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https://github.com/OpenRCT2/OpenRCT2
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Move contents of src into project sub directory
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92
src/openrct2/object/ImageTable.cpp
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92
src/openrct2/object/ImageTable.cpp
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#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
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/*****************************************************************************
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* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
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*
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* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
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* For more information, visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* A full copy of the GNU General Public License can be found in licence.txt
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*****************************************************************************/
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#pragma endregion
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#include "../core/Console.hpp"
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#include "../core/IStream.hpp"
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#include "../core/Memory.hpp"
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#include "ImageTable.h"
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#include "Object.h"
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ImageTable::~ImageTable()
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{
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Memory::Free(_data);
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_data = nullptr;
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_dataSize = 0;
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}
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void ImageTable::Read(IReadObjectContext * context, IStream * stream)
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{
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try
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{
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uint32 numImages = stream->ReadValue<uint32>();
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uint32 imageDataSize = stream->ReadValue<uint32>();
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uint64 headerTableSize = numImages * 16;
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uint64 remainingBytes = stream->GetLength() - stream->GetPosition() - headerTableSize;
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if (remainingBytes > imageDataSize)
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{
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context->LogWarning(OBJECT_ERROR_BAD_IMAGE_TABLE, "Image table size longer than expected.");
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imageDataSize = (uint32)remainingBytes;
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}
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_dataSize = imageDataSize;
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_data = Memory::Reallocate(_data, _dataSize);
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if (_data == nullptr)
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{
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context->LogError(OBJECT_ERROR_BAD_IMAGE_TABLE, "Image table too large.");
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throw Exception();
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}
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// Read g1 element headers
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uintptr_t imageDataBase = (uintptr_t)_data;
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for (uint32 i = 0; i < numImages; i++)
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{
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rct_g1_element g1Element;
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uintptr_t imageDataOffset = (uintptr_t)stream->ReadValue<uint32>();
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g1Element.offset = (uint8*)(imageDataBase + imageDataOffset);
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g1Element.width = stream->ReadValue<sint16>();
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g1Element.height = stream->ReadValue<sint16>();
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g1Element.x_offset = stream->ReadValue<sint16>();
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g1Element.y_offset = stream->ReadValue<sint16>();
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g1Element.flags = stream->ReadValue<uint16>();
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g1Element.zoomed_offset = stream->ReadValue<uint16>();
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_entries.push_back(g1Element);
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}
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// Read g1 element data
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size_t readBytes = (size_t)stream->TryRead(_data, _dataSize);
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// If data is shorter than expected (some custom objects are unfortunately like that)
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size_t unreadBytes = _dataSize - readBytes;
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if (unreadBytes > 0)
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{
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void * ptr = (void*)(((uintptr_t)_data) + readBytes);
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Memory::Set(ptr, 0, unreadBytes);
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context->LogWarning(OBJECT_ERROR_BAD_IMAGE_TABLE, "Image table size shorter than expected.");
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}
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// TODO validate the image data to prevent crashes in-game
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}
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catch (const Exception &)
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{
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context->LogError(OBJECT_ERROR_BAD_IMAGE_TABLE, "Bad image table.");
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throw;
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}
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}
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