT32} -STR_0637 :ضيف {INT32} -STR_0638 :ضيف {INT32} -STR_0639 :ضيف {INT32} -STR_0640 :ضيف {INT32} -STR_0641 :ضيف {INT32} -STR_0642 :ضيف {INT32} -STR_0643 :ضيف {INT32} -STR_0644 :ضيف {INT32} -STR_0645 :ضيف {INT32} -STR_0646 :ضيف {INT32} -STR_0647 :ضيف {INT32} -STR_0648 :ضيف {INT32} -STR_0649 :ضيف {INT32} -STR_0650 :ضيف {INT32} -STR_0651 :ضيف {INT32} -STR_0652 :ضيف {INT32} -STR_0653 :ضيف {INT32} -STR_0654 :ضيف {INT32} -STR_0655 :ضيف {INT32} -STR_0656 :ضيف {INT32} -STR_0657 :ضيف {INT32} -STR_0658 :ضيف {INT32} -STR_0659 :ضيف {INT32} -STR_0660 :ضيف {INT32} -STR_0661 :ضيف {INT32} -STR_0662 :ضيف {INT32} -STR_0663 :ضيف {INT32} -STR_0664 :ضيف {INT32} -STR_0665 :ضيف {INT32} -STR_0666 :ضيف {INT32} -STR_0667 :ضيف {INT32} -STR_0668 :ضيف {INT32} -STR_0669 :ضيف {INT32} -STR_0670 :ضيف {INT32} -STR_0671 :ضيف {INT32} -STR_0672 :ضيف {INT32} -STR_0673 :ضيف {INT32} -STR_0674 :ضيف {INT32} -STR_0675 :ضيف {INT32} -STR_0676 :ضيف {INT32} -STR_0677 :ضيف {INT32} -STR_0678 :ضيف {INT32} -STR_0679 :ضيف {INT32} -STR_0680 :ضيف {INT32} -STR_0681 :ضيف {INT32} -STR_0682 :ضيف {INT32} -STR_0683 :ضيف {INT32} -STR_0684 :ضيف {INT32} -STR_0685 :ضيف {INT32} -STR_0686 :ضيف {INT32} -STR_0687 :ضيف {INT32} -STR_0688 :ضيف {INT32} -STR_0689 :ضيف {INT32} -STR_0690 :ضيف {INT32} -STR_0691 :ضيف {INT32} -STR_0692 :ضيف {INT32} -STR_0693 :ضيف {INT32} -STR_0694 :ضيف {INT32} -STR_0695 :ضيف {INT32} -STR_0696 :ضيف {INT32} -STR_0697 :ضيف {INT32} -STR_0698 :ضيف {INT32} -STR_0699 :ضيف {INT32} -STR_0700 :ضيف {INT32} -STR_0701 :ضيف {INT32} -STR_0702 :ضيف {INT32} -STR_0703 :ضيف {INT32} -STR_0704 :ضيف {INT32} -STR_0705 :ضيف {INT32} -STR_0706 :ضيف {INT32} -STR_0707 :ضيف {INT32} -STR_0708 :ضيف {INT32} -STR_0709 :ضيف {INT32} -STR_0710 :ضيف {INT32} -STR_0711 :ضيف {INT32} -STR_0712 :ضيف {INT32} -STR_0713 :ضيف {INT32} -STR_0714 :ضيف {INT32} -STR_0715 :ضيف {INT32} -STR_0716 :ضيف {INT32} -STR_0717 :ضيف {INT32} -STR_0718 :ضيف {INT32} -STR_0719 :ضيف {INT32} -STR_0720 :ضيف {INT32} -STR_0721 :ضيف {INT32} -STR_0722 :ضيف {INT32} -STR_0723 :ضيف {INT32} -STR_0724 :ضيف {INT32} -STR_0725 :ضيف {INT32} -STR_0726 :ضيف {INT32} -STR_0727 :ضيف {INT32} -STR_0728 :ضيف {INT32} -STR_0729 :ضيف {INT32} -STR_0730 :ضيف {INT32} -STR_0731 :ضيف {INT32} -STR_0732 :ضيف {INT32} -STR_0733 :ضيف {INT32} -STR_0734 :ضيف {INT32} -STR_0735 :ضيف {INT32} -STR_0736 :ضيف {INT32} -STR_0737 :ضيف {INT32} -STR_0738 :ضيف {INT32} -STR_0739 :ضيف {INT32} -STR_0740 :ضيف {INT32} -STR_0741 :ضيق {INT32} -STR_0742 :ضيف {INT32} -STR_0743 :ضيف {INT32} -STR_0744 :ضيف {INT32} -STR_0745 :ضيف {INT32} -STR_0746 :ضيف {INT32} -STR_0747 :ضيف {INT32} -STR_0748 :ضيف {INT32} -STR_0749 :ضيف {INT32} -STR_0750 :ضيف {INT32} -STR_0751 :ضيف {INT32} -STR_0752 :ضيف {INT32} -STR_0753 :ضيف {INT32} -STR_0754 :ضيف {INT32} -STR_0755 :ضيف {INT32} -STR_0756 :ضيف {INT32} -STR_0757 :ضيف {INT32} -STR_0758 :ضيف {INT32} -STR_0759 :ضيف {INT32} -STR_0760 :ضيف {INT32} -STR_0761 :ضيف {INT32} -STR_0762 :ضيف {INT32} -STR_0763 :ضيف {INT32} -STR_0764 :ضيف {INT32} -STR_0765 :ضيف {INT32} -STR_0766 :ضيف {INT32} +STR_0603 : +STR_0604 : +STR_0605 : +STR_0606 : +STR_0607 : +STR_0608 : +STR_0609 : +STR_0610 : +STR_0611 : +STR_0612 : +STR_0613 : +STR_0614 : +STR_0615 : +STR_0616 : +STR_0617 : +STR_0618 : +STR_0619 : +STR_0620 : +STR_0621 : +STR_0622 : +STR_0623 : +STR_0624 : +STR_0625 : +STR_0626 : +STR_0627 : +STR_0628 : +STR_0629 : +STR_0630 : +STR_0631 : +STR_0632 : +STR_0633 : +STR_0634 : +STR_0635 : +STR_0636 : +STR_0637 : +STR_0638 : +STR_0639 : +STR_0640 : +STR_0641 : +STR_0642 : +STR_0643 : +STR_0644 : +STR_0645 : +STR_0646 : +STR_0647 : +STR_0648 : +STR_0649 : +STR_0650 : +STR_0651 : +STR_0652 : +STR_0653 : +STR_0654 : +STR_0655 : +STR_0656 : +STR_0657 : +STR_0658 : +STR_0659 : +STR_0660 : +STR_0661 : +STR_0662 : +STR_0663 : +STR_0664 : +STR_0665 : +STR_0666 : +STR_0667 : +STR_0668 : +STR_0669 : +STR_0670 : +STR_0671 : +STR_0672 : +STR_0673 : +STR_0674 : +STR_0675 : +STR_0676 : +STR_0677 : +STR_0678 : +STR_0679 : +STR_0680 : +STR_0681 : +STR_0682 : +STR_0683 : +STR_0684 : +STR_0685 : +STR_0686 : +STR_0687 : +STR_0688 : +STR_0689 : +STR_0690 : +STR_0691 : +STR_0692 : +STR_0693 : +STR_0694 : +STR_0695 : +STR_0696 : +STR_0697 : +STR_0698 : +STR_0699 : +STR_0700 : +STR_0701 : +STR_0702 : +STR_0703 : +STR_0704 : +STR_0705 : +STR_0706 : +STR_0707 : +STR_0708 : +STR_0709 : +STR_0710 : +STR_0711 : +STR_0712 : +STR_0713 : +STR_0714 : +STR_0715 : +STR_0716 : +STR_0717 : +STR_0718 : +STR_0719 : +STR_0720 : +STR_0721 : +STR_0722 : +STR_0723 : +STR_0724 : +STR_0725 : +STR_0726 : +STR_0727 : +STR_0728 : +STR_0729 : +STR_0730 : +STR_0731 : +STR_0732 : +STR_0733 : +STR_0734 : +STR_0735 : +STR_0736 : +STR_0737 : +STR_0738 : +STR_0739 : +STR_0740 : +STR_0741 : +STR_0742 : +STR_0743 : +STR_0744 : +STR_0745 : +STR_0746 : +STR_0747 : +STR_0748 : +STR_0749 : +STR_0750 : +STR_0751 : +STR_0752 : +STR_0753 : +STR_0754 : +STR_0755 : +STR_0756 : +STR_0757 : +STR_0758 : +STR_0759 : +STR_0760 : +STR_0761 : +STR_0762 : +STR_0763 : +STR_0764 : +STR_0765 : +STR_0766 : STR_0767 :ضيف {INT32} STR_0768 :رجل مساعد {INT32} STR_0769 :ميكانيكي {INT32} @@ -1927,7 +1927,7 @@ STR_1919 :Not enough cash available! STR_1920 :Can't pay back loan! STR_1921 :{SMALLFONT}{BLACK}Start a new game STR_1922 :{SMALLFONT}{BLACK}Continue playing a saved game -STR_1923 :{SMALLFONT}{BLACK}Show tutorial +STR_1923 : STR_1924 :{SMALLFONT}{BLACK}Exit STR_1925 :Can't place person here... STR_1926 :{SMALLFONT} @@ -2863,25 +2863,25 @@ STR_2852 :Track design already installed STR_2853 :Forbidden by the local authority! STR_2854 :{RED}Guests can't get to the entrance of {STRINGID} !{NEWLINE}Construct a path to the entrance STR_2855 :{RED}{STRINGID} has no path leading from its exit !{NEWLINE}Construct a path from the ride exit -STR_2856 :{WINDOW_COLOUR_2}Tutorial -STR_2857 :{WINDOW_COLOUR_2}(Press a key or mouse button to take control) +STR_2856 : +STR_2857 : STR_2858 :Can't start marketing campaign... STR_2859 :Another instance of OpenRCT2 is already running STR_2860 : STR_2861 :{WINDOW_COLOUR_2}Licensed to Infogrames Interactive Inc. -STR_2862 :Music acknowledgements... -STR_2863 :Music acknowledgements -STR_2864 :{WINDOW_COLOUR_2}March - Children of the Regiment: (Fucik) non copyright +STR_2862 :معلومات عن الموسيقي... +STR_2863 :معلومات عن الموسيقي +STR_2864 :{WINDOW_COLOUR_2}March - Children of the Regiment: (Fucik) لا حقوق نشر STR_2865 :{WINDOW_COLOUR_2}Heyken's Serenade: (J.Heyken) British Standard Music Coy; GEMA, BRITICO -STR_2866 :{WINDOW_COLOUR_2}In Continental Mood: (Composer unknown) Copyright Control -STR_2867 :{WINDOW_COLOUR_2}Wedding Journey: (Traditional) -STR_2868 :{WINDOW_COLOUR_2}Tales from the Vienna Woods: (Johann Strauss) non copyright -STR_2869 :{WINDOW_COLOUR_2}Slavonic Dance: (Traditional) -STR_2870 :{WINDOW_COLOUR_2}Das Alpenhorn: (Traditional) -STR_2871 :{WINDOW_COLOUR_2}The Blond Sailor: (Traditional) -STR_2872 :{WINDOW_COLOUR_2}Overture - Poet and Peasant: (Suppe) non copyright -STR_2873 :{WINDOW_COLOUR_2}Waltz Medley: (Johann Strauss) non copyright -STR_2874 :{WINDOW_COLOUR_2}Bella Bella Bimba: (Traditional) +STR_2866 :{WINDOW_COLOUR_2}La Belle Espagnole: (Robert Vollstedt) لا حقوق نشر +STR_2867 :{WINDOW_COLOUR_2}Wedding Journey: (تقليدية) +STR_2868 :{WINDOW_COLOUR_2}Tales from the Vienna Woods: (Johann Strauss) لا حقوق نشر +STR_2869 :{WINDOW_COLOUR_2}Slavonic Dance: (تقليدية) +STR_2870 :{WINDOW_COLOUR_2}Das Alpenhorn: (تقليدية) +STR_2871 :{WINDOW_COLOUR_2}The Blond Sailor: (تقليدية) +STR_2872 :{WINDOW_COLOUR_2}Overture - Poet and Peasant: (Suppe) لا حقوق نشر +STR_2873 :{WINDOW_COLOUR_2}Waltz Medley: (Johann Strauss) لا حقوق نشر +STR_2874 :{WINDOW_COLOUR_2}Bella Bella Bimba: (تقليدية) STR_2875 :{WINDOW_COLOUR_2}Original recordings (P) 1976 C.J.Mears Organization, used with consent STR_2876 :{WINDOW_COLOUR_2}RollerCoaster Tycoon 2 Title Music: (Allister Brimble) copyright {COPYRIGHT} Chris Sawyer STR_2877 :{WINDOW_COLOUR_2}Dodgems Beat: (Allister Brimble) copyright {COPYRIGHT} Chris Sawyer @@ -2998,11 +2998,11 @@ STR_2987 :{SMALLFONT}{BLACK}Set this banner as a 'no-entry' sign for guests STR_2988 :{SMALLFONT}{BLACK}Demolish this banner STR_2989 :{SMALLFONT}{BLACK}حدد اللون الأساسي STR_2990 :{SMALLFONT}{BLACK}حدد لون الكتابة -STR_2991 :Sign -STR_2992 :Sign text -STR_2993 :Enter new text for this sign: -STR_2994 :{SMALLFONT}{BLACK}Change text on sign -STR_2995 :{SMALLFONT}{BLACK}Demolish this sign +STR_2991 :يافطة +STR_2992 :الكلام علي اليافطة +STR_2993 :أدخل كلام جديد لكتابته علي اليافطة: +STR_2994 :{SMALLFONT}{BLACK}تغيير االكلام علي اليافطة +STR_2995 :{SMALLFONT}{BLACK}تدمير هذه اليافطة STR_2996 :{BLACK}ABC STR_2997 :{GREY}ABC STR_2998 :{WHITE}ABC @@ -3017,8 +3017,8 @@ STR_3006 :{PALEGOLD}ABC STR_3007 :{LIGHTPINK}ABC STR_3008 :{PEARLAQUA}ABC STR_3009 :{PALESILVER}ABC -STR_3010 :Unable to load file... -STR_3011 :File contains invalid data +STR_3010 :غير قادر علي تحميل الملف... +STR_3011 :الملف يحتوي علي بيانات خاطئة STR_3012 :Dodgems beat style STR_3013 :Fairground organ style STR_3014 :Roman fanfare style @@ -3062,9 +3062,9 @@ STR_3051 :Golf hole C STR_3052 :Golf hole D STR_3053 :Golf hole E STR_3054 :تحميل... -STR_3055 :White -STR_3056 :Translucent -STR_3057 :{WINDOW_COLOUR_2}Construction Marker: +STR_3055 : +STR_3056 : +STR_3057 : STR_3058 :Brick walls STR_3059 :Hedges STR_3060 :Ice blocks @@ -3075,7 +3075,7 @@ STR_3064 :Beginner Parks STR_3065 :Challenging Parks STR_3066 :Expert Parks STR_3067 :{OPENQUOTES}Real{ENDQUOTES} Parks -STR_3068 :Other Parks +STR_3068 :حدائق أخري STR_3069 :Top Section STR_3070 :Slope to Level STR_3071 :{WINDOW_COLOUR_2}Same price throughout park @@ -3392,59 +3392,59 @@ STR_3381 :File is not compatible or contains invalid data STR_3382 :File copy failed STR_3383 :Select new name for track design STR_3384 :An existing track design already has this name - Please select a new name for this design: -STR_3385 :Beginners Tutorial -STR_3386 :Custom Rides Tutorial -STR_3387 :Roller Coaster Building Tutorial +STR_3385 : +STR_3386 : +STR_3387 : STR_3388 :Unable to switch to selected mode STR_3389 :Unable to select additional item of scenery... STR_3390 :Too many items selected # Start of tutorial strings. Not used at the moment, so not necessary to translate. -STR_3391 :{SMALLFONT}{BLACK}Here is our park - Let's have a quick look around... -STR_3392 :{SMALLFONT}{BLACK}Holding down the RIGHT mouse button and moving the mouse is the quickest way to move the view... -STR_3393 :{SMALLFONT}{BLACK}To view more of the park, you can zoom the view out using the icon at the top of the screen... -STR_3394 :{SMALLFONT}{BLACK}You can also rotate the view in 90 degree steps... -STR_3395 :{SMALLFONT}{BLACK}Building anything at this scale is a bit difficult, so let's zoom the view back in again... -STR_3396 :{SMALLFONT}{BLACK}Let's build a simple ride to get the park started... -STR_3397 :{SMALLFONT}{BLACK}The white 'ghost' image shows where the ride will be built. We'll move the pointer to select the position then click to build it... -STR_3398 :{SMALLFONT}{BLACK}Rides need an entrance and an exit. We'll move the pointer to a square on the edge of the ride and then click to build first the entrance and then the exit... -STR_3399 :{SMALLFONT}{BLACK}We need to build footpaths to allow guests to reach our new