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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2025-12-24 00:03:11 +01:00

Use std::string_view where appropriate in network code

Co-authored-by: Ted John <ted@brambles.org>
This commit is contained in:
ζeh Matt
2021-09-17 23:46:58 +03:00
parent 77141f57b0
commit 2529568bfc
14 changed files with 77 additions and 83 deletions

View File

@@ -19,6 +19,7 @@
#include "../actions/PeepPickupAction.h"
#include "../core/Guard.hpp"
#include "../core/Json.hpp"
#include "../localisation/Formatting.h"
#include "../platform/Platform2.h"
#include "../scripting/ScriptEngine.h"
#include "../ui/UiContext.h"
@@ -1064,7 +1065,7 @@ std::string NetworkBase::BeginLog(const std::string& directory, const std::strin
return Path::Combine(directory, midName, filename);
}
void NetworkBase::AppendLog(std::ostream& fs, const std::string& s)
void NetworkBase::AppendLog(std::ostream& fs, std::string_view s)
{
if (fs.fail())
{
@@ -1079,7 +1080,7 @@ void NetworkBase::AppendLog(std::ostream& fs, const std::string& s)
auto tmInfo = localtime(&timer);
if (strftime(buffer, sizeof(buffer), "[%Y/%m/%d %H:%M:%S] ", tmInfo) != 0)
{
String::Append(buffer, sizeof(buffer), s.c_str());
String::Append(buffer, sizeof(buffer), std::string(s).c_str());
String::Append(buffer, sizeof(buffer), PLATFORM_NEWLINE);
fs.write(buffer, strlen(buffer));
@@ -1105,7 +1106,7 @@ void NetworkBase::BeginChatLog()
# endif
}
void NetworkBase::AppendChatLog(const std::string& s)
void NetworkBase::AppendChatLog(std::string_view s)
{
if (gConfigNetwork.log_chat && _chat_log_fs.is_open())
{
@@ -2230,8 +2231,9 @@ void NetworkBase::Client_Handle_AUTH(NetworkConnection& connection, NetworkPacke
break;
case NetworkAuth::BadVersion:
{
const char* version = packet.ReadString();
connection.SetLastDisconnectReason(STR_MULTIPLAYER_INCORRECT_SOFTWARE_VERSION, &version);
auto version = std::string(packet.ReadString());
auto versionp = version.c_str();
connection.SetLastDisconnectReason(STR_MULTIPLAYER_INCORRECT_SOFTWARE_VERSION, &versionp);
connection.Disconnect();
break;
}
@@ -2261,9 +2263,9 @@ void NetworkBase::Client_Handle_AUTH(NetworkConnection& connection, NetworkPacke
}
}
void NetworkBase::Server_Client_Joined(const char* name, const std::string& keyhash, NetworkConnection& connection)
void NetworkBase::Server_Client_Joined(std::string_view name, const std::string& keyhash, NetworkConnection& connection)
{
auto player = AddPlayer(name, keyhash);
auto player = AddPlayer(std::string(name), keyhash);
connection.Player = player;
if (player != nullptr)
{
@@ -2510,15 +2512,14 @@ void NetworkBase::Server_Handle_AUTH(NetworkConnection& connection, NetworkPacke
{
if (connection.AuthStatus != NetworkAuth::Ok)
{
const char* hostName = connection.Socket->GetHostName();
const char* gameversion = packet.ReadString();
const char* name = packet.ReadString();
const char* password = packet.ReadString();
const char* pubkey = packet.ReadString();
auto* hostName = connection.Socket->GetHostName();
auto gameversion = packet.ReadString();
auto name = packet.ReadString();
auto password = packet.ReadString();
auto pubkey = packet.ReadString();
uint32_t sigsize;
packet >> sigsize;
if (pubkey == nullptr)
if (pubkey.empty())
{
connection.AuthStatus = NetworkAuth::VerificationFailure;
}
@@ -2537,7 +2538,7 @@ void NetworkBase::Server_Handle_AUTH(NetworkConnection& connection, NetworkPacke
std::memcpy(signature.data(), signatureData, sigsize);
auto ms = MemoryStream(pubkey, strlen(pubkey));
auto ms = MemoryStream(pubkey.data(), pubkey.size());
if (!connection.Key.LoadPublic(&ms))
{
throw std::runtime_error("Failed to load public key.");
@@ -2577,24 +2578,24 @@ void NetworkBase::Server_Handle_AUTH(NetworkConnection& connection, NetworkPacke
const NetworkGroup* group = GetGroupByID(GetGroupIDByHash(connection.Key.PublicKeyHash()));
passwordless = group->CanPerformCommand(GameCommand::PasswordlessLogin);
}
if (!gameversion || network_get_version() != gameversion)
if (gameversion != network_get_version())
{
connection.AuthStatus = NetworkAuth::BadVersion;
log_info("Connection %s: Bad version.", hostName);
}
else if (!name)
else if (name.empty())
{
connection.AuthStatus = NetworkAuth::BadName;
log_info("Connection %s: Bad name.", connection.Socket->GetHostName());
}
else if (!passwordless)
{
if ((!password || strlen(password) == 0) && !_password.empty())
