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Refactor tile access to be continuous when iterating
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@@ -116,9 +116,9 @@ template<typename T> bool CompareLists(const CoordsXY& pos)
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template<typename T> void CheckMapTiles()
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{
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for (int x = 0; x < MAXIMUM_MAP_SIZE_TECHNICAL; ++x)
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for (int y = 0; y < MAXIMUM_MAP_SIZE_TECHNICAL; ++y)
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{
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for (int y = 0; y < MAXIMUM_MAP_SIZE_TECHNICAL; ++y)
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for (int x = 0; x < MAXIMUM_MAP_SIZE_TECHNICAL; ++x)
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{
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auto pos = TileCoordsXY(x, y).ToCoordsXY();
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