diff --git a/src/openrct2/windows/tile_inspector.c b/src/openrct2/windows/tile_inspector.c index b9d8bd618d..d344d3d483 100644 --- a/src/openrct2/windows/tile_inspector.c +++ b/src/openrct2/windows/tile_inspector.c @@ -459,20 +459,6 @@ static bool windowTileInspectorApplyToAll = false; static bool windowTileInspectorElementCopied = false; static rct_map_element tileInspectorCopiedElement; -static rct_map_element* window_tile_inspector_get_selected_element(rct_window *w); -static void window_tile_inspector_load_tile(rct_window* w); -static void window_tile_inspector_insert_corrupt_element(sint32 element_index); -static void window_tile_inspector_swap_elements(sint16 first, sint16 second); -static void window_tile_inspector_remove_element(sint32 element_index); -static void window_tile_inspector_rotate_element(sint32 element_index); -static void window_tile_inspector_sort_elements(rct_window *w); -static void window_tile_inspector_copy_element(rct_window *w); -static void window_tile_inspector_paste_element(rct_window *w); -static void window_tile_inspector_surface_toggle_corner(sint32 cornerIndex); -static void window_tile_inspector_track_block_height_offset(sint32 element_index, sint8 height_offset); -static void window_tile_inspector_track_block_set_lift(sint32 element_index, bool entire_track_block, bool chain); -static void window_tile_inspector_quarter_tile_set(rct_map_element *const mapElement, const sint32 index); - static void window_tile_inspector_mouseup(rct_window *w, sint32 widgetIndex); static void window_tile_inspector_resize(rct_window *w); static void window_tile_inspector_mousedown(sint32 widgetIndex, rct_window *w, rct_widget* widget); diff --git a/src/openrct2/world/map.h b/src/openrct2/world/map.h index ea352d95ef..b153fc28d0 100644 --- a/src/openrct2/world/map.h +++ b/src/openrct2/world/map.h @@ -474,7 +474,6 @@ void game_command_set_sign_name(sint32* eax, sint32* ebx, sint32* ecx, sint32* e void game_command_set_banner_style(sint32* eax, sint32* ebx, sint32* ecx, sint32* edx, sint32* esi, sint32* edi, sint32* ebp); void game_command_set_sign_style(sint32* eax, sint32* ebx, sint32* ecx, sint32* edx, sint32* esi, sint32* edi, sint32* ebp); void game_command_modify_tile(sint32* eax, sint32* ebx, sint32* ecx, sint32* edx, sint32* esi, sint32* edi, sint32* ebp); -void game_command_modify_element(sint32* eax, sint32* ebx, sint32* ecx, sint32* edx, sint32* esi, sint32* edi, sint32* ebp); typedef struct map_element_iterator { sint32 x;