mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-30 02:05:13 +01:00
Replace our own integer types with standard ones
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@@ -25,7 +25,7 @@
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using namespace OpenRCT2::Ui;
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static void input_handle_console(sint32 key)
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static void input_handle_console(int32_t key)
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{
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CONSOLE_INPUT input = CONSOLE_INPUT_NONE;
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switch (key)
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@@ -56,7 +56,7 @@ static void input_handle_console(sint32 key)
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}
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}
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static void input_handle_chat(sint32 key)
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static void input_handle_chat(int32_t key)
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{
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CHAT_INPUT input = CHAT_INPUT_NONE;
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switch (key)
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@@ -77,7 +77,7 @@ static void input_handle_chat(sint32 key)
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static void game_handle_key_scroll()
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{
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rct_window * mainWindow;
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sint32 scrollX, scrollY;
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int32_t scrollX, scrollY;
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mainWindow = window_get_main();
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if (mainWindow == nullptr)
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@@ -97,7 +97,7 @@ static void game_handle_key_scroll()
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scrollX = 0;
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scrollY = 0;
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const uint8 * keysState = context_get_keys_state();
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const uint8_t * keysState = context_get_keys_state();
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get_keyboard_map_scroll(keysState, &scrollX, &scrollY);
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if (scrollX != 0 || scrollY != 0)
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@@ -107,7 +107,7 @@ static void game_handle_key_scroll()
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input_scroll_viewport(scrollX, scrollY);
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}
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static sint32 input_scancode_to_rct_keycode(sint32 sdl_key)
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static int32_t input_scancode_to_rct_keycode(int32_t sdl_key)
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{
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char keycode = (char)SDL_GetKeyFromScancode((SDL_Scancode)sdl_key);
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@@ -144,7 +144,7 @@ void input_handle_keyboard(bool isTitle)
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// Handle modifier keys and key scrolling
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gInputPlaceObjectModifier = PLACE_OBJECT_MODIFIER_NONE;
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const uint8 * keysState = context_get_keys_state();
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const uint8_t * keysState = context_get_keys_state();
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if (keysState[SDL_SCANCODE_LSHIFT] || keysState[SDL_SCANCODE_RSHIFT])
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{
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gInputPlaceObjectModifier |= PLACE_OBJECT_MODIFIER_SHIFT_Z;
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@@ -178,7 +178,7 @@ void input_handle_keyboard(bool isTitle)
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}
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// Handle key input
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sint32 key;
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int32_t key;
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while (!gOpenRCT2Headless && (key = get_next_key()) != 0)
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{
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if (key == 255)
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