ride... -STR_3400 :{SMALLFONT}{BLACK}For the path to the ride entrance we'll use a special 'queue line' path... -STR_3401 :{SMALLFONT}{BLACK}For the exit path, just an 'ordinary' path will do... -STR_3402 :{SMALLFONT}{BLACK}Right, lets open the ride! To open the ride we click the flag icon on the ride window and select 'open'... -STR_3403 :{SMALLFONT}{BLACK}But where are the guests? -STR_3404 :{SMALLFONT}{BLACK}Oh - The park is still closed! Right - Let's open it... -STR_3405 :{SMALLFONT}{BLACK}While we're waiting for our first guests, let's build some scenery... -STR_3406 :{SMALLFONT}{BLACK}Here's our empty park. We're going to build a simple custom-designed ride... -STR_3407 :{SMALLFONT}{BLACK}First we need to choose a starting position... -STR_3408 :{SMALLFONT}{BLACK}The section of track we've just built is a 'station platform', to allow guests to get on and off the ride... -STR_3409 :{SMALLFONT}{BLACK}We'll extend the platform a bit by adding a couple more station platform sections... -STR_3410 :{SMALLFONT}{BLACK}The icons at the top of the construction window let you choose different track pieces to add... -STR_3411 :{SMALLFONT}{BLACK}We'll select a left-hand curve... -STR_3412 :{SMALLFONT}{BLACK}The curve hasn't been built yet, but the white ghost image shows where it will be built. Clicking the large 'build this' icon actually builds the track... -STR_3413 :{SMALLFONT}{BLACK}Now we want to build straight track, so we click the straight track icon... -STR_3414 :{SMALLFONT}{BLACK}Now that the circuit is complete, we need to build the ride entrance and exit... -STR_3415 :{SMALLFONT}{BLACK}Let's test our ride to check it works... -STR_3416 :{SMALLFONT}{BLACK}White it's being tested, we'll build the queue line and exit path... -STR_3417 :{SMALLFONT}{BLACK}OK - Let's open the park and the ride... -STR_3418 :{SMALLFONT}{BLACK}Our new ride isn't very exciting - Perhaps we should add some scenery? -STR_3419 :{SMALLFONT}{BLACK}To build scenery above other scenery or in mid-air, hold down the SHIFT key and move the mouse to select the height... -STR_3420 :{SMALLFONT}{BLACK}Some types of scenery can be re-painted after it's built... -STR_3421 :{SMALLFONT}{BLACK}Let's add some music to the ride... -STR_3422 :{SMALLFONT}{BLACK}Let's build a roller coaster ! -STR_3423 :{SMALLFONT}{BLACK}There are loads of pre-designed coasters, but we're going to build our own custom design... -STR_3424 :{SMALLFONT}{BLACK}That's the station platform built. Now we need a lift hill... -STR_3425 :{SMALLFONT}{BLACK}Roller coaster trains aren't powered, so a 'chain lift' is needed to pull the train up the first hill... -STR_3426 :{SMALLFONT}{BLACK}That's the lift hill complete - Now for the first drop... -STR_3427 :{SMALLFONT}{BLACK}Those curves are a bad idea - The riders will be flung to the sides by the lateral G forces as the train hurtles around... -STR_3428 :{SMALLFONT}{BLACK}Banking the curves will improve the ride - Riders will be pushed down into their seats instead of flung to the sides... -STR_3429 :{SMALLFONT}{BLACK}No - That won't work! Look at the height marks - The second hill is taller than the lift hill... -STR_3430 :{SMALLFONT}{BLACK}To ensure the train makes it around, each hill should be slightly smaller than the previous one... -STR_3431 :{SMALLFONT}{BLACK}That's better - Our train should make it up that hill now! Let's try some more twisted track... -STR_3432 :{SMALLFONT}{BLACK}We need to slow the train before the final curve and station, so let's add some brakes... -STR_3433 :{SMALLFONT}{BLACK}And finally we'll add 'block brakes', which allow two trains to operate more safely on the circuit... -STR_3434 :{SMALLFONT}{BLACK}Let's test the ride and see if it works! -STR_3435 :{SMALLFONT}{BLACK}Great - It worked! Let's add the footpaths and let guests onto our new roller coaster... -STR_3436 :{SMALLFONT}{BLACK}While waiting for our first riders, we could customise the ride a bit... +STR_3391 : +STR_3392 : +STR_3393 : +STR_3394 : +STR_3395 : +STR_3396 : +STR_3397 : +STR_3398 : +STR_3399 : +STR_3400 : +STR_3401 : +STR_3402 : +STR_3403 : +STR_3404 : +STR_3405 : +STR_3406 : +STR_3407 : +STR_3408 : +STR_3409 : +STR_3410 : +STR_3411 : +STR_3412 : +STR_3413 : +STR_3414 : +STR_3415 : +STR_3416 : +STR_3417 : +STR_3418 : +STR_3419 : +STR_3420 : +STR_3421 : +STR_3422 : +STR_3423 : +STR_3424 : +STR_3425 : +STR_3426 : +STR_3427 : +STR_3428 : +STR_3429 : +STR_3430 : +STR_3431 : +STR_3432 : +STR_3433 : +STR_3434 : +STR_3435 : +STR_3436 : # End of tutorial strings STR_3437 :{SMALLFONT}{BLACK}Clear large areas of scenery from landscape STR_3438 :Unable to remove all scenery from here... @@ -3462,7 +3462,7 @@ STR_5120 :Finances STR_5121 :Research STR_5122 :Select rides by track type (like in RCT1) STR_5123 :Renew rides -STR_5124 : +STR_5124 : STR_5125 :All destructible STR_5126 :Random title music STR_5127 :{SMALLFONT}{BLACK}While dragging, paint landscape instead of changing elevation @@ -3832,7 +3832,7 @@ STR_5490 :Disable audio on focus loss STR_5491 :Inventions list STR_5492 :Scenario options STR_5493 :أرسل رسالة -STR_5494 : +STR_5494 : STR_5495 :Player List STR_5496 :اللاعب: STR_5497 :Ping: @@ -3845,7 +3845,7 @@ STR_5503 :Enter hostname or IP address: STR_5504 :{SMALLFONT}{BLACK}Show multiplayer status STR_5505 :Unable to connect to server. STR_5506 :Guests ignore intensities -STR_5507 :Handymen mow grass by default +STR_5507 : STR_5508 :Allow loading files with incorrect checksums STR_5509 :{SMALLFONT}{BLACK}Allows loading scenarios and saves{NEWLINE}that have an incorrect checksum,{NEWLINE}like the scenarios from the demo{NEWLINE}or damaged saves. STR_5510 :جهاز الصوت الإفتراضي @@ -4032,13 +4032,13 @@ STR_5723 :مطر شديد STR_5724 :عاصفة برق STR_5725 :{BLACK}طبق الجو الأتي بالقوة: STR_5726 :{SMALLFONT}{BLACK}يُحدد الجو الحالي في الحديقة -STR_5727 :جودة التكبير +STR_5727 :جودة التكبير: STR_5728 :Requires hardware display option STR_5729 :{SMALLFONT}{BLACK}Requires hardware display option -STR_5730 :Nearest neighbour +STR_5730 : STR_5731 :Linear -STR_5732 :Anisotropic -STR_5733 :Use NN scaling at integer scales +STR_5732 : +STR_5733 : # tooltip for tab in options window STR_5734 :{SMALLFONT}{BLACK}Rendering STR_5735 :حالة الشبكة @@ -4125,11 +4125,11 @@ STR_5814 :{WINDOW_COLOUR_1}{OPENQUOTES}{STRING}{ENDQUOTES} #tooltips STR_5815 :{SMALLFONT}{BLACK}Display FPS counter in-game STR_5816 :{SMALLFONT}{BLACK}Sets ratio to scale the game by.{NEWLINE}Most useful when playing in{NEWLINE}high resolutions -STR_5817 :{SMALLFONT}{BLACK}[Requires hardware display]{NEWLINE}Sets UI scaling type{NEWLINE}{NEWLINE}Nearest Neighbour is sharp but causes distortion at non-integer scales.{NEWLINE}Linear and Anisotropic are smooth but blurry.{NEWLINE}Smooth NN is sharp even at non-integer scales but can cause a minor performance hit. -STR_5818 :{SMALLFONT}{BLACK}[Requires hardware display]{NEWLINE}Use nearest neighbour scaling{NEWLINE}when window scaling factor set{NEWLINE}to integer values (1, 2, 3, etc) +STR_5817 :{SMALLFONT}{BLACK}Sets UI scaling type. Requires hardware display to be used.{NEWLINE}Linear scaling is smooth, but blurry. Smooth Nearest Neighbour scaling is sharp, but can cause a minor performance hit. +STR_5818 : STR_5819 :{SMALLFONT}{BLACK}[Requires hardware display]{NEWLINE}Pause the game if Steam{NEWLINE}in-game overlay is opened STR_5820 :{SMALLFONT}{BLACK}Minimise the game if focus is{NEWLINE}lost while in fullscreen mode -STR_5821 :{SMALLFONT}{BLACK}Changes the colour of the construction marker when building rides,{NEWLINE}paths, shops, scenery, etc. +STR_5821 : STR_5822 :{SMALLFONT}{BLACK}Cycle between day and night.{NEWLINE}Full cycle takes one in-game month STR_5823 :{SMALLFONT}{BLACK}Display banners in uppercase (RCT1 behaviour) STR_5824 :{SMALLFONT}{BLACK}Disables lightning effect{NEWLINE}during a thunderstorm @@ -4158,7 +4158,7 @@ STR_5846 :{SMALLFONT}{BLACK}Set often OpenRCT2 automatically saves STR_5847 :{SMALLFONT}{BLACK}Select park sequence used on the title screen.{NEWLINE}Title sequences from RCT1/2 require imported scenarios to function STR_5848 :{SMALLFONT}{BLACK}Create and manage custom title sequences STR_5849 :{SMALLFONT}{BLACK}Automatically place{NEWLINE}newly hired staff members -STR_5850 :{SMALLFONT}{BLACK}Newly hired handymen mow{NEWLINE}grass by default (RCT1 behaviour) +STR_5850 : STR_5851 :{SMALLFONT}{BLACK}Sets the default inspection interval{NEWLINE}on newly built rides STR_5852 :{SMALLFONT}{BLACK}Set the name of the TwitchTV channel that will be used for Twitch integration STR_5853 :{SMALLFONT}{BLACK}Toggle sound effects on/off @@ -4205,7 +4205,7 @@ STR_5893 :Exchange Rate STR_5894 :Enter the exchange rate STR_5895 :Save Track STR_5896 :Track save failed! -STR_5897 :حدود النافذة: +STR_5897 : STR_5898 :{BLACK}Can't load the track, the file might be {newline}corrupted, broken or missing! STR_5899 :Toggle paint debug window STR_5900 :Use original drawing code diff --git a/data/language/cs-CZ.txt b/data/language/cs-CZ.txt index a1fb398a1e..7704dd3518 100644 --- a/data/language/cs-CZ.txt +++ b/data/language/cs-CZ.txt @@ -604,170 +604,170 @@ STR_0599 :Malá horská dráha, na které vozy po jednom projíždí trať s STR_0600 :Horská dráha s vozy ve stylu důlních vagónů, které jedou po hladkých kolejnicích skrze propletenou dráhu STR_0601 : STR_0602 :Horská dráha s vozy poháněnými elektromotorem, které sviští skrze propletenou dráhu -STR_0603 :Návštěvník {INT32} -STR_0604 :Návštěvník {INT32} -STR_0605 :Návštěvník {INT32} -STR_0606 :Návštěvník {INT32} -STR_0607 :Návštěvník {INT32} -STR_0608 :Návštěvník {INT32} -STR_0609 :Návštěvník {INT32} -STR_0610 :Návštěvník {INT32} -STR_0611 :Návštěvník {INT32} -STR_0612 :Návštěvník {INT32} -STR_0613 :Návštěvník {INT32} -STR_0614 :Návštěvník {INT32} -STR_0615 :Návštěvník {INT32} -STR_0616 :Návštěvník {INT32} -STR_0617 :Návštěvník {INT32} -STR_0618 :Návštěvník {INT32} -STR_0619 :Návštěvník {INT32} -STR_0620 :Návštěvník {INT32} -STR_0621 :Návštěvník {INT32} -STR_0622 :Návštěvník {INT32} -STR_0623 :Návštěvník {INT32} -STR_0624 :Návštěvník {INT32} -STR_0625 :Návštěvník {INT32} -STR_0626 :Návštěvník {INT32} -STR_0627 :Návštěvník {INT32} -STR_0628 :Návštěvník {INT32} -STR_0629 :Návštěvník {INT32} -STR_0630 :Návštěvník {INT32} -STR_0631 :Návštěvník {INT32} -STR_0632 :Návštěvník {INT32} -STR_0633 :Návštěvník {INT32} -STR_0634 :Návštěvník {INT32} -STR_0635 :Návštěvník {INT32} -STR_0636 :Návštěvník {INT32} -STR_0637 :Návštěvník {INT32} -STR_0638 :Návštěvník {INT32} -STR_0639 :Návštěvník {INT32} -STR_0640 :Návštěvník {INT32} -STR_0641 :Návštěvník {INT32} -STR_0642 :Návštěvník {INT32} -STR_0643 :Návštěvník {INT32} -STR_0644 :Návštěvník {INT32} -STR_0645 :Návštěvník {INT32} -STR_0646 :Návštěvník {INT32} -STR_0647 :Návštěvník {INT32} -STR_0648 :Návštěvník {INT32} -STR_0649 :Návštěvník {INT32} -STR_0650 :Návštěvník {INT32} -STR_0651 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:Návštěvník {INT32} -STR_0718 :Návštěvník {INT32} -STR_0719 :Návštěvník {INT32} -STR_0720 :Návštěvník {INT32} -STR_0721 :Návštěvník {INT32} -STR_0722 :Návštěvník {INT32} -STR_0723 :Návštěvník {INT32} -STR_0724 :Návštěvník {INT32} -STR_0725 :Návštěvník {INT32} -STR_0726 :Návštěvník {INT32} -STR_0727 :Návštěvník {INT32} -STR_0728 :Návštěvník {INT32} -STR_0729 :Návštěvník {INT32} -STR_0730 :Návštěvník {INT32} -STR_0731 :Návštěvník {INT32} -STR_0732 :Návštěvník {INT32} -STR_0733 :Návštěvník {INT32} -STR_0734 :Návštěvník {INT32} -STR_0735 :Návštěvník {INT32} -STR_0736 :Návštěvník {INT32} -STR_0737 :Návštěvník {INT32} -STR_0738 :Návštěvník {INT32} -STR_0739 :Návštěvník {INT32} -STR_0740 :Návštěvník {INT32} -STR_0741 :Návštěvník {INT32} -STR_0742 :Návštěvník {INT32} -STR_0743 :Návštěvník {INT32} -STR_0744 :Návštěvník {INT32} -STR_0745 :Návštěvník {INT32} -STR_0746 :Návštěvník {INT32} -STR_0747 :Návštěvník {INT32} -STR_0748 :Návštěvník {INT32} -STR_0749 :Návštěvník {INT32} -STR_0750 :Návštěvník {INT32} -STR_0751 :Návštěvník {INT32} -STR_0752 :Návštěvník {INT32} -STR_0753 :Návštěvník {INT32} -STR_0754 :Návštěvník {INT32} -STR_0755 :Návštěvník {INT32} -STR_0756 :Návštěvník {INT32} -STR_0757 :Návštěvník {INT32} -STR_0758 :Návštěvník {INT32} -STR_0759 :Návštěvník {INT32} -STR_0760 :Návštěvník {INT32} -STR_0761 :Návštěvník {INT32} -STR_0762 :Návštěvník {INT32} -STR_0763 :Návštěvník {INT32} -STR_0764 :Návštěvník {INT32} -STR_0765 :Návštěvník {INT32} -STR_0766 :Návštěvník {INT32} +STR_0603 : +STR_0604 : +STR_0605 : +STR_0606 : +STR_0607 : +STR_0608 : +STR_0609 : +STR_0610 : +STR_0611 : +STR_0612 : +STR_0613 : +STR_0614 : +STR_0615 : +STR_0616 : +STR_0617 : +STR_0618 : +STR_0619 : +STR_0620 : +STR_0621 : +STR_0622 : +STR_0623 : +STR_0624 : +STR_0625 : +STR_0626 : +STR_0627 : +STR_0628 : +STR_0629 : +STR_0630 : +STR_0631 : +STR_0632 : +STR_0633 : +STR_0634 : +STR_0635 : +STR_0636 : +STR_0637 : +STR_0638 : +STR_0639 : +STR_0640 : +STR_0641 : +STR_0642 : +STR_0643 : +STR_0644 : +STR_0645 : +STR_0646 : +STR_0647 : +STR_0648 : +STR_0649 : +STR_0650 : +STR_0651 : +STR_0652 : +STR_0653 : +STR_0654 : +STR_0655 : +STR_0656 : +STR_0657 : +STR_0658 : +STR_0659 : +STR_0660 : +STR_0661 : +STR_0662 : +STR_0663 : +STR_0664 : +STR_0665 : +STR_0666 : +STR_0667 : +STR_0668 : +STR_0669 : +STR_0670 : +STR_0671 : +STR_0672 : +STR_0673 : +STR_0674 : +STR_0675 : +STR_0676 : +STR_0677 : +STR_0678 : +STR_0679 : +STR_0680 : +STR_0681 : +STR_0682 : +STR_0683 : +STR_0684 : +STR_0685 : +STR_0686 : +STR_0687 : +STR_0688 : +STR_0689 : +STR_0690 : +STR_0691 : +STR_0692 : +STR_0693 : +STR_0694 : +STR_0695 : +STR_0696 : +STR_0697 : +STR_0698 : +STR_0699 : +STR_0700 : +STR_0701 : +STR_0702 : +STR_0703 : +STR_0704 : +STR_0705 : +STR_0706 : +STR_0707 : +STR_0708 : +STR_0709 : +STR_0710 : +STR_0711 : +STR_0712 : +STR_0713 : +STR_0714 : +STR_0715 : +STR_0716 : +STR_0717 : +STR_0718 : +STR_0719 : +STR_0720 : +STR_0721 : +STR_0722 : +STR_0723 : +STR_0724 : +STR_0725 : +STR_0726 : +STR_0727 : +STR_0728 : +STR_0729 : +STR_0730 : +STR_0731 : +STR_0732 : +STR_0733 : +STR_0734 : +STR_0735 : +STR_0736 : +STR_0737 : +STR_0738 : +STR_0739 : +STR_0740 : +STR_0741 : +STR_0742 : +STR_0743 : +STR_0744 : +STR_0745 : +STR_0746 : +STR_0747 : +STR_0748 : +STR_0749 : +STR_0750 : +STR_0751 : +STR_0752 : +STR_0753 : +STR_0754 : +STR_0755 : +STR_0756 : +STR_0757 : +STR_0758 : +STR_0759 : +STR_0760 : +STR_0761 : +STR_0762 : +STR_0763 : +STR_0764 : +STR_0765 : +STR_0766 : STR_0767 :Návštěvník {INT32} STR_0768 :Údržbář {INT32} STR_0769 :Mechanik {INT32} @@ -1929,7 +1929,7 @@ STR_1919 :Nedostatek hotovosti! STR_1920 :Nelze splatit půjčku! STR_1921 :{SMALLFONT}{BLACK}Začít novou hru STR_1922 :{SMALLFONT}{BLACK}Nahrát uloženou hru -STR_1923 :{SMALLFONT}{BLACK}Zobrazit tutoriál +STR_1923 : STR_1924 :{SMALLFONT}{BLACK}Ukončit hru STR_1925 :Sem tuto osobu nelze umístit... STR_1926 :{SMALLFONT} @@ -2865,17 +2865,17 @@ STR_2852 :Návrh trati už je nainstalován STR_2853 :Zakázáno místní správnou! STR_2854 :{RED}Návštěvníci nemohou najít vstup do {STRINGID} !{NEWLINE}Postavte cestu k vstupu STR_2855 :{RED}{STRINGID} nemá postavenou vestu z východu!{NEWLINE}Postavte cestu z východu atrakce -STR_2856 :{WINDOW_COLOUR_2}Tutorial -STR_2857 :{WINDOW_COLOUR_2}(Stiskněte klávesu, nebo klikněte pro převzetí kontroly) +STR_2856 : +STR_2857 : STR_2858 :Nelze zahájit reklamní kampaň... STR_2859 :OpenRCT2 už běží STR_2860 : STR_2861 :{WINDOW_COLOUR_2}Licencováno Infogrames Interactive Inc. STR_2862 :Poděkování za hudbu... STR_2863 :Poděkování za hudbu -STR_2864 :{WINDOW_COLOUR_2}March - Children of the Regiment: (Fucik) non copyright +STR_2864 :{WINDOW_COLOUR_2}Děti pluku - pochod: (Fučík) non copyright STR_2865 :{WINDOW_COLOUR_2}Heyken's Serenade: (J.Heyken) British Standard Music Coy; GEMA, BRITICO -STR_2866 :{WINDOW_COLOUR_2}In Continental Mood: (Composer unknown) Copyright Control +STR_2866 :{WINDOW_COLOUR_2}La Belle Espagnole: (Robert Vollstedt) non copyright STR_2867 :{WINDOW_COLOUR_2}Wedding Journey: (Traditional) STR_2868 :{WINDOW_COLOUR_2}Tales from the Vienna Woods: (Johann Strauss) non copyright STR_2869 :{WINDOW_COLOUR_2}Slavonic Dance: (Traditional) @@ -3064,9 +3064,9 @@ STR_3051 :Jamka C STR_3052 :Jamka D STR_3053 :Jamka E STR_3054 :Načítání... -STR_3055 :Bílá -STR_3056 :Průhledná -STR_3057 :{WINDOW_COLOUR_2}Barva návrhu výstavby: +STR_3055 : +STR_3056 : +STR_3057 : STR_3058 :Cihlová zeď STR_3059 :Živý plot STR_3060 :Kusy ledu @@ -3394,60 +3394,58 @@ STR_3381 :Soubor není kompatibilní, nebo obsahuje neplatná data STR_3382 :Kopírování souboru selhalo STR_3383 :Vyberte nový název návrhu trati STR_3384 :Existuje návrh trati se stejným názvem - vyberte prosím jiný název: -STR_3385 :Tutoriál pro začátečníky -STR_3386 :Tutoriál pro vlastní tratě -STR_3387 :Tutoriál pro stavbu horských drah +STR_3385 : +STR_3386 : +STR_3387 : STR_3388 :Nepodařilo se přepnout do vybraného módu STR_3389 :Nepodařilo se vybrat dodatečné kulisy... STR_3390 :Vybráno příliš mnoho položek -# Start of tutorial strings. Not used at the moment, so not necessary to translate. -STR_3391 :{SMALLFONT}{BLACK}Here is our park - Let's have a quick look around... -STR_3392 :{SMALLFONT}{BLACK}Holding down the RIGHT mouse button and moving the mouse is the quickest way to move the view... -STR_3393 :{SMALLFONT}{BLACK}To view more of the park, you can zoom the view out using the icon at the top of the screen... -STR_3394 :{SMALLFONT}{BLACK}You can also rotate the view in 90 degree steps... -STR_3395 :{SMALLFONT}{BLACK}Building anything at this scale is a bit difficult, so let's zoom the view back in again... -STR_3396 :{SMALLFONT}{BLACK}Let's build a simple ride to get the park started... -STR_3397 :{SMALLFONT}{BLACK}The white 'ghost' image shows where the ride will be built. We'll move the pointer to select the position then click to build it... -STR_3398 :{SMALLFONT}{BLACK}Rides need an entrance and an exit. We'll move the pointer to a square on the edge of the ride and then click to build first the entrance and then the exit... -STR_3399 :{SMALLFONT}{BLACK}We need to build footpaths to allow guests to reach our new ride... -STR_3400 :{SMALLFONT}{BLACK}For the path to the ride entrance we'll use a special 'queue line' path... -STR_3401 :{SMALLFONT}{BLACK}For the exit path, just an 'ordinary' path will do... -STR_3402 :{SMALLFONT}{BLACK}Right, lets open the ride! To open the ride we click the flag icon on the ride window and select 'open'... -STR_3403 :{SMALLFONT}{BLACK}But where are the guests? -STR_3404 :{SMALLFONT}{BLACK}Oh - The park is still closed! Right - Let's open it... -STR_3405 :{SMALLFONT}{BLACK}While we're waiting for our first guests, let's build some scenery... -STR_3406 :{SMALLFONT}{BLACK}Here's our empty park. We're going to build a simple custom-designed ride... -STR_3407 :{SMALLFONT}{BLACK}First we need to choose a starting position... -STR_3408 :{SMALLFONT}{BLACK}The sekce of track we've just built is a 'station platform', to allow guests to get on and off the ride... -STR_3409 :{SMALLFONT}{BLACK}We'll extend the platform a bit by adding a couple more station platform sekces... -STR_3410 :{SMALLFONT}{BLACK}The icons at the top of the construction window let you choose different track pieces to add... -STR_3411 :{SMALLFONT}{BLACK}We'll select a left-hand curve... -STR_3412 :{SMALLFONT}{BLACK}The curve hasn't been built yet, but the white ghost image shows where it will be built. Clicking the large 'build this' icon actually builds the track... -STR_3413 :{SMALLFONT}{BLACK}Now we want to build straight track, so we click the straight track icon... -STR_3414 :{SMALLFONT}{BLACK}Now that the circuit is complete, we need to build the ride entrance and exit... -STR_3415 :{SMALLFONT}{BLACK}Let's test our ride to check it works... -STR_3416 :{SMALLFONT}{BLACK}White it's being tested, we'll build the queue line and exit path... -STR_3417 :{SMALLFONT}{BLACK}OK - Let's open the park and the ride... -STR_3418 :{SMALLFONT}{BLACK}Our new ride isn't very exciting - Perhaps we should add some scenery? -STR_3419 :{SMALLFONT}{BLACK}To build scenery above other scenery or in mid-air, hold down the SHIFT key and move the mouse to select the height... -STR_3420 :{SMALLFONT}{BLACK}Some types of scenery can be re-painted after it's built... -STR_3421 :{SMALLFONT}{BLACK}Let's add some music to the ride... -STR_3422 :{SMALLFONT}{BLACK}Let's build a roller coaster ! -STR_3423 :{SMALLFONT}{BLACK}There are loads of pre-designed coasters, but we're going to build our own custom design... -STR_3424 :{SMALLFONT}{BLACK}That's the station platform built. Now we need a lift hill... -STR_3425 :{SMALLFONT}{BLACK}Roller coaster trains aren't powered, so a 'chain lift' is needed to pull the train up the first hill... -STR_3426 :{SMALLFONT}{BLACK}That's the lift hill complete - Now for the first drop... -STR_3427 :{SMALLFONT}{BLACK}Those curves are a bad idea - The riders will be flung to the sides by the lateral G forces as the train hurtles around... -STR_3428 :{SMALLFONT}{BLACK}Banking the curves will improve the ride - Riders will be pushed down into their seats instead of flung to the sides... -STR_3429 :{SMALLFONT}{BLACK}No - That won't work! Look at the height marks - The second hill is taller than the lift hill... -STR_3430 :{SMALLFONT}{BLACK}To ensure the train makes it around, each hill should be slightly smaller than the previous one... -STR_3431 :{SMALLFONT}{BLACK}That's better - Our train should make it up that hill now! Let's try some more twisted track... -STR_3432 :{SMALLFONT}{BLACK}We need to slow the train before the final curve and station, so let's add some brakes... -STR_3433 :{SMALLFONT}{BLACK}And finally we'll add 'block brakes', which allow two trains to operate more safely on the circuit... -STR_3434 :{SMALLFONT}{BLACK}Let's test the ride and see if it works! -STR_3435 :{SMALLFONT}{BLACK}Great - It worked! Let's add the footpaths and let guests onto our new roller coaster... -STR_3436 :{SMALLFONT}{BLACK}While waiting for our first riders, we could customise the ride a bit... -# End of tutorial strings +STR_3391 : +STR_3392 : +STR_3393 : +STR_3394 : +STR_3395 : +STR_3396 : +STR_3397 : +STR_3398 : +STR_3399 : +STR_3400 : +STR_3401 : +STR_3402 : +STR_3403 : +STR_3404 : +STR_3405 : +STR_3406 : +STR_3407 : +STR_3408 : +STR_3409 : +STR_3410 : +STR_3411 : +STR_3412 : +STR_3413 : +STR_3414 : +STR_3415 : +STR_3416 : +STR_3417 : +STR_3418 : +STR_3419 : +STR_3420 : +STR_3421 : +STR_3422 : +STR_3423 : +STR_3424 : +STR_3425 : +STR_3426 : +STR_3427 : +STR_3428 : +STR_3429 : +STR_3430 : +STR_3431 : +STR_3432 : +STR_3433 : +STR_3434 : +STR_3435 : +STR_3436 : STR_3437 :{SMALLFONT}{BLACK}Odebrat velkou oblast kulis z krajiny STR_3438 :Odsud nelze odebrat všechny kulisy... STR_3439 :Odebrat kulisy @@ -3464,7 +3462,7 @@ STR_5120 :Finance STR_5121 :Výzkum STR_5122 :Výběr atrakcí podle typu (jako v RCT1) STR_5123 :Obnovit atrakce -STR_5124 : +STR_5124 : STR_5125 :Vše lze zbourat STR_5126 :Náhodná hudba STR_5127 :{SMALLFONT}{BLACK}Měnit vzhled země namísto změny výšky terénu @@ -3834,7 +3832,7 @@ STR_5490 :Vypnout zvuk při přepnutí ze hry STR_5491 :Seznam vynálezů STR_5492 :Nastavení scénáře STR_5493 :Poslat zprávu -STR_5494 : +STR_5494 : STR_5495 :Seznam hráčů STR_5496 :Hráč: STR_5497 :Ping: @@ -3847,7 +3845,7 @@ STR_5503 :Zadejte hostname, nebo IP adresu: STR_5504 :{SMALLFONT}{BLACK}Zobrazit stav hry více hráčů STR_5505 :Nelze se připojit k serveru. STR_5506 :Návštěvníci ignorují intenzitu atrakcí -STR_5507 :Údržbáři nyní sekají trávu ve výchozím nastavení +STR_5507 : STR_5508 :Povolit nahrávání souborů s chybným kontrolním součtem STR_5509 :{SMALLFONT}{BLACK}Povolit nahrávání scénářů s neplatným{NEWLINE}kontrolním součtem - například{NEWLINE}scénáře demoverze, nebo{NEWLINE}poškozené uložené hry. STR_5510 :Výchozí zvukové zařízení @@ -4129,7 +4127,7 @@ STR_5817 :{SMALLFONT}{BLACK}Nastaví typ škálování UI prvků. Vyžaduje h STR_5818 : STR_5819 :{SMALLFONT}{BLACK}[Vyžaduje hardwarové zobrazování]{NEWLINE}Pozastavit hru, pokud je {NEWLINE}zapnutý Steam in-game overlay STR_5820 :{SMALLFONT}{BLACK}Minimalizovat hru, pokud je v{NEWLINE}režimu celé obrazovky a jiné okno se stane aktivním -STR_5821 :{SMALLFONT}{BLACK}Mění barvu naznačeného místa stavby pří stavbě atrakcí, cest, kulis{NEWLINE}, obchodů, stánků a dalších +STR_5821 : STR_5822 :{SMALLFONT}{BLACK}Zapnout cyklus dne a noci.{NEWLINE}Jeden cyklus trvá jeden herní měsíc STR_5823 :{SMALLFONT}{BLACK}Zobrazit banery kapitálkami (RCT1 chování) STR_5824 :{SMALLFONT}{BLACK}Zakáže blesky během bouřek @@ -4158,7 +4156,7 @@ STR_5846 :{SMALLFONT}{BLACK}Nastavení frekvence automatického ukládání h STR_5847 :{SMALLFONT}{BLACK}Vyberte ukázky parků na hlavní obrazovce. Ukázky parků z her RCT1/2 vyžadují importované scénáře STR_5848 :{SMALLFONT}{BLACK}Vytvořit a spravovat vlastní ukázky parků pro hlavní obrazovku STR_5849 :{SMALLFONT}{BLACK}Automaticky umisťovat{NEWLINE}nově najatý personál -STR_5850 :{SMALLFONT}{BLACK}Nově najatí údržbáři{NEWLINE}budou ve výchozím stavu sekat trávu (RCT1 chování) +STR_5850 : STR_5851 :{SMALLFONT}{BLACK}Nastaví výchozí interval inspekcí{NEWLINE}na nově postavených atrakcích STR_5852 :{SMALLFONT}{BLACK}Nastaví název TwitchTV kanálu, který bude použit pro Twitch integraci STR_5853 :{SMALLFONT}{BLACK}Povolit/zakázat zvukové efekty @@ -4205,7 +4203,7 @@ STR_5893 :Kurz měny STR_5894 :Zadejte kurz měny STR_5895 :Uložit trať STR_5896 :Nepodařilo se uložit trať! -STR_5897 :Limit okna: +STR_5897 : STR_5898 :{BLACK}Nelze načíst trať - soubor neexistuje,{newline}nebo je pravděpodobně poškozen! STR_5899 :Přepnout okno debug vykreslování STR_5900 :Použít původní vykreslovací kód diff --git a/data/language/en-US.txt b/data/language/en-US.txt index 8391252acd..8ec1de44fd 100644 --- a/data/language/en-US.txt +++ b/data/language/en-US.txt @@ -606,170 +606,7 @@ STR_0599 :A compact roller coaster with individual cars and smooth twisting d STR_0600 :Powered mine trains career along a smooth and twisted track layout STR_0601 : STR_0602 :Roller coaster trains are accelerated out of the station by linear induction motors to speed through twisting inversions -STR_0603 :Guest {INT32} -STR_0604 :Guest {INT32} -STR_0605 :Guest {INT32} -STR_0606 :Guest {INT32} -STR_0607 :Guest {INT32} -STR_0608 :Guest {INT32} -STR_0609 :Guest {INT32} -STR_0610 :Guest {INT32} -STR_0611 :Guest {INT32} -STR_0612 :Guest {INT32} -STR_0613 :Guest {INT32} -STR_0614 :Guest {INT32} -STR_0615 :Guest {INT32} -STR_0616 :Guest {INT32} -STR_0617 :Guest {INT32} -STR_0618 :Guest {INT32} -STR_0619 :Guest {INT32} -STR_0620 :Guest {INT32} -STR_0621 :Guest {INT32} -STR_0622 :Guest {INT32} -STR_0623 :Guest {INT32} -STR_0624 :Guest {INT32} -STR_0625 :Guest {INT32} -STR_0626 :Guest {INT32} -STR_0627 :Guest {INT32} -STR_0628 :Guest {INT32} -STR_0629 :Guest {INT32} -STR_0630 :Guest {INT32} -STR_0631 :Guest {INT32} -STR_0632 :Guest {INT32} -STR_0633 :Guest {INT32} -STR_0634 :Guest {INT32} -STR_0635 :Guest {INT32} -STR_0636 :Guest {INT32} -STR_0637 :Guest {INT32} -STR_0638 :Guest {INT32} -STR_0639 :Guest {INT32} -STR_0640 :Guest {INT32} -STR_0641 :Guest {INT32} -STR_0642 :Guest {INT32} -STR_0643 :Guest {INT32} -STR_0644 :Guest {INT32} -STR_0645 :Guest {INT32} -STR_0646 :Guest {INT32} -STR_0647 :Guest {INT32} -STR_0648 :Guest {INT32} -STR_0649 :Guest {INT32} -STR_0650 :Guest {INT32} -STR_0651 :Guest {INT32} -STR_0652 :Guest {INT32} -STR_0653 :Guest {INT32} -STR_0654 :Guest {INT32} -STR_0655 :Guest {INT32} -STR_0656 :Guest {INT32} -STR_0657 :Guest {INT32} -STR_0658 :Guest {INT32} -STR_0659 :Guest {INT32} -STR_0660 :Guest {INT32} -STR_0661 :Guest {INT32} -STR_0662 :Guest {INT32} -STR_0663 :Guest {INT32} -STR_0664 :Guest {INT32} -STR_0665 :Guest {INT32} -STR_0666 :Guest {INT32} -STR_0667 :Guest {INT32} -STR_0668 :Guest {INT32} -STR_0669 :Guest {INT32} -STR_0670 :Guest {INT32} -STR_0671 :Guest {INT32} -STR_0672 :Guest {INT32} -STR_0673 :Guest {INT32} -STR_0674 :Guest {INT32} -STR_0675 :Guest {INT32} -STR_0676 :Guest {INT32} -STR_0677 :Guest {INT32} -STR_0678 :Guest {INT32} -STR_0679 :Guest {INT32} -STR_0680 :Guest {INT32} -STR_0681 :Guest {INT32} -STR_0682 :Guest {INT32} -STR_0683 :Guest {INT32} -STR_0684 :Guest {INT32} -STR_0685 :Guest {INT32} -STR_0686 :Guest {INT32} -STR_0687 :Guest {INT32} -STR_0688 :Guest {INT32} -STR_0689 :Guest {INT32} -STR_0690 :Guest {INT32} -STR_0691 :Guest {INT32} -STR_0692 :Guest {INT32} -STR_0693 :Guest {INT32} -STR_0694 :Guest {INT32} -STR_0695 :Guest {INT32} -STR_0696 :Guest {INT32} -STR_0697 :Guest {INT32} -STR_0698 :Guest {INT32} -STR_0699 :Guest {INT32} -STR_0700 :Guest {INT32} -STR_0701 :Guest {INT32} -STR_0702 :Guest {INT32} -STR_0703 :Guest {INT32} -STR_0704 :Guest {INT32} -STR_0705 :Guest {INT32} -STR_0706 :Guest {INT32} -STR_0707 :Guest {INT32} -STR_0708 :Guest {INT32} -STR_0709 :Guest {INT32} -STR_0710 :Guest {INT32} -STR_0711 :Guest {INT32} -STR_0712 :Guest {INT32} -STR_0713 :Guest {INT32} -STR_0714 :Guest {INT32} -STR_0715 :Guest {INT32} -STR_0716 :Guest {INT32} -STR_0717 :Guest {INT32} -STR_0718 :Guest {INT32} -STR_0719 :Guest {INT32} -STR_0720 :Guest {INT32} -STR_0721 :Guest {INT32} -STR_0722 :Guest {INT32} -STR_0723 :Guest {INT32} -STR_0724 :Guest {INT32} -STR_0725 :Guest {INT32} -STR_0726 :Guest {INT32} -STR_0727 :Guest {INT32} -STR_0728 :Guest {INT32} -STR_0729 :Guest {INT32} -STR_0730 :Guest {INT32} -STR_0731 :Guest {INT32} -STR_0732 :Guest {INT32} -STR_0733 :Guest {INT32} -STR_0734 :Guest {INT32} -STR_0735 :Guest {INT32} -STR_0736 :Guest {INT32} -STR_0737 :Guest {INT32} -STR_0738 :Guest {INT32} -STR_0739 :Guest {INT32} -STR_0740 :Guest {INT32} -STR_0741 :Guest {INT32} -STR_0742 :Guest {INT32} -STR_0743 :Guest {INT32} -STR_0744 :Guest {INT32} -STR_0745 :Guest {INT32} -STR_0746 :Guest {INT32} -STR_0747 :Guest {INT32} -STR_0748 :Guest {INT32} -STR_0749 :Guest {INT32} -STR_0750 :Guest {INT32} -STR_0751 :Guest {INT32} -STR_0752 :Guest {INT32} -STR_0753 :Guest {INT32} -STR_0754 :Guest {INT32} -STR_0755 :Guest {INT32} -STR_0756 :Guest {INT32} -STR_0757 :Guest {INT32} -STR_0758 :Guest {INT32} -STR_0759 :Guest {INT32} -STR_0760 :Guest {INT32} -STR_0761 :Guest {INT32} -STR_0762 :Guest {INT32} -STR_0763 :Guest {INT32} -STR_0764 :Guest {INT32} -STR_0765 :Guest {INT32} -STR_0766 :Guest {INT32} + STR_0767 :Guest {INT32} STR_0768 :Handyman {INT32} STR_0769 :Mechanic {INT32} @@ -1915,7 +1752,7 @@ STR_1919 :Not enough cash available! STR_1920 :Can't pay back loan! STR_1921 :{SMALLFONT}{BLACK}Start a new game STR_1922 :{SMALLFONT}{BLACK}Continue playing a saved game -STR_1923 :{SMALLFONT}{BLACK}Show tutorial + STR_1924 :{SMALLFONT}{BLACK}Exit STR_1925 :Can't place person here... STR_1926 :{SMALLFONT} @@ -2247,13 +2084,12 @@ STR_5557 :Stay connected after desynchronization (Multiplayer) STR_5572 :Add To Favorites STR_5573 :Remove From Favorites STR_5620 :Corkscrew Follies -STR_5730 :Nearest neighbor -STR_5818 :{SMALLFONT}{BLACK}[Requires hardware display]{NEWLINE}Use nearest neighbor scaling{NEWLINE}when window scaling factor set{NEWLINE}to integer values (1, 2, 3, etc) -STR_5821 :{SMALLFONT}{BLACK}Changes the color of the construction marker when building rides,{NEWLINE}paths, shops, scenery, etc. +STR_5817 :{SMALLFONT}{BLACK}Sets UI scaling type. Requires hardware display to be used.{NEWLINE}Linear scaling is smooth, but blurry. Smooth Nearest Neighbor scaling is sharp, but can cause a minor performance hit. STR_5827 :{SMALLFONT}{BLACK}Sets the color scheme used for the GUI STR_5907 :{SMALLFONT}{BLACK}When enabled, zooming in will center around the cursor, as opposed to the screen center. STR_6046 :Normalize height map STR_6053 :The heightmap cannot be normalized +STR_6159 :Smooth Nearest Neighbor ############# # Scenarios # diff --git a/data/language/ja-JP.txt b/data/language/ja-JP.txt index aa98e82ad4..dbf331de5b 100644 --- a/data/language/ja-JP.txt +++ b/data/language/ja-JP.txt @@ -604,170 +604,170 @@ STR_0599 :A compact roller coaster with individual cars and smooth twisting d STR_0600 :動力を持つ鉱山の列車が、スムースなツイスト・トラック・レイアウトに沿って走る。 STR_0601 : STR_0602 :ローラーコースター車両はリニア誘導モーター(LIM)で加速され、ツイストや回転のあるコースを疾走する。 -STR_0603 :来客{INT32} -STR_0604 :来客{INT32} -STR_0605 :来客{INT32} -STR_0606 :来客{INT32} -STR_0607 :来客{INT32} -STR_0608 :来客{INT32} -STR_0609 :来客{INT32} -STR_0610 :来客{INT32} -STR_0611 :来客{INT32} -STR_0612 :来客{INT32} -STR_0613 :来客{INT32} -STR_0614 :来客{INT32} -STR_0615 :来客{INT32} -STR_0616 :来客{INT32} -STR_0617 :来客{INT32} -STR_0618 :来客{INT32} -STR_0619 :来客{INT32} -STR_0620 :来客{INT32} -STR_0621 :来客{INT32} -STR_0622 :来客{INT32} -STR_0623 :来客{INT32} -STR_0624 :来客{INT32} -STR_0625 :来客{INT32} -STR_0626 :来客{INT32} -STR_0627 :来客{INT32} -STR_0628 :来客{INT32} -STR_0629 :来客{INT32} -STR_0630 :来客{INT32} -STR_0631 :来客{INT32} -STR_0632 :来客{INT32} -STR_0633 :来客{INT32} -STR_0634 :来客{INT32} -STR_0635 :来客{INT32} -STR_0636 :来客{INT32} -STR_0637 :来客{INT32} -STR_0638 :来客{INT32} -STR_0639 :来客{INT32} -STR_0640 :来客{INT32} -STR_0641 :来客{INT32} -STR_0642 :来客{INT32} -STR_0643 :来客{INT32} -STR_0644 :来客{INT32} -STR_0645 :来客{INT32} -STR_0646 :来客{INT32} -STR_0647 :来客{INT32} -STR_0648 :来客{INT32} -STR_0649 :来客{INT32} -STR_0650 :来客{INT32} -STR_0651 :来客{INT32} -STR_0652 :来客{INT32} -STR_0653 :来客{INT32} -STR_0654 :来客{INT32} -STR_0655 :来客{INT32} -STR_0656 :来客{INT32} -STR_0657 :来客{INT32} -STR_0658 :来客{INT32} -STR_0659 :来客{INT32} -STR_0660 :来客{INT32} -STR_0661 :来客{INT32} -STR_0662 :来客{INT32} -STR_0663 :来客{INT32} -STR_0664 :来客{INT32} -STR_0665 :来客{INT32} -STR_0666 :来客{INT32} -STR_0667 :来客{INT32} -STR_0668 :来客{INT32} -STR_0669 :来客{INT32} -STR_0670 :来客{INT32} -STR_0671 :来客{INT32} -STR_0672 :来客{INT32} -STR_0673 :来客{INT32} -STR_0674 :来客{INT32} -STR_0675 :来客{INT32} -STR_0676 :来客{INT32} -STR_0677 :来客{INT32} -STR_0678 :来客{INT32} -STR_0679 :来客{INT32} -STR_0680 :来客{INT32} -STR_0681 :来客{INT32} -STR_0682 :来客{INT32} -STR_0683 :来客{INT32} -STR_0684 :来客{INT32} -STR_0685 :来客{INT32} -STR_0686 :来客{INT32} -STR_0687 :来客{INT32} -STR_0688 :来客{INT32} -STR_0689 :来客{INT32} -STR_0690 :来客{INT32} -STR_0691 :来客{INT32} -STR_0692 :来客{INT32} -STR_0693 :来客{INT32} -STR_0694 :来客{INT32} -STR_0695 :来客{INT32} -STR_0696 :来客{INT32} -STR_0697 :来客{INT32} -STR_0698 :来客{INT32} -STR_0699 :来客{INT32} -STR_0700 :来客{INT32} -STR_0701 :来客{INT32} -STR_0702 :来客{INT32} -STR_0703 :来客{INT32} -STR_0704 :来客{INT32} -STR_0705 :来客{INT32} -STR_0706 :来客{INT32} -STR_0707 :来客{INT32} -STR_0708 :来客{INT32} -STR_0709 :来客{INT32} -STR_0710 :来客{INT32} -STR_0711 :来客{INT32} -STR_0712 :来客{INT32} -STR_0713 :来客{INT32} -STR_0714 :来客{INT32} -STR_0715 :来客{INT32} -STR_0716 :来客{INT32} -STR_0717 :来客{INT32} -STR_0718 :来客{INT32} -STR_0719 :来客{INT32} -STR_0720 :来客{INT32} -STR_0721 :来客{INT32} -STR_0722 :来客{INT32} -STR_0723 :来客{INT32} -STR_0724 :来客{INT32} -STR_0725 :来客{INT32} -STR_0726 :来客{INT32} -STR_0727 :来客{INT32} -STR_0728 :来客{INT32} -STR_0729 :来客{INT32} -STR_0730 :来客{INT32} -STR_0731 :来客{INT32} -STR_0732 :来客{INT32} -STR_0733 :来客{INT32} -STR_0734 :来客{INT32} -STR_0735 :来客{INT32} -STR_0736 :来客{INT32} -STR_0737 :来客{INT32} -STR_0738 :来客{INT32} -STR_0739 :来客{INT32} -STR_0740 :来客{INT32} -STR_0741 :来客{INT32} -STR_0742 :来客{INT32} -STR_0743 :来客{INT32} -STR_0744 :来客{INT32} -STR_0745 :来客{INT32} -STR_0746 :来客{INT32} -STR_0747 :来客{INT32} -STR_0748 :来客{INT32} -STR_0749 :来客{INT32} -STR_0750 :来客{INT32} -STR_0751 :来客{INT32} -STR_0752 :来客{INT32} -STR_0753 :来客{INT32} -STR_0754 :来客{INT32} -STR_0755 :来客{INT32} -STR_0756 :来客{INT32} -STR_0757 :来客{INT32} -STR_0758 :来客{INT32} -STR_0759 :来客{INT32} -STR_0760 :来客{INT32} -STR_0761 :来客{INT32} -STR_0762 :来客{INT32} -STR_0763 :来客{INT32} -STR_0764 :来客{INT32} -STR_0765 :来客{INT32} -STR_0766 :来客{INT32} +STR_0603 : +STR_0604 : +STR_0605 : +STR_0606 : +STR_0607 : +STR_0608 : +STR_0609 : +STR_0610 : +STR_0611 : +STR_0612 : +STR_0613 : +STR_0614 : +STR_0615 : +STR_0616 : +STR_0617 : +STR_0618 : +STR_0619 : +STR_0620 : +STR_0621 : +STR_0622 : +STR_0623 : +STR_0624 : +STR_0625 : +STR_0626 : +STR_0627 : +STR_0628 : +STR_0629 : +STR_0630 : +STR_0631 : +STR_0632 : +STR_0633 : +STR_0634 : +STR_0635 : +STR_0636 : +STR_0637 : +STR_0638 : +STR_0639 : +STR_0640 : +STR_0641 : +STR_0642 : +STR_0643 : +STR_0644 : +STR_0645 : +STR_0646 : +STR_0647 : +STR_0648 : +STR_0649 : +STR_0650 : +STR_0651 : +STR_0652 : +STR_0653 : +STR_0654 : +STR_0655 : +STR_0656 : +STR_0657 : +STR_0658 : +STR_0659 : +STR_0660 : +STR_0661 : +STR_0662 : +STR_0663 : +STR_0664 : +STR_0665 : +STR_0666 : +STR_0667 : +STR_0668 : +STR_0669 : +STR_0670 : +STR_0671 : +STR_0672 : +STR_0673 : +STR_0674 : +STR_0675 : +STR_0676 : +STR_0677 : +STR_0678 : +STR_0679 : +STR_0680 : +STR_0681 : +STR_0682 : +STR_0683 : +STR_0684 : +STR_0685 : +STR_0686 : +STR_0687 : +STR_0688 : +STR_0689 : +STR_0690 : +STR_0691 : +STR_0692 : +STR_0693 : +STR_0694 : +STR_0695 : +STR_0696 : +STR_0697 : +STR_0698 : +STR_0699 : +STR_0700 : +STR_0701 : +STR_0702 : +STR_0703 : +STR_0704 : +STR_0705 : +STR_0706 : +STR_0707 : +STR_0708 : +STR_0709 : +STR_0710 : +STR_0711 : +STR_0712 : +STR_0713 : +STR_0714 : +STR_0715 : +STR_0716 : +STR_0717 : +STR_0718 : +STR_0719 : +STR_0720 : +STR_0721 : +STR_0722 : +STR_0723 : +STR_0724 : +STR_0725 : +STR_0726 : +STR_0727 : +STR_0728 : +STR_0729 : +STR_0730 : +STR_0731 : +STR_0732 : +STR_0733 : +STR_0734 : +STR_0735 : +STR_0736 : +STR_0737 : +STR_0738 : +STR_0739 : +STR_0740 : +STR_0741 : +STR_0742 : +STR_0743 : +STR_0744 : +STR_0745 : +STR_0746 : +STR_0747 : +STR_0748 : +STR_0749 : +STR_0750 : +STR_0751 : +STR_0752 : +STR_0753 : +STR_0754 : +STR_0755 : +STR_0756 : +STR_0757 : +STR_0758 : +STR_0759 : +STR_0760 : +STR_0761 : +STR_0762 : +STR_0763 : +STR_0764 : +STR_0765 : +STR_0766 : STR_0767 :来客{INT32} STR_0768 :清掃員{INT32} STR_0769 :整備士{INT32} @@ -1653,7 +1653,6 @@ STR_1647 : STR_1648 :{SMALLFONT}「助けて!地上に降ろして!」 STR_1649 :{SMALLFONT}{OPENQUOTES}I'm running out of cash!{ENDQUOTES} STR_1650 :{SMALLFONT}{OPENQUOTES}Wow! A new ride being built!{ENDQUOTES} -# Two removed inside jokes about Intamin and Phoenix STR_1651 : STR_1652 : STR_1653 :{SMALLFONT}{OPENQUOTES}...and here we are on {STRINGID}!{ENDQUOTES} @@ -1928,7 +1927,7 @@ STR_1919 :十分な資金がありません! STR_1920 :貸金を返済することはできません! STR_1921 :{SMALLFONT}{BLACK}新しいゲームを始める STR_1922 :{SMALLFONT}{BLACK}ゲームを再開する -STR_1923 :{SMALLFONT}{BLACK}チュートリアル +STR_1923 : STR_1924 :{SMALLFONT}{BLACK}終了 STR_1925 :ここに人を置けない... STR_1926 :{SMALLFONT} @@ -2864,8 +2863,8 @@ STR_2852 :Track design already installed STR_2853 :Forbidden by the local authority! STR_2854 :{RED}Guests can't get to the entrance of {STRINGID} !{NEWLINE}Construct a path to the entrance STR_2855 :{RED}{STRINGID} has no path leading from its exit !{NEWLINE}Construct a path from the ride exit -STR_2856 :{WINDOW_COLOUR_2}Tutorial -STR_2857 :{WINDOW_COLOUR_2}(Press a key or mouse button to take control) +STR_2856 : +STR_2857 : STR_2858 :Can't start marketing campaign... STR_2859 :Another instance of OpenRCT2 is already running STR_2860 : @@ -2874,7 +2873,7 @@ STR_2862 :Music acknowledgements... STR_2863 :Music acknowledgements STR_2864 :{WINDOW_COLOUR_2}March - Children of the Regiment: (Fucik) non copyright STR_2865 :{WINDOW_COLOUR_2}Heyken's Serenade: (J.Heyken) British Standard Music Coy; GEMA, BRITICO -STR_2866 :{WINDOW_COLOUR_2}In Continental Mood: (Composer unknown) Copyright Control +STR_2866 :{WINDOW_COLOUR_2}La Belle Espagnole: (Robert Vollstedt) non copyright STR_2867 :{WINDOW_COLOUR_2}Wedding Journey: (Traditional) STR_2868 :{WINDOW_COLOUR_2}Tales from the Vienna Woods: (Johann Strauss) non copyright STR_2869 :{WINDOW_COLOUR_2}Slavonic Dance: (Traditional) @@ -3063,9 +3062,9 @@ STR_3051 :Golf hole C STR_3052 :Golf hole D STR_3053 :Golf hole E STR_3054 :ローディング中… -STR_3055 :白 -STR_3056 :半透明 -STR_3057 :{WINDOW_COLOUR_2}工事中の標識: +STR_3055 : +STR_3056 : +STR_3057 : STR_3058 :煉瓦塀 STR_3059 :生け垣 STR_3060 :Ice blocks @@ -3393,60 +3392,58 @@ STR_3381 :File is not compatible or contains invalid data STR_3382 :File copy failed STR_3383 :Select new name for track design STR_3384 :An existing track design already has this name - Please select a new name for this design: -STR_3385 :Beginners Tutorial -STR_3386 :Custom Rides Tutorial -STR_3387 :Roller Coaster Building Tutorial +STR_3385 : +STR_3386 : +STR_3387 : STR_3388 :Unable to switch to selected mode STR_3389 :Unable to select additional item of scenery... STR_3390 :Too many items selected -# Start of tutorial strings. Not used at the moment, so not necessary to translate. -STR_3391 :{SMALLFONT}{BLACK}Here is our park - Let's have a quick look around... -STR_3392 :{SMALLFONT}{BLACK}Holding down the RIGHT mouse button and moving the mouse is the quickest way to move the view... -STR_3393 :{SMALLFONT}{BLACK}To view more of the park, you can zoom the view out using the icon at the top of the screen... -STR_3394 :{SMALLFONT}{BLACK}You can also rotate the view in 90 degree steps... -STR_3395 :{SMALLFONT}{BLACK}Building anything at this scale is a bit difficult, so let's zoom the view back in again... -STR_3396 :{SMALLFONT}{BLACK}Let's build a simple ride to get the park started... -STR_3397 :{SMALLFONT}{BLACK}The white 'ghost' image shows where the ride will be built. We'll move the pointer to select the position then click to build it... -STR_3398 :{SMALLFONT}{BLACK}Rides need an entrance and an exit. We'll move the pointer to a square on the edge of the ride and then click to build first the entrance and then the exit... -STR_3399 :{SMALLFONT}{BLACK}We need to build footpaths to allow guests to reach our new ride... -STR_3400 :{SMALLFONT}{BLACK}For the path to the ride entrance we'll use a special 'queue line' path... -STR_3401 :{SMALLFONT}{BLACK}For the exit path, just an 'ordinary' path will do... -STR_3402 :{SMALLFONT}{BLACK}Right, lets open the ride! To open the ride we click the flag icon on the ride window and select 'open'... -STR_3403 :{SMALLFONT}{BLACK}But where are the guests? -STR_3404 :{SMALLFONT}{BLACK}Oh - The park is still closed! Right - Let's open it... -STR_3405 :{SMALLFONT}{BLACK}While we're waiting for our first guests, let's build some scenery... -STR_3406 :{SMALLFONT}{BLACK}Here's our empty park. We're going to build a simple custom-designed ride... -STR_3407 :{SMALLFONT}{BLACK}First we need to choose a starting position... -STR_3408 :{SMALLFONT}{BLACK}The section of track we've just built is a 'station platform', to allow guests to get on and off the ride... -STR_3409 :{SMALLFONT}{BLACK}We'll extend the platform a bit by adding a couple more station platform sections... -STR_3410 :{SMALLFONT}{BLACK}The icons at the top of the construction window let you choose different track pieces to add... -STR_3411 :{SMALLFONT}{BLACK}We'll select a left-hand curve... -STR_3412 :{SMALLFONT}{BLACK}The curve hasn't been built yet, but the white ghost image shows where it will be built. Clicking the large 'build this' icon actually builds the track... -STR_3413 :{SMALLFONT}{BLACK}Now we want to build straight track, so we click the straight track icon... -STR_3414 :{SMALLFONT}{BLACK}Now that the circuit is complete, we need to build the ride entrance and exit... -STR_3415 :{SMALLFONT}{BLACK}Let's test our ride to check it works... -STR_3416 :{SMALLFONT}{BLACK}White it's being tested, we'll build the queue line and exit path... -STR_3417 :{SMALLFONT}{BLACK}OK - Let's open the park and the ride... -STR_3418 :{SMALLFONT}{BLACK}Our new ride isn't very exciting - Perhaps we should add some scenery? -STR_3419 :{SMALLFONT}{BLACK}To build scenery above other scenery or in mid-air, hold down the SHIFT key and move the mouse to select the height... -STR_3420 :{SMALLFONT}{BLACK}Some types of scenery can be re-painted after it's built... -STR_3421 :{SMALLFONT}{BLACK}Let's add some music to the ride... -STR_3422 :{SMALLFONT}{BLACK}Let's build a roller coaster ! -STR_3423 :{SMALLFONT}{BLACK}There are loads of pre-designed coasters, but we're going to build our own custom design... -STR_3424 :{SMALLFONT}{BLACK}That's the station platform built. Now we need a lift hill... -STR_3425 :{SMALLFONT}{BLACK}Roller coaster trains aren't powered, so a 'chain lift' is needed to pull the train up the first hill... -STR_3426 :{SMALLFONT}{BLACK}That's the lift hill complete - Now for the first drop... -STR_3427 :{SMALLFONT}{BLACK}Those curves are a bad idea - The riders will be flung to the sides by the lateral G forces as the train hurtles around... -STR_3428 :{SMALLFONT}{BLACK}Banking the curves will improve the ride - Riders will be pushed down into their seats instead of flung to the sides... -STR_3429 :{SMALLFONT}{BLACK}No - That won't work! Look at the height marks - The second hill is taller than the lift hill... -STR_3430 :{SMALLFONT}{BLACK}To ensure the train makes it around, each hill should be slightly smaller than the previous one... -STR_3431 :{SMALLFONT}{BLACK}That's better - Our train should make it up that hill now! Let's try some more twisted track... -STR_3432 :{SMALLFONT}{BLACK}We need to slow the train before the final curve and station, so let's add some brakes... -STR_3433 :{SMALLFONT}{BLACK}And finally we'll add 'block brakes', which allow two trains to operate more safely on the circuit... -STR_3434 :{SMALLFONT}{BLACK}Let's