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Rename classes with snakes OpenRCT2/G*-M*
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@@ -2441,7 +2441,7 @@ void NetworkBase::Client_Handle_GAMESTATE(NetworkConnection& connection, Network
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const GameStateSnapshot_t* desyncSnapshot = snapshots->GetLinkedSnapshot(tick);
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if (desyncSnapshot != nullptr)
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{
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GameStateCompareData_t cmpData = snapshots->Compare(serverSnapshot, *desyncSnapshot);
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GameStateCompareData cmpData = snapshots->Compare(serverSnapshot, *desyncSnapshot);
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std::string outputPath = GetContext().GetPlatformEnvironment()->GetDirectoryPath(DIRBASE::USER, DIRID::LOG_DESYNCS);
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