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Fix #21208: Error messages disappear too quickly if the game runs for a while (#21394)

* Reset gCurrentRealTimeTicks when the map is initialized

* Use 32 bit for gWindowUpdateTicks

* Update changelog.txt
This commit is contained in:
Matt
2024-02-13 21:03:30 +02:00
committed by GitHub
parent 5ac347e9f6
commit 19be093569
4 changed files with 4 additions and 2 deletions

View File

@@ -49,7 +49,7 @@ int32_t gTextBoxFrameNo = 0;
bool gUsingWidgetTextBox = false;
TextInputSession* gTextInput;
uint16_t gWindowUpdateTicks;
uint32_t gWindowUpdateTicks;
uint16_t gWindowMapFlashingFlags;
colour_t gCurrentWindowColours[4];