test the ride and see if it works! -STR_3435 :{SMALLFONT}{BLACK}Great - It worked! Let's add the footpaths and let guests onto our new roller coaster... -STR_3436 :{SMALLFONT}{BLACK}While waiting for our first riders, we could customise the ride a bit... -# End of tutorial strings +STR_3391 : +STR_3392 : +STR_3393 : +STR_3394 : +STR_3395 : +STR_3396 : +STR_3397 : +STR_3398 : +STR_3399 : +STR_3400 : +STR_3401 : +STR_3402 : +STR_3403 : +STR_3404 : +STR_3405 : +STR_3406 : +STR_3407 : +STR_3408 : +STR_3409 : +STR_3410 : +STR_3411 : +STR_3412 : +STR_3413 : +STR_3414 : +STR_3415 : +STR_3416 : +STR_3417 : +STR_3418 : +STR_3419 : +STR_3420 : +STR_3421 : +STR_3422 : +STR_3423 : +STR_3424 : +STR_3425 : +STR_3426 : +STR_3427 : +STR_3428 : +STR_3429 : +STR_3430 : +STR_3431 : +STR_3432 : +STR_3433 : +STR_3434 : +STR_3435 : +STR_3436 : STR_3437 :{SMALLFONT}{BLACK}Clear large areas of scenery from landscape STR_3438 :Unable to remove all scenery from here... STR_3439 :景色物をクリアする @@ -3463,7 +3460,7 @@ STR_5120 :財務表 STR_5121 :研究 STR_5122 :RCT1のようにライドタイプ選定 STR_5123 :Renew rides -STR_5124 : +STR_5124 : STR_5125 :All destructible STR_5126 :ランダムのタイトル音楽 STR_5127 :{SMALLFONT}{BLACK}While dragging, paint landscape instead of changing elevation @@ -3833,7 +3830,7 @@ STR_5490 :Disable audio on focus loss STR_5491 :発明品リスト STR_5492 :シナリオ設定 STR_5493 :メッセージを送る -STR_5494 : +STR_5494 : STR_5495 :プレイヤー 名鑑 STR_5496 :プレイヤー: STR_5497 :ピング: @@ -3846,7 +3843,7 @@ STR_5503 :ホスト名またはIPアドレスを入力してください: STR_5504 :{SMALLFONT}{BLACK}マルチプレイのステイタスの表示 STR_5505 :サーバーに接続できない STR_5506 :Guests ignore intensities -STR_5507 :Handymen mow grass by default +STR_5507 : STR_5508 :Allow loading files with incorrect checksums STR_5509 :{SMALLFONT}{BLACK}Allows loading scenarios and saves{NEWLINE}that have an incorrect checksum,{NEWLINE}like the scenarios from the demo{NEWLINE}or damaged saves. STR_5510 :デフォルトのサウンドデバイス @@ -4036,10 +4033,10 @@ STR_5726 :{SMALLFONT}{BLACK}パークの天気を設定する STR_5727 :スケーリング質 STR_5728 :ハードウェア表示が必要です。 STR_5729 :{SMALLFONT}{BLACK}ハードウェア表示が必要です。 -STR_5730 :近傍法 +STR_5730 : STR_5731 :線形補間 -STR_5732 :異方 -STR_5733 :近傍法スケーリングを使う +STR_5732 : +STR_5733 : # tooltip for tab in options window STR_5734 :{SMALLFONT}{BLACK}レンダリング STR_5735 :ネットワーク・ステータス @@ -4126,11 +4123,11 @@ STR_5814 :{WINDOW_COLOUR_1}{OPENQUOTES}{STRING}{ENDQUOTES} #tooltips STR_5815 :{SMALLFONT}{BLACK}Display FPS counter in-game STR_5816 :{SMALLFONT}{BLACK}Sets ratio to scale the game by.{NEWLINE}Most useful when playing in{NEWLINE}high resolutions -STR_5817 :{SMALLFONT}{BLACK}[Requires hardware display]{NEWLINE}Sets UI scaling type -STR_5818 :{SMALLFONT}{BLACK}[Requires hardware display]{NEWLINE}Use nearest neighbour scaling{NEWLINE}when window scaling factor set{NEWLINE}to integer values (1, 2, 3, etc) +STR_5817 :UIのスケーリングタイプの設定です。 ハードウェアディスプレイを使用するが必要です。{NEWLINE}線形スケーリングはスムーズですが、ぼやけています。 スムース近傍法スケーリングはシャープですが、線形より計算量の多いがあります。 +STR_5818 : STR_5819 :{SMALLFONT}{BLACK}[Requires hardware display]{NEWLINE}Pause the game if Steam{NEWLINE}in-game overlay is opened STR_5820 :{SMALLFONT}{BLACK}Minimise the game if focus is{NEWLINE}lost while in fullscreen mode -STR_5821 :{SMALLFONT}{BLACK}Changes the colour of the construction marker when building rides,{NEWLINE}paths, shops, scenery, etc. +STR_5821 : STR_5822 :{SMALLFONT}{BLACK}Cycle between day and night.{NEWLINE}Full cycle takes one in-game month STR_5823 :{SMALLFONT}{BLACK}Display banners in uppercase (RCT1 behaviour) STR_5824 :{SMALLFONT}{BLACK}Disables lightning effect{NEWLINE}during a thunderstorm @@ -4159,7 +4156,7 @@ STR_5846 :{SMALLFONT}{BLACK}Set often OpenRCT2 automatically saves STR_5847 :{SMALLFONT}{BLACK}Select park sequence used on the title screen.{NEWLINE}Title sequences from RCT1/2 require imported scenarios to function STR_5848 :{SMALLFONT}{BLACK}Create and manage custom title sequences STR_5849 :{SMALLFONT}{BLACK}Automatically place{NEWLINE}newly hired staff members -STR_5850 :{SMALLFONT}{BLACK}Newly hired handymen mow{NEWLINE}grass by default (RCT1 behaviour) +STR_5850 : STR_5851 :{SMALLFONT}{BLACK}Sets the default inspection interval{NEWLINE}on newly built rides STR_5852 :{SMALLFONT}{BLACK}Set the name of the TwitchTV channel that will be used for Twitch integration STR_5853 :{SMALLFONT}{BLACK}Toggle sound effects on/off @@ -4206,7 +4203,7 @@ STR_5893 :円相場 STR_5894 :円相場を入力して下さい。 STR_5895 :トラックをセーブする STR_5896 :Track save failed! -STR_5897 :ウィンドウ制限: +STR_5897 : STR_5898 :{BLACK}Can't load the track, the file might be {newline}corrupted, broken or missing! STR_5899 :Toggle paint debug window STR_5900 :Use original drawing code @@ -4468,7 +4465,12 @@ STR_6155 :KDialogやZenityがインストールしませんでした。どれ STR_6156 :その名が残しました。 STR_6157 :コンソール STR_6158 :ファイルのロードことが失敗しました…{NEWLINE}互換性なしのRCTCバージョン: {COMMA16} - +STR_6159 :スムース近傍法 +STR_6160 :{WINDOW_COLOUR_2}可能な車両: {BLACK}{STRING} +STR_6161 :地形グリッドの切り替え +STR_6162 :スピニング・ワイルド・マウス +STR_6163 :タイトなコーナーや小さなドロップにより、ネズミの形の車両が穏やかに回転して乗客の方向感覚を失わせる。 +STR_6164 :{WHITE}{CROSS} ##################### # Rides/attractions # diff --git a/data/language/ko-KR.txt b/data/language/ko-KR.txt index 06aeea83c3..c707ba4694 100644 --- a/data/language/ko-KR.txt +++ b/data/language/ko-KR.txt @@ -604,170 +604,170 @@ STR_0599 :각각의 차량이 부드럽게 꼬인 채로 낙하하는 알찬 STR_0600 :부드럽게 꼬인 트랙 구조를 따라 이동하는 탄광 차량입니다. STR_0601 : STR_0602 :롤러코스터 차량은 탑승장에서 선형 유도 모터에 의해 가속하여 트랙을 돌만한 속도까지 올라갑니다. -STR_0603 :손님 {INT32} -STR_0604 :손님 {INT32} -STR_0605 :손님 {INT32} -STR_0606 :손님 {INT32} -STR_0607 :손님 {INT32} -STR_0608 :손님 {INT32} -STR_0609 :손님 {INT32} -STR_0610 :손님 {INT32} -STR_0611 :손님 {INT32} -STR_0612 :손님 {INT32} -STR_0613 :손님 {INT32} -STR_0614 :손님 {INT32} -STR_0615 :손님 {INT32} -STR_0616 :손님 {INT32} -STR_0617 :손님 {INT32} -STR_0618 :손님 {INT32} -STR_0619 :손님 {INT32} -STR_0620 :손님 {INT32} -STR_0621 :손님 {INT32} -STR_0622 :손님 {INT32} -STR_0623 :손님 {INT32} -STR_0624 :손님 {INT32} -STR_0625 :손님 {INT32} -STR_0626 :손님 {INT32} -STR_0627 :손님 {INT32} -STR_0628 :손님 {INT32} -STR_0629 :손님 {INT32} -STR_0630 :손님 {INT32} -STR_0631 :손님 {INT32} -STR_0632 :손님 {INT32} -STR_0633 :손님 {INT32} -STR_0634 :손님 {INT32} -STR_0635 :손님 {INT32} -STR_0636 :손님 {INT32} -STR_0637 :손님 {INT32} -STR_0638 :손님 {INT32} -STR_0639 :손님 {INT32} -STR_0640 :손님 {INT32} -STR_0641 :손님 {INT32} -STR_0642 :손님 {INT32} -STR_0643 :손님 {INT32} -STR_0644 :손님 {INT32} 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:손님 {INT32} -STR_0691 :손님 {INT32} -STR_0692 :손님 {INT32} -STR_0693 :손님 {INT32} -STR_0694 :손님 {INT32} -STR_0695 :손님 {INT32} -STR_0696 :손님 {INT32} -STR_0697 :손님 {INT32} -STR_0698 :손님 {INT32} -STR_0699 :손님 {INT32} -STR_0700 :손님 {INT32} -STR_0701 :손님 {INT32} -STR_0702 :손님 {INT32} -STR_0703 :손님 {INT32} -STR_0704 :손님 {INT32} -STR_0705 :손님 {INT32} -STR_0706 :손님 {INT32} -STR_0707 :손님 {INT32} -STR_0708 :손님 {INT32} -STR_0709 :손님 {INT32} -STR_0710 :손님 {INT32} -STR_0711 :손님 {INT32} -STR_0712 :손님 {INT32} -STR_0713 :손님 {INT32} -STR_0714 :손님 {INT32} -STR_0715 :손님 {INT32} -STR_0716 :손님 {INT32} -STR_0717 :손님 {INT32} -STR_0718 :손님 {INT32} -STR_0719 :손님 {INT32} -STR_0720 :손님 {INT32} -STR_0721 :손님 {INT32} -STR_0722 :손님 {INT32} -STR_0723 :손님 {INT32} -STR_0724 :손님 {INT32} -STR_0725 :손님 {INT32} -STR_0726 :손님 {INT32} -STR_0727 :손님 {INT32} -STR_0728 :손님 {INT32} -STR_0729 :손님 {INT32} -STR_0730 :손님 {INT32} -STR_0731 :손님 {INT32} -STR_0732 :손님 {INT32} -STR_0733 :손님 {INT32} -STR_0734 :손님 {INT32} -STR_0735 :손님 {INT32} -STR_0736 :손님 {INT32} -STR_0737 :손님 {INT32} -STR_0738 :손님 {INT32} -STR_0739 :손님 {INT32} -STR_0740 :손님 {INT32} -STR_0741 :손님 {INT32} -STR_0742 :손님 {INT32} -STR_0743 :손님 {INT32} -STR_0744 :손님 {INT32} -STR_0745 :손님 {INT32} -STR_0746 :손님 {INT32} -STR_0747 :손님 {INT32} -STR_0748 :손님 {INT32} -STR_0749 :손님 {INT32} -STR_0750 :손님 {INT32} -STR_0751 :손님 {INT32} -STR_0752 :손님 {INT32} -STR_0753 :손님 {INT32} -STR_0754 :손님 {INT32} -STR_0755 :손님 {INT32} -STR_0756 :손님 {INT32} -STR_0757 :손님 {INT32} -STR_0758 :손님 {INT32} -STR_0759 :손님 {INT32} -STR_0760 :손님 {INT32} -STR_0761 :손님 {INT32} -STR_0762 :손님 {INT32} -STR_0763 :손님 {INT32} -STR_0764 :손님 {INT32} -STR_0765 :손님 {INT32} -STR_0766 :손님 {INT32} +STR_0603 : +STR_0604 : +STR_0605 : +STR_0606 : +STR_0607 : +STR_0608 : +STR_0609 : +STR_0610 : +STR_0611 : +STR_0612 : +STR_0613 : +STR_0614 : +STR_0615 : +STR_0616 : +STR_0617 : +STR_0618 : +STR_0619 : +STR_0620 : +STR_0621 : +STR_0622 : +STR_0623 : +STR_0624 : +STR_0625 : +STR_0626 : +STR_0627 : +STR_0628 : +STR_0629 : +STR_0630 : +STR_0631 : +STR_0632 : +STR_0633 : +STR_0634 : +STR_0635 : +STR_0636 : +STR_0637 : +STR_0638 : +STR_0639 : +STR_0640 : +STR_0641 : +STR_0642 : +STR_0643 : +STR_0644 : +STR_0645 : +STR_0646 : +STR_0647 : +STR_0648 : +STR_0649 : +STR_0650 : +STR_0651 : +STR_0652 : +STR_0653 : +STR_0654 : +STR_0655 : +STR_0656 : +STR_0657 : +STR_0658 : +STR_0659 : +STR_0660 : +STR_0661 : +STR_0662 : +STR_0663 : +STR_0664 : +STR_0665 : +STR_0666 : +STR_0667 : +STR_0668 : +STR_0669 : +STR_0670 : +STR_0671 : +STR_0672 : +STR_0673 : +STR_0674 : +STR_0675 : +STR_0676 : +STR_0677 : +STR_0678 : +STR_0679 : +STR_0680 : +STR_0681 : +STR_0682 : +STR_0683 : +STR_0684 : +STR_0685 : +STR_0686 : +STR_0687 : +STR_0688 : +STR_0689 : +STR_0690 : +STR_0691 : +STR_0692 : +STR_0693 : +STR_0694 : +STR_0695 : +STR_0696 : +STR_0697 : +STR_0698 : +STR_0699 : +STR_0700 : +STR_0701 : +STR_0702 : +STR_0703 : +STR_0704 : +STR_0705 : +STR_0706 : +STR_0707 : +STR_0708 : +STR_0709 : +STR_0710 : +STR_0711 : +STR_0712 : +STR_0713 : +STR_0714 : +STR_0715 : +STR_0716 : +STR_0717 : +STR_0718 : +STR_0719 : +STR_0720 : +STR_0721 : +STR_0722 : +STR_0723 : +STR_0724 : +STR_0725 : +STR_0726 : +STR_0727 : +STR_0728 : +STR_0729 : +STR_0730 : +STR_0731 : +STR_0732 : +STR_0733 : +STR_0734 : +STR_0735 : +STR_0736 : +STR_0737 : +STR_0738 : +STR_0739 : +STR_0740 : +STR_0741 : +STR_0742 : +STR_0743 : +STR_0744 : +STR_0745 : +STR_0746 : +STR_0747 : +STR_0748 : +STR_0749 : +STR_0750 : +STR_0751 : +STR_0752 : +STR_0753 : +STR_0754 : +STR_0755 : +STR_0756 : +STR_0757 : +STR_0758 : +STR_0759 : +STR_0760 : +STR_0761 : +STR_0762 : +STR_0763 : +STR_0764 : +STR_0765 : +STR_0766 : STR_0767 :손님 {INT32} STR_0768 :미화원 {INT32} STR_0769 :정비기술자 {INT32} @@ -1928,7 +1928,7 @@ STR_1919 :돈이 충분하지 않습니다! STR_1920 :대출을 갚을 수 없습니다! STR_1921 :{SMALLFONT}{BLACK}새로운 게임을 시작합니다 STR_1922 :{SMALLFONT}{BLACK}저장된 게임을 계속해서 플레이합니다 -STR_1923 :{SMALLFONT}{BLACK}튜토리얼을 봅니다 +STR_1923 : STR_1924 :{SMALLFONT}{BLACK}게임을 종료합니다 STR_1925 :사람을 여기에 놓을 수 없습니다... STR_1926 :{SMALLFONT} @@ -2864,8 +2864,8 @@ STR_2852 :트랙 디자인이 이미 설치되어 있습니다 STR_2853 :지역 당국에 의해 금지된 행위입니다! STR_2854 :{RED}{STRINGID}의 입구로 가는 길이 없습니다 !{NEWLINE}입구로 가는 길을 만드세요 STR_2855 :{RED}{STRINGID}의 출구에서 나오는 길이 없습니다 !