if (password.empty() && !_password.empty())
{
connection.AuthStatus = NetworkAuth::RequirePassword;
log_info("Connection %s: Requires password.", hostName);
}
else if (password && _password != password)
else if (!password.empty() && _password != password)
{
connection.AuthStatus = NetworkAuth::BadPassword;
log_info("Connection %s: Bad password.", hostName);
@@ -2830,10 +2831,10 @@ bool NetworkBase::SaveMap(IStream* stream, const std::vector<const ObjectReposit
void NetworkBase::Client_Handle_CHAT([[maybe_unused]] NetworkConnection& connection, NetworkPacket& packet)
{
const char* text = packet.ReadString();
if (text)
auto text = packet.ReadString();
if (!text.empty())
{
chat_history_add(text);
chat_history_add(std::string(text));
}
}
@@ -2876,7 +2877,7 @@ static bool ProcessChatMessagePluginHooks(uint8_t playerId, std::string& text)
void NetworkBase::Server_Handle_CHAT(NetworkConnection& connection, NetworkPacket& packet)
{
auto szText = packet.ReadString();
if (szText == nullptr || szText[0] == '\0')
if (szText.empty())
return;
if (connection.Player)
@@ -2888,7 +2889,7 @@ void NetworkBase::Server_Handle_CHAT(NetworkConnection& connection, NetworkPacke
}
}
std::string text = szText;
std::string text(szText);
if (connection.Player != nullptr)
{
if (!ProcessChatMessagePluginHooks(connection.Player->Id, text))
@@ -3025,8 +3026,8 @@ void NetworkBase::Client_Handle_TICK([[maybe_unused]] NetworkConnection& connect
if (flags & NETWORK_TICK_FLAG_CHECKSUMS)
{
const char* text = packet.ReadString();
if (text != nullptr)
auto text = packet.ReadString();
if (!text.empty())
{
tickData.spriteHash = text;
}
@@ -3110,12 +3111,10 @@ void NetworkBase::Client_Handle_PINGLIST([[maybe_unused]] NetworkConnection& con
void NetworkBase::Client_Handle_SETDISCONNECTMSG(NetworkConnection& connection, NetworkPacket& packet)
{
static std::string msg;
const char* disconnectmsg = packet.ReadString();
if (disconnectmsg)
auto disconnectmsg = packet.ReadString();
if (!disconnectmsg.empty())
{
msg = disconnectmsg;
connection.SetLastDisconnectReason(msg.c_str());
connection.SetLastDisconnectReason(disconnectmsg);
}
}
@@ -3147,32 +3146,31 @@ void NetworkBase::Client_Handle_GROUPLIST([[maybe_unused]] NetworkConnection& co
void NetworkBase::Client_Handle_EVENT([[maybe_unused]] NetworkConnection& connection, NetworkPacket& packet)
{
char text[256];
uint16_t eventType;
packet >> eventType;
switch (eventType)
{
case SERVER_EVENT_PLAYER_JOINED:
{
const char* playerName = packet.ReadString();
format_string(text, 256, STR_MULTIPLAYER_PLAYER_HAS_JOINED_THE_GAME, &playerName);
chat_history_add(text);
auto playerName = packet.ReadString();
auto message = FormatStringId(STR_MULTIPLAYER_PLAYER_HAS_JOINED_THE_GAME, playerName);
chat_history_add(message.c_str());
break;
}
case SERVER_EVENT_PLAYER_DISCONNECTED:
{
const char* playerName = packet.ReadString();
const char* reason = packet.ReadString();
const char* args[] = { playerName, reason };
if (str_is_null_or_empty(reason))
auto playerName = packet.ReadString();
auto reason = packet.ReadString();
std::string message;
if (reason.empty())
{
format_string(text, 256, STR_MULTIPLAYER_PLAYER_HAS_DISCONNECTED_NO_REASON, args);
message = FormatStringId(STR_MULTIPLAYER_PLAYER_HAS_DISCONNECTED_NO_REASON, playerName);
}
else
{
format_string(text, 256, STR_MULTIPLAYER_PLAYER_HAS_DISCONNECTED_WITH_REASON, args);
message = FormatStringId(STR_MULTIPLAYER_PLAYER_HAS_DISCONNECTED_WITH_REASON, playerName, reason);
}
chat_history_add(text);
chat_history_add(message.c_str());
break;
}
}
@@ -3187,7 +3185,7 @@ void NetworkBase::Client_Send_GAMEINFO()
void NetworkBase::Client_Handle_GAMEINFO([[maybe_unused]] NetworkConnection& connection, NetworkPacket& packet)
{
const char* jsonString = packet.ReadString();
auto jsonString = packet.ReadString();
packet >> _serverState.gamestateSnapshotsEnabled;
json_t jsonData = Json::FromString(jsonString);
@@ -3915,7 +3913,7 @@ void network_set_password(const char* password)
network.SetPassword(password);
}
void network_append_chat_log(const utf8* text)
void network_append_chat_log(std::string_view text)
{
auto& network = OpenRCT2::GetContext()->GetNetwork();
network.AppendChatLog(text);
@@ -4216,7 +4214,7 @@ int32_t network_get_current_player_group_index()
{
return 0;
}
void network_append_chat_log(const utf8* text)
void network_append_chat_log(std::string_view)
{
}
void network_append_server_log(const utf8* text)