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https://github.com/OpenRCT2/OpenRCT2
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Use named casts instead of old-style casts
Change prepared with clang-tidy and google-readability-casting check
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@@ -1088,7 +1088,7 @@ int32_t check_for_sprite_list_cycles(bool fix)
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// Now re-add remainder of the cycle back to list, safely.
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// Add each sprite to the list until we encounter one that is already part of the list.
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while (!index_is_in_list(cycle_next, (SPRITE_LIST)i))
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while (!index_is_in_list(cycle_next, static_cast<SPRITE_LIST>(i)))
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{
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rct_sprite* spr = get_sprite(cycle_next);
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@@ -1166,7 +1166,7 @@ int32_t check_for_spatial_index_cycles(bool fix)
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// Now re-add remainder of the cycle back to list, safely.
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// Add each sprite to the list until we encounter one that is already part of the list.
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while (!index_is_in_list(cycle_next, (SPRITE_LIST)i))
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while (!index_is_in_list(cycle_next, static_cast<SPRITE_LIST>(i)))
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{
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rct_sprite* spr = get_sprite(cycle_next);
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