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Move contents of src into project sub directory
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src/openrct2/cmdline/SpriteCommands.cpp
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64
src/openrct2/cmdline/SpriteCommands.cpp
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#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
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/*****************************************************************************
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* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
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*
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* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
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* For more information, visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* A full copy of the GNU General Public License can be found in licence.txt
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*****************************************************************************/
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#pragma endregion
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#include "../core/Memory.hpp"
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#include "../core/String.hpp"
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#include "CommandLine.hpp"
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#define SZ_DEFAULT "default"
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#define SZ_CLOSEST "closest"
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#define SZ_DITHERING "dithering"
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extern "C"
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{
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int gSpriteMode = 0;
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int cmdline_for_sprite(const char **argv, int argc);
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}
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static const char * _mode;
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static const CommandLineOptionDefinition SpriteOptions[]
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{
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{ CMDLINE_TYPE_STRING, &_mode, 'm', "mode", "the type of sprite conversion <" SZ_DEFAULT "|" SZ_CLOSEST "|" SZ_DITHERING ">" },
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OptionTableEnd
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};
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static exitcode_t HandleSprite(CommandLineArgEnumerator *argEnumerator);
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const CommandLineCommand CommandLine::SpriteCommands[]
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{
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// Main commands
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DefineCommand("details", "<spritefile> [idx]", SpriteOptions, HandleSprite),
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DefineCommand("export", "<spritefile> <idx> <output>", SpriteOptions, HandleSprite),
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DefineCommand("build", "<spritefile> <resourcedir> [silent]", SpriteOptions, HandleSprite),
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CommandTableEnd
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};
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static exitcode_t HandleSprite(CommandLineArgEnumerator *argEnumerator)
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{
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if (String::Equals(_mode, SZ_CLOSEST, true)) gSpriteMode = 1;
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else if (String::Equals(_mode, SZ_DITHERING, true)) gSpriteMode = 2;
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Memory::Free(_mode);
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const char * * argv = (const char * *)argEnumerator->GetArguments() + argEnumerator->GetIndex() - 1;
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int argc = argEnumerator->GetCount() - argEnumerator->GetIndex() + 1;
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int result = cmdline_for_sprite(argv, argc);
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if (result < 0) {
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return EXITCODE_FAIL;
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}
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return EXITCODE_OK;
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}
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