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https://github.com/OpenRCT2/OpenRCT2
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Add comment and use more consistent naming
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@@ -446,15 +446,17 @@ static void benchgfx_render_screenshots(const char* inputPath, std::unique_ptr<I
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gScreenFlags = SCREEN_FLAGS_PLAYING;
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// Create Viewport and DPI for every rotation and zoom.
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constexpr int32_t MAX_ROTATIONS = 4;
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// We iterate from the default zoom level to the max zoomed out zoom level, then run GetGiantViewport once for each
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// rotation.
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constexpr int32_t NUM_ROTATIONS = 4;
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constexpr auto NUM_ZOOM_LEVELS = static_cast<int8_t>(ZoomLevel::max());
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std::array<rct_drawpixelinfo, MAX_ROTATIONS * NUM_ZOOM_LEVELS> dpis;
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std::array<rct_viewport, MAX_ROTATIONS * NUM_ZOOM_LEVELS> viewports;
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std::array<rct_drawpixelinfo, NUM_ROTATIONS * NUM_ZOOM_LEVELS> dpis;
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std::array<rct_viewport, NUM_ROTATIONS * NUM_ZOOM_LEVELS> viewports;
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for (ZoomLevel zoom{ 0 }; zoom < ZoomLevel::max(); zoom++)
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{
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int32_t zoomIndex{ static_cast<int8_t>(zoom) };
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for (int32_t rotation = 0; rotation < MAX_ROTATIONS; rotation++)
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for (int32_t rotation = 0; rotation < NUM_ROTATIONS; rotation++)
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{
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auto& viewport = viewports[zoomIndex * NUM_ZOOM_LEVELS + rotation];
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auto& dpi = dpis[zoomIndex * NUM_ZOOM_LEVELS + rotation];
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@@ -463,7 +465,7 @@ static void benchgfx_render_screenshots(const char* inputPath, std::unique_ptr<I
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}
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}
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const uint32_t totalRenderCount = iterationCount * MAX_ROTATIONS * NUM_ZOOM_LEVELS;
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const uint32_t totalRenderCount = iterationCount * NUM_ROTATIONS * NUM_ZOOM_LEVELS;
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try
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{
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@@ -477,7 +479,7 @@ static void benchgfx_render_screenshots(const char* inputPath, std::unique_ptr<I
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double zoomLevelTime = 0.0;
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// Render at every rotation.
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for (int32_t rotation = 0; rotation < MAX_ROTATIONS; rotation++)
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for (int32_t rotation = 0; rotation < NUM_ROTATIONS; rotation++)
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{
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// N iterations.
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for (uint32_t i = 0; i < iterationCount; i++)
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@@ -490,7 +492,7 @@ static void benchgfx_render_screenshots(const char* inputPath, std::unique_ptr<I
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}
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}
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zoomAverages[zoom] = zoomLevelTime / static_cast<double>(MAX_ROTATIONS * iterationCount);
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zoomAverages[zoom] = zoomLevelTime / static_cast<double>(NUM_ROTATIONS * iterationCount);
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}
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const double average = totalTime / static_cast<double>(totalRenderCount);
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