{NEWLINE}출구로 가는 길을 만드세요 -STR_2856 :{WINDOW_COLOUR_2}튜토리얼 -STR_2857 :{WINDOW_COLOUR_2}(조작하려면 마우스나 키보드 키를 누르세요) +STR_2856 : +STR_2857 : STR_2858 :광고 이벤트를 시작할 수 없습니다... STR_2859 :OpenRCT2 프로그램이 이미 실행 중입니다 STR_2860 : @@ -2874,7 +2874,7 @@ STR_2862 :음악 저작권... STR_2863 :음악 저작권 STR_2864 :{WINDOW_COLOUR_2}March - Children of the Regiment: (푸치크) 저작권 없음 STR_2865 :{WINDOW_COLOUR_2}Heyken's Serenade: (J.Heyken) British Standard Music Coy; GEMA, BRITICO -STR_2866 :{WINDOW_COLOUR_2}In Continental Mood: (작곡가 미상) Copyright Control +STR_2866 :{WINDOW_COLOUR_2}La Belle Espagnole: (Robert Vollstedt) 저작권 없음 STR_2867 :{WINDOW_COLOUR_2}Wedding Journey: (민요) STR_2868 :{WINDOW_COLOUR_2}Tales from the Vienna Woods: (요한 스트라우스) 저작권 없음 STR_2869 :{WINDOW_COLOUR_2}Slavonic Dance: (민요) @@ -3063,9 +3063,9 @@ STR_3051 :골프 홀 C STR_3052 :골프 홀 D STR_3053 :골프 홀 E STR_3054 :불러오는 중... -STR_3055 :하얗게 -STR_3056 :반투명으로 -STR_3057 :{WINDOW_COLOUR_2}건설 예정지 표시: +STR_3055 : +STR_3056 : +STR_3057 : STR_3058 :벽돌 벽 STR_3059 :생울타리 벽 STR_3060 :얼음 벽돌 벽 @@ -3393,58 +3393,58 @@ STR_3381 :파일이 적합하지 않거나 유효하지 않은 데이터를 STR_3382 :파일 복사에 실패하였습니다 STR_3383 :트랙 디자인에 지정할 새 이름을 선택하세요 STR_3384 :같은 이름의 트랙 디자인이 이미 존재합니다 이 디자인에 지정할 다른 이름을 입력하세요: -STR_3385 :초심자 튜토리얼 -STR_3386 :놀이기구 직접 만들기 튜토리얼 -STR_3387 :롤러코스터 만들기 튜토리얼 +STR_3385 : +STR_3386 : +STR_3387 : STR_3388 :선택한 모드로 바꿀 수 없습니다 STR_3389 :추가 조형물 항목을 선택할 수 없습니다... STR_3390 :항목을 너무 많이 선택하였습니다 -STR_3391 :{SMALLFONT}{BLACK}여기 우리 공원이 있습니다. 한 번 둘러보죠... -STR_3392 :{SMALLFONT}{BLACK}마우스 오른쪽 버튼을 누른 채로 움직이면 화면을 빠르게 움직일 수 있습니다... -STR_3393 :{SMALLFONT}{BLACK}공원을 더 많이 보고 싶다면 화면 위쪽에 있는 축소 버튼을 이용하여 화면을 축소할 수 있습니다... -STR_3394 :{SMALLFONT}{BLACK}또 90도씩 화면을 회전시킬 수도 있습니다... -STR_3395 :{SMALLFONT}{BLACK}하지만 이 스케일에서 뭔가를 건설하는 건 조금 힘듭니다. 다시 화면을 확대하여 원래대로 돌려놓읍시다... -STR_3396 :{SMALLFONT}{BLACK}공원의 첫 놀이기구로 간단한 놀이기구를 만들어보죠... -STR_3397 :{SMALLFONT}{BLACK}'유령'처럼 생긴 하얀 이미지는 놀이기구가 지어질 위치를 나타내는 것입니다. 마우스 커서를 움직여서 설치할 위치를 잡고 클릭하여 건설합니다... -STR_3398 :{SMALLFONT}{BLACK}놀이기구는 입구와 출구가 필요합니다. 마우스 커서를 놀이기구의 가장자리에 두고 클릭해서 입구를 먼저 만들고, 그 다음으로 출구도 만듭니다... -STR_3399 :{SMALLFONT}{BLACK}우리가 방금 만든 새 놀이기구에 손님이 접근하기 위해서는 길을 만들어야 합니다... -STR_3400 :{SMALLFONT}{BLACK}놀이기구 입구에 연결하는 길은 '대기줄' 보도라는 특별한 길을 사용할 것입니다... -STR_3401 :{SMALLFONT}{BLACK}출구에 연결하는 길은 그냥 '평범한' 보도면 됩니다... -STR_3402 :{SMALLFONT}{BLACK}좋아요, 놀이기구를 개장해보죠! 놀이기구를 열기 위해서는 놀이기구 창에서 깃발 모양의 아이콘을 클릭하고 '열기'를 선택하세요... -STR_3403 :{SMALLFONT}{BLACK}그런데 손님은 어디있을까요? -STR_3404 :{SMALLFONT}{BLACK}이런, 공원이 아직 닫혀있네요! 공원의 문을 활짝 열어보죠... -STR_3405 :{SMALLFONT}{BLACK}첫 손님이 올 때까지 약간의 조형물을 만들어보죠... -STR_3406 :{SMALLFONT}{BLACK}여기 빈 공원이 있습니다. 이제 여기에 간단한 커스텀 디자인 놀이기구를 만들어보겠습니다... -STR_3407 :{SMALLFONT}{BLACK}먼저 시작할 위치를 골라야 합니다... -STR_3408 :{SMALLFONT}{BLACK}방금 우리가 만든 트랙 섹션은 놀이기구에 손님을 태우고 내리는 '탑승장'입니다... -STR_3409 :{SMALLFONT}{BLACK}이제 탑증상 섹션을 조금 더 추가하여 승강장을 확장해보죠... -STR_3410 :{SMALLFONT}{BLACK}건설 창의 가장 위에 있는 아이콘을 보시면 알겠지만 추가할 수 있는 트랙 조각이 여러 가지 있습니다... -STR_3411 :{SMALLFONT}{BLACK}왼쪽 커브를 선택해보겠습니다... -STR_3412 :{SMALLFONT}{BLACK}커브는 아직 건설되지 않았지만 하얀 유령 이미지가 어디에 지어질지를 보여주고 있습니다. 커다랗게 생긴 '건설하기' 버튼을 클릭해서 실제로 트랙을 건설합시다... -STR_3413 :{SMALLFONT}{BLACK}이제 직진 트랙을 만들고 싶습니다. 직진 트랙 아이콘을 클릭합시다... -STR_3414 :{SMALLFONT}{BLACK}이제 트랙을 완성합시다. 그리고 놀이기구의 입구와 출구를 만들어야 합니다. -STR_3415 :{SMALLFONT}{BLACK}이제 놀이기구가 제대로 돌아가는지 테스트해보죠... -STR_3416 :{SMALLFONT}{BLACK}테스트가 진행되는 동안, 대기줄과 출구 보도를 만들도록 하죠... -STR_3417 :{SMALLFONT}{BLACK}됐습니다. 이제 공원과 놀이기구를 열어보죠... -STR_3418 :{SMALLFONT}{BLACK}우리가 방금 새로 만든 놀이기구가 별로 재미가 없나봅니다. 조형물을 조금 추가해야할 것 같군요? -STR_3419 :{SMALLFONT}{BLACK}조형물 위에 조형물을 얹거나 공중에 띄워 설치하려면, SHIFT 키를 누른 채로 마우스를 움직여 원하는 높이에서 클릭하시면 됩니다... -STR_3420 :{SMALLFONT}{BLACK}일부 조형물은 설치하고 나면 다시 색을 칠할 수 없으니 유의하세요... -STR_3421 :{SMALLFONT}{BLACK}놀이기구에 음악을 흐르게 만들어봅시다.... -STR_3422 :{SMALLFONT}{BLACK}롤러코스터를 만들어보죠 ! -STR_3423 :{SMALLFONT}{BLACK}미리 디자인된 롤러코스터가 있습니다만, 우리는 스스로 트랙을 디자인해서 만들 것입니다... -STR_3424 :{SMALLFONT}{BLACK}탑승장이 만들어졌습니다. 이제 리프트 힐이 필요합니다... -STR_3425 :{SMALLFONT}{BLACK}롤러코스터의 열차에는 동력이 없어서 열차가 첫 번째 언덕을 통과하기 위해서는 '체인 리프트'가 필요합니다... -STR_3426 :{SMALLFONT}{BLACK}리프트 힐이 완성되었습니다. 이제 첫 번째 낙하 구간을 만들죠... -STR_3427 :{SMALLFONT}{BLACK}이런 커브는 좋은 생각이 아닙니다. 탑승자는 열차가 달리면서 측면 중력때문에 측면으로 쏠리기 때문입니다... -STR_3428 :{SMALLFONT}{BLACK}트랙의 커브에 기울임을 주면 탑승자들이 측면으로 쏠리는 대신에 좌석 아래쪽으로 당겨지게 되어 안정적인 탑승감을 선사할 수 있습니다... -STR_3429 :{SMALLFONT}{BLACK}저런, 그렇게 하면 제대로 굴러가질 않습니다! 높이 고도 표시를 보시면 알겠지만 두 번째 언덕이 첫 번째 언덕보다 높습니다... -STR_3430 :{SMALLFONT}{BLACK}열차가 제대로 굴러가게 만드려면, 각 언덕은 이전 언덕보다 조금 낮아야 함을 잊지 마세요... -STR_3431 :{SMALLFONT}{BLACK}훨씬 낫네요. 이제 열차가 언덕을 오를 수 있게 되었습니다! 이제는 몇 개의 특수 트랙을 설치해보겠습니다... -STR_3432 :{SMALLFONT}{BLACK}마지막 커브를 돌아서 탑승장에 돌아가기 전에 열차의 속력을 늦춰야 합니다. 그러니까 브레이크를 걸어보도록 하죠... -STR_3433 :{SMALLFONT}{BLACK}이제 마지막으로 두 대의 여열차가 안전하게 서킷을 돌 수 있도록 만들어주는 '블록 브레이크'를 추가해보죠. -STR_3434 :{SMALLFONT}{BLACK}놀이기구를 테스트하고 제대로 굴러가는 모습을 감상해보도록 하죠! -STR_3435 :{SMALLFONT}{BLACK}훌륭합니다, 잘 작동하네요! 보도를 추가해서 손님들이 새로 만든 롤러코스터에 접근할 수 있게 만들어 주세요... -STR_3436 :{SMALLFONT}{BLACK}첫 번째 탑승자를 기다리는 동안, 놀이기구를 조금만 커스터마이징해보죠... +STR_3391 : +STR_3392 : +STR_3393 : +STR_3394 : +STR_3395 : +STR_3396 : +STR_3397 : +STR_3398 : +STR_3399 : +STR_3400 : +STR_3401 : +STR_3402 : +STR_3403 : +STR_3404 : +STR_3405 : +STR_3406 : +STR_3407 : +STR_3408 : +STR_3409 : +STR_3410 : +STR_3411 : +STR_3412 : +STR_3413 : +STR_3414 : +STR_3415 : +STR_3416 : +STR_3417 : +STR_3418 : +STR_3419 : +STR_3420 : +STR_3421 : +STR_3422 : +STR_3423 : +STR_3424 : +STR_3425 : +STR_3426 : +STR_3427 : +STR_3428 : +STR_3429 : +STR_3430 : +STR_3431 : +STR_3432 : +STR_3433 : +STR_3434 : +STR_3435 : +STR_3436 : STR_3437 :{SMALLFONT}{BLACK}조형물을 한꺼번에 제거 STR_3438 :여기에 있는 모든 조형물을 다 제거하지 못 하였습니다... STR_3439 :조형물 제거 @@ -3461,7 +3461,7 @@ STR_5120 :재정 STR_5121 :연구 STR_5122 :놀이기구를 (RCT1처럼) 트랙 종류 별로 선택 STR_5123 :놀이기구 새 걸로 -STR_5124 : +STR_5124 : STR_5125 :모두 파괴 가능 STR_5126 :무작위 타이틀 음악 STR_5127 :{SMALLFONT}{BLACK}땅을 올리거나 내리지 않고 지형을 편집합니다 @@ -3831,7 +3831,7 @@ STR_5490 :게임 밖으로 커서가 나가면 효과음 끄기 STR_5491 :개발 목록 STR_5492 :시나리오 설정 STR_5493 :메시지 보내기 -STR_5494 : +STR_5494 : STR_5495 :플레이어 목록 STR_5496 :플레이어: STR_5497 :핑: @@ -3844,7 +3844,7 @@ STR_5503 :호스트네임이나 IP 주소를 입력하세요: STR_5504 :{SMALLFONT}{BLACK}접속자 목록 창을 엽니다 STR_5505 :서버에 접속할 수 없습니다 STR_5506 :손님이 격렬도를 무시하고 탐 -STR_5507 :미화원이 기본적으로 잔디를 깎음 +STR_5507 : STR_5508 :올바르지 않은 검사합을 가진 파일 불러오기 허용 STR_5509 :{SMALLFONT}{BLACK}데모에서 저장한 시나리오나 손상된 저장 파일과 같이 올바르지 않은 검사합을 가진 시나리오나 저장 파일을 불러오는 것을 허용합니다. STR_5510 :기본 사운드 장치 @@ -4127,7 +4127,7 @@ STR_5817 :{SMALLFONT}{BLACK}게임 UI 크기 조절 방식을 설정합니다 STR_5818 : STR_5819 :{SMALLFONT}{BLACK}[하드웨어 디스플레이 설정 필요]{NEWLINE}스팀 인게임 오버레이가 열려있으면 게임을 일시정지시킵니다. STR_5820 :{SMALLFONT}{BLACK}전체 화면 모드에서 커서가 게임 밖으로 나가면 게임을 최소화시킵니다. -STR_5821 :{SMALLFONT}{BLACK}놀이기구, 보도, 상점, 풍경 등을 건설할 때 건설 예정지를 표시하는 방식을 변경합니다. +STR_5821 : STR_5822 :{SMALLFONT}{BLACK}낮밤을 순환하도록 설정합니다.{NEWLINE}낮밤이 바뀌는 데에는 한 달이 걸립니다. STR_5823 :{SMALLFONT}{BLACK}팻말의 영문을 대문자로 표시합니다. (RCT1처럼) STR_5824 :{SMALLFONT}{BLACK}폭풍이 칠 때 번개가 치는 효과를 끕니다. @@ -4156,7 +4156,7 @@ STR_5846 :{SMALLFONT}{BLACK}OpenRCT2의 자동 저장 빈도를 설정합니 STR_5847 :{SMALLFONT}{BLACK}타이틀 스크린에서 사용할 공원 시퀀스를 선택합니다. RCT1/2의 타이틀 시퀀스를 사용하기 위해서는 특정 시나리오가 필요합니다. STR_5848 :{SMALLFONT}{BLACK}사용자 타이틀 시퀀스를 생성하고 관리합니다. STR_5849 :{SMALLFONT}{BLACK}새로 고용한 직원을 자동으로 보도 위에 놓습니다. -STR_5850 :{SMALLFONT}{BLACK}새로 고용된 미화원이 기본적으로 잔디를 깎습니다. (RCT1처럼) +STR_5850 : STR_5851 :{SMALLFONT}{BLACK}새로 만든 놀이기구에 기본적으로 설정할 점검 간격을 설정합니다. STR_5852 :{SMALLFONT}{BLACK}트위치 통합에 사용할 트위치TV 채널 명을 설정합니다. STR_5853 :{SMALLFONT}{BLACK}효과음 켜기/끄기 @@ -4203,7 +4203,7 @@ STR_5893 :환율 STR_5894 :환율을 입력하세요 STR_5895 :트랙 저장 STR_5896 :트랙 저장에 실패하였습니다! -STR_5897 :최대 열린 창 개수: +STR_5897 : STR_5898 :{BLACK}트랙을 불러올 수 없습니다.{NEWLINE}파일이 망가지거나 깨졌을 수 있습니다! STR_5899 :그리기 디버그 창 열기/닫기 STR_5900 :오리지널 그래픽 코드 사용 diff --git a/data/language/nl-NL.txt b/data/language/nl-NL.txt index 77e3ff310a..6410dd3c1c 100644 --- a/data/language/nl-NL.txt +++ b/data/language/nl-NL.txt @@ -601,170 +601,170 @@ STR_0599 :Een compacte achtbaan met individuele karretjes en steile, kronkele STR_0600 :Aangedreven mijntreinen rijden over een soepele en kronkelende baan. STR_0601 : STR_0602 :Achtbaantreinen worden door lineaire inductiemotoren het station uit gelanceerd en razen door een kronkelende baan die vaak over de kop gaat. -STR_0603 :Bezoeker {INT32} -STR_0604 :Bezoeker {INT32} -STR_0605 :Bezoeker {INT32} -STR_0606 :Bezoeker {INT32} -STR_0607 :Bezoeker {INT32} -STR_0608 :Bezoeker {INT32} -STR_0609 :Bezoeker {INT32} -STR_0610 :Bezoeker {INT32} -STR_0611 :Bezoeker {INT32} -STR_0612 :Bezoeker {INT32} -STR_0613 :Bezoeker {INT32} -STR_0614 :Bezoeker {INT32} -STR_0615 :Bezoeker {INT32} -STR_0616 :Bezoeker {INT32} -STR_0617 :Bezoeker {INT32} -STR_0618 :Bezoeker {INT32} -STR_0619 :Bezoeker {INT32} -STR_0620 :Bezoeker {INT32} -STR_0621 :Bezoeker {INT32} -STR_0622 :Bezoeker {INT32} -STR_0623 :Bezoeker {INT32} -STR_0624 :Bezoeker {INT32} -STR_0625 :Bezoeker {INT32} -STR_0626 :Bezoeker {INT32} -STR_0627 :Bezoeker {INT32} -STR_0628 :Bezoeker {INT32} -STR_0629 :Bezoeker {INT32} -STR_0630 :Bezoeker {INT32} -STR_0631 :Bezoeker {INT32} -STR_0632 :Bezoeker {INT32} -STR_0633 :Bezoeker {INT32} -STR_0634 :Bezoeker {INT32} -STR_0635 :Bezoeker {INT32} -STR_0636 :Bezoeker {INT32} -STR_0637 :Bezoeker {INT32} -STR_0638 :Bezoeker {INT32} -STR_0639 :Bezoeker {INT32} -STR_0640 :Bezoeker {INT32} -STR_0641 :Bezoeker {INT32} -STR_0642 :Bezoeker {INT32} -STR_0643 :Bezoeker {INT32} -STR_0644 :Bezoeker {INT32} -STR_0645 :Bezoeker {INT32} -STR_0646 :Bezoeker {INT32} -STR_0647 :Bezoeker {INT32} -STR_0648 :Bezoeker {INT32} -STR_0649 :Bezoeker {INT32} -STR_0650 :Bezoeker {INT32} -STR_0651 :Bezoeker {INT32} -STR_0652 :Bezoeker {INT32} -STR_0653 :Bezoeker {INT32} -STR_0654 :Bezoeker {INT32} -STR_0655 :Bezoeker {INT32} -STR_0656 :Bezoeker {INT32} -STR_0657 :Bezoeker {INT32} -STR_0658 :Bezoeker {INT32} -STR_0659 :Bezoeker {INT32} -STR_0660 :Bezoeker {INT32} -STR_0661 :Bezoeker {INT32} -STR_0662 :Bezoeker {INT32} -STR_0663 :Bezoeker {INT32} -STR_0664 :Bezoeker {INT32} -STR_0665 :Bezoeker {INT32} -STR_0666 :Bezoeker {INT32} -STR_0667 :Bezoeker {INT32} -STR_0668 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STR_1920 :Kan lening niet terugbetalen! STR_1921 :{SMALLFONT}{BLACK}Een nieuw spel starten STR_1922 :{SMALLFONT}{BLACK}Verder gaan met een opgeslagen spel -STR_1923 :{SMALLFONT}{BLACK}Tutorial tonen +STR_1923 : STR_1924 :{SMALLFONT}{BLACK}Afsluiten STR_1925 :Kan hier geen persoon plaatsen... STR_1926 :{SMALLFONT} @@ -2858,8 +2858,8 @@ STR_2852 :Baanontwerp is al geïnstalleerd STR_2853 :Niet toegestaan door de gemeente! STR_2854 :{RED}Bezoekers kunnen niet bij de ingang van {STRINGID} komen!{NEWLINE}Bouw een pad naar de ingang STR_2855 :{RED}{STRINGID} heeft geen pad vanaf de uitgang!{NEWLINE}Bouw een pad vanaf de uitgang -STR_2856 :{WINDOW_COLOUR_2}Tutorial -STR_2857 :{WINDOW_COLOUR_2}(Druk op een toets of muisknop om de controle over te nemen) +STR_2856 : +STR_2857 : STR_2858 :Kan marketingcampagne niet starten... STR_2859 :OpenRCT2 draait al STR_2860 : @@ -2868,7 +2868,7 @@ STR_2862 :Muziekdankwoord... STR_2863 :Muziekdankwoord STR_2864 :{WINDOW_COLOUR_2}March - Children of the Regiment: (Fucik) geen copyright STR_2865 :{WINDOW_COLOUR_2}Heyken's Serenade: (J.Heyken) British Standard Music Coy; GEMA, BRITICO -STR_2866 :{WINDOW_COLOUR_2}In Continental Mood: (Onbekende componist) Copyright Control +STR_2866 :{WINDOW_COLOUR_2}La Belle Espagnole (Die schöne Spanierin): (Robert Vollstedt) geen copyright STR_2867 :{WINDOW_COLOUR_2}Wedding Journey: (Traditioneel) STR_2868 :{WINDOW_COLOUR_2}Tales from the Vienna Woods: (Johann Strauss) geen copyright STR_2869 :{WINDOW_COLOUR_2}Slavonic Dance: (Traditioneel) @@ -3057,9 +3057,9 @@ STR_3051 :Golfhole C STR_3052 :Golfhole D STR_3053 :Golfhole E STR_3054 :Laden... -STR_3055 :Wit -STR_3056 :Doorzichtig -STR_3057 :{WINDOW_COLOUR_2}Bouwmarkering: +STR_3055 : +STR_3056 : +STR_3057 : STR_3058 :Stenen muren STR_3059 :Heggen STR_3060 :Blokken ijs @@ -3387,58 +3387,58 @@ STR_3381 :Bestand is niet compatibel of bevat ongeldige gegevens STR_3382 :Kopiëren van bestand mislukt STR_3383 :Selecteer nieuwe naam voor dit baanontwerp STR_3384 :Er bestaat al een baanontwerp met deze naam; verzin een andere naam voor dit ontwerp: -STR_3385 :Tutorial voor beginners -STR_3386 :Tutorial voor eigen ontwerpen -STR_3387 :Tutorial voor achtbanen bouwen +STR_3385 : +STR_3386 : +STR_3387 : STR_3388 :Kan niet naar de geselecteerde modus overschakelen STR_3389 :Kan extra decorstukken niet selecteren... STR_3390 :Te veel items geselecteerd -STR_3391 :{SMALLFONT}{BLACK}Dit is ons park - laten we eventjes kort rondkijken... -STR_3392 :{SMALLFONT}{BLACK}De snelste manier om het beeld te verschuiven is de RECHTERmuisknop inhouden en met de muis bewegen... -STR_3393 :{SMALLFONT}{BLACK}Als je meer van het park wil zien, kan je uitzoomen met het knopje bovenaan het scherm... -STR_3394 :{SMALLFONT}{BLACK}Je kunt het beeld ook draaien in stappen van 90 graden... -STR_3395 :{SMALLFONT}{BLACK}Dingen bouwen vanaf deze hoogte is een beetje lastig, laten we terug inzoomen... -STR_3396 :{SMALLFONT}{BLACK}Laten we een simpele attractie bouwen om met dit park te beginnen... -STR_3397 :{SMALLFONT}{BLACK}Het witte 'spookplaatje' laat zien waar de attractie zal worden gebouwd. Beweeg de muis er naar toe en klik om het te bouwen... -STR_3398 :{SMALLFONT}{BLACK}Attracties hebben een ingang en een uitgang nodig. Beweeg de muis naar een vakje aan de rand van de attractie en klik om de ingang te bouwen. Klik nog een keer ergens om de uitgang te bouwen... -STR_3399 :{SMALLFONT}{BLACK}We moeten een voetpad aanleggen zodat bezoekers onze nieuwe attractie kunnen bereiken... -STR_3400 :{SMALLFONT}{BLACK}Voor het pad naar de ingang gebruiken we een speciaal wachtrij-voetpad... -STR_3401 :{SMALLFONT}{BLACK}Voor de uitgang maakt het niet uit welk pad je gebruikt. Een normaal pad is goed... -STR_3402 :{SMALLFONT}{BLACK}Oké dan, laten we de attractie openen! Om de attractie te openen klikken we op het knopje met de vlag in het attractievenster en selecteren we 'openen'... -STR_3403 :{SMALLFONT}{BLACK}Maar waar zijn de bezoekers?! -STR_3404 :{SMALLFONT}{BLACK}Oh, juist - het park is nog gesloten! Laten we ons park openen... -STR_3405 :{SMALLFONT}{BLACK}Terwijl we op onze eerste bezoekers wachten kunnen we wat decorstukken neerzetten... -STR_3406 :{SMALLFONT}{BLACK}Dit is ons lege park. We gaan een simpele, zelfontworpen attractie bouwen... -STR_3407 :{SMALLFONT}{BLACK}Ten eerste hebben we een startpositie nodig... -STR_3408 :{SMALLFONT}{BLACK}Het stuk baan dat we net gebouwd hebben is een 'station' en zorgt ervoor dat bezoekers in en uit kunnen stappen... -STR_3409 :{SMALLFONT}{BLACK}We verlengen het perron een beetje door nog wat stationsgedeeltes aan te leggen... -STR_3410 :{SMALLFONT}{BLACK}De knopjes aan de bovenkant van het bouwvenster laten je tussen verschillende soorten baanstukjes kiezen... -STR_3411 :{SMALLFONT}{BLACK}We gaan een bocht naar links bouwen... -STR_3412 :{SMALLFONT}{BLACK}De bocht is nog niet gebouwd, maar het witte spookplaatje laat zien waar het gebouwd gaat worden. Als je op de grote knop klikt wordt het gebouwd... -STR_3413 :{SMALLFONT}{BLACK}Nu willen we een recht stuk bouwen, dus klikken we op het knopje voor 'recht stuk'... -STR_3414 :{SMALLFONT}{BLACK}De baan is af, we kunnen nu de ingang en uitgang bouwen... -STR_3415 :{SMALLFONT}{BLACK}Laten we testen of onze attractie werkt... -STR_3416 :{SMALLFONT}{BLACK}Terwijl de attractie wordt getest kunnen we een wachtrij en uitgangspad aanleggen... -STR_3417 :{SMALLFONT}{BLACK}Goed - laten we het park en onze attractie openen... -STR_3418 :{SMALLFONT}{BLACK}Onze nieuwe attractie is niet heel erg spannend; misschien moeten we wat decor toevoegen? -STR_3419 :{SMALLFONT}{BLACK}Om decor te bouwen boven ander decor (of midden in de lucht) hou je de SHIFT-toets ingedrukt en beweeg je de muis om de hoogte te bepalen... -STR_3420 :{SMALLFONT}{BLACK}Sommige types decor kunnen opnieuw geverfd worden nadat ze zijn gebouwd... -STR_3421 :{SMALLFONT}{BLACK}Laten we wat muziek draaien in onze attractie... -STR_3422 :{SMALLFONT}{BLACK}Laten we een achtbaan bouwen! -STR_3423 :{SMALLFONT}{BLACK}Er zijn veel kant-en-klare achtbanen, maar wij gaan ons eigen ontwerp bouwen... -STR_3424 :{SMALLFONT}{BLACK}Zo, het station is af. Nu hebben we een liftheuvel nodig... -STR_3425 :{SMALLFONT}{BLACK}Achtbaankarretjes zijn niet aangedreven, dus is een 'kettinglift' nodig om ze eerst een heuvel op te trekken... -STR_3426 :{SMALLFONT}{BLACK}Goed, de liftheuvel is klaar - nu de eerste afdaling... -STR_3427 :{SMALLFONT}{BLACK}Die bochten zijn een slecht idee; de passagiers zullen naar de zijkanten geslingerd worden door de zijwaartse G-krachten wanneer de trein er doorheen raast... -STR_3428 :{SMALLFONT}{BLACK}De bochten een banking geven (schuinleggen) zal de rit prettiger maken, aangezien de passagiers in hun stoelen geduwd zullen worden in plaats van naar de zijkanten... -STR_3429 :{SMALLFONT}{BLACK}Dit gaat niet werken! Kijk naar de hoogtemarkeringen: de tweede heuvel is hoger dan de liftheuvel... -STR_3430 :{SMALLFONT}{BLACK}Om ervoor te zorgen dat de trein terug naar het station komt, moet elke heuvel iets lager zijn dan de heuvel daarvoor... -STR_3431 :{SMALLFONT}{BLACK}Dat ziet er beter uit! Onze trein zou het nu moeten halen! Laten we wat meer bochtige stukjes toevoegen... -STR_3432 :{SMALLFONT}{BLACK}We moeten de trein afremmen voordat we de laatste bocht en het station inkomen, dus laten we wat remmen toevoegen... -STR_3433 :{SMALLFONT}{BLACK}En tenslotte voegen we 'blokremmen' toe. Die zorgen ervoor dat twee treinen tegelijk (en veilig) op de baan kunnen rijden... -STR_3434 :{SMALLFONT}{BLACK}Laten we kijken of onze achtbaan werkt! -STR_3435 :{SMALLFONT}{BLACK}Fantastisch, hij werkt! Laten we wat voetpaden aanleggen, zodat bezoekers bij onze nieuwe achtbaan kunnen komen... -STR_3436 :{SMALLFONT}{BLACK}Terwijl we wachten op onze eerste bezoekers, kunnen we onze achtbaan een beetje aanpassen... +STR_3391 : +STR_3392 : +STR_3393 : +STR_3394 : +STR_3395 : +STR_3396 : +STR_3397 : +STR_3398 : +STR_3399 : +STR_3400 : +STR_3401 : +STR_3402 : +STR_3403 : +STR_3404 : +STR_3405 : +STR_3406 : +STR_3407 : +STR_3408 : +STR_3409 : +STR_3410 : +STR_3411 : +STR_3412 : +STR_3413 : +STR_3414 : +STR_3415 : +STR_3416 : +STR_3417 : +STR_3418 : +STR_3419 : +STR_3420 : +STR_3421 : +STR_3422 : +STR_3423 : +STR_3424 : +STR_3425 : +STR_3426 : +STR_3427 : +STR_3428 : +STR_3429 : +STR_3430 : +STR_3431 : +STR_3432 : +STR_3433 : +STR_3434 : +STR_3435 : +STR_3436 : STR_3437 :{SMALLFONT}{BLACK}Grote gebieden met decor van het landschap verwijderen STR_3438 :Kan hier niet al het decor verwijderen... STR_3439 :Decor verwijderen @@ -3455,7 +3455,7 @@ STR_5120 :Financiën STR_5121 :Onderzoek STR_5122 :Attracties op baantype sorteren STR_5123 :Attr. vernieuwen -STR_5124 : +STR_5124 : STR_5125 :Afbreekbaar maken STR_5126 :Willekeurige titelmuziek STR_5127 :{SMALLFONT}{BLACK}Landtype i.p.v. landhoogte aanpassen bij slepen @@ -3827,7 +3827,7 @@ STR_5490 :Geluid dempen bij focusverlies STR_5491 :Uitvindingenlijst STR_5492 :Scenario-opties STR_5493 :Bericht verzenden -STR_5494 : +STR_5494 : STR_5495 :Spelerslijst STR_5496 :Speler: STR_5497 :Ping: @@ -3840,7 +3840,7 @@ STR_5503 :Hostnaam of IP-adres invoeren: STR_5504 :{SMALLFONT}{BLACK}Status multiplayer tonen STR_5505 :Kan niet met de server verbinden. STR_5506 :Bezoekers negeren intensiteit -STR_5507 :Klusjesmannen standaard gras laten maaien +STR_5507 : STR_5508 :Bestanden met incorrecte checksum toch laden STR_5509 :{SMALLFONT}{BLACK}Maakt het mogelijk om scenario's en opgeslagen spellen met een incorrecte checksum te laden, zoals scenario's uit de demo of beschadigde opgeslagen parken. STR_5510 :Standaard geluidsapparaat @@ -4027,13 +4027,13 @@ STR_5723 :Flinke regen STR_5724 :Onweer STR_5725 :{BLACK}Weer forceren: STR_5726 :{SMALLFONT}{BLACK}Stelt het huidige weer in het park in -STR_5727 :Opschaalkwaliteit +STR_5727 :Opschaalkwaliteit: STR_5728 :Dit vereist 'weergave door hardware' STR_5729 :{SMALLFONT}{BLACK}Dit vereist 'weergave door hardware' -STR_5730 :Nearest neighbour +STR_5730 : STR_5731 :Lineair -STR_5732 :Anisotropisch -STR_5733 :Bij opschalen met gehele getallen NN gebruiken +STR_5732 : +STR_5733 : # tooltip for tab in options window STR_5734 :{SMALLFONT}{BLACK}Rendering STR_5735 :Netwerkstatus @@ -4118,11 +4118,11 @@ STR_5813 :{OPENQUOTES}{STRING}{ENDQUOTES} STR_5814 :{WINDOW_COLOUR_1}{OPENQUOTES}{STRING}{ENDQUOTES} STR_5815 :{SMALLFONT}{BLACK}Toont FPS-teller aan de bovenkant van het scherm. STR_5816 :{SMALLFONT}{BLACK}Stelt de factor in waarmee alles vergroot moet worden.{NEWLINE}Vooral handig als je met een hoge schermresolutie speelt. -STR_5817 :{SMALLFONT}{BLACK}[Vereist 'Weergave uitgevoerd door hardware']{NEWLINE}Stelt manier van vergroten in.{NEWLINE}{NEWLINE}NN is scherp maar alleen bij vergroting met een geheel getal. Lineair en anisotropisch zijn vloeiend, maar niet zo scherp. SNN is scherp bij elke vergrotingsfactor maar kost iets meer verwerkingskracht. -STR_5818 :{SMALLFONT}{BLACK}[Vereist 'Weergave uitgevoerd door hardware']{NEWLINE}Gebruik 'nearest neighbour' als de vergrotingsfactor{NEWLINE}is ingesteld op een geheel getal (1, 2, 3, etc.). +STR_5817 :{SMALLFONT}{BLACK}(Vereist weergave via hardware){NEWLINE}Stelt manier van vergroten in.{NEWLINE}{NEWLINE}Lineair is sneller, maar niet zo scherp. SNN is scherp maar kost iets meer verwerkingskracht. +STR_5818 : STR_5819 :{SMALLFONT}{BLACK}[Vereist 'Weergave uitgevoerd door hardware']{NEWLINE}Pauzeert het spel als de Steam-overlay wordt geopend. STR_5820 :{SMALLFONT}{BLACK}Minimaliseert het spel als het de focus verliest tijdens het spelen op volledig scherm. -STR_5821 :{SMALLFONT}{BLACK}Verandert hoe wordt aangegeven dat een attractie, winkel, decorstuk, etc. in aanbouw is. +STR_5821 : STR_5822 :{SMALLFONT}{BLACK}Activeert de dag/nachtcyclus. Een volledige cyclus neemt ongeveer één maand in het spel in beslag. STR_5823 :{SMALLFONT}{BLACK}Toont de tekst op lichtkranten altijd in hoofdletters (zoals RCT1). STR_5824 :{SMALLFONT}{BLACK}Schakelt bliksemeffect tijdens onweer uit. @@ -4151,7 +4151,7 @@ STR_5846 :{SMALLFONT}{BLACK}Stelt in hoe vaak OpenRCT2 automatisch een back-u STR_5847 :{SMALLFONT}{BLACK}Stelt in welke titelpresentatie er wordt gebruikt. {NEWLINE}Titelpresentaties uit RCT1 en RCT2 vereisen dat je de gebruikte scenario's hebt geïmporteerd. STR_5848 :{SMALLFONT}{BLACK}Eigen titelpresentaties maken en beheren. STR_5849 :{SMALLFONT}{BLACK}Nieuwe werknemers automatisch plaatsen. -STR_5850 :{SMALLFONT}{BLACK}Nieuwe klusjesmannen maaien standaard gras (zoals in RCT1). +STR_5850 : STR_5851 :{SMALLFONT}{BLACK}Stelt het standaardinspectie-interval voor nieuwe attracties in. STR_5852 :{SMALLFONT}{BLACK}Stelt de naam van het Twitch.tv-kanaal in waarmee moet worden geïntegreerd. STR_5853 :{SMALLFONT}{BLACK}Geluidseffecten in-/uitschakelen. @@ -4198,7 +4198,7 @@ STR_5893 :Wisselkoers STR_5894 :Vul de wisselkoers in STR_5895 :Baanontwerp opslaan STR_5896 :Opslaan baanontwerp mislukt! -STR_5897 :Vensterlimiet: +STR_5897 : STR_5898 :{BLACK}Kan het baanontwerp niet laden. Het bestand{NEWLINE}is beschadigd of verwijderd! STR_5899 :Debugscherm tekencode aan/uitschakelen STR_5900 :Originele tekencode gebruiken