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Allow runtime selection of render quality hint
This change allows to pass render quality hint to SDL in runtime. While using hardware display, SDL can hint the renderer to use linear or anisotropic filtering, which can deliver a better experience when using non-integer scale value.
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@@ -205,6 +205,7 @@ config_property_definition _generalDefinitions[] = {
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{ offsetof(general_configuration, allow_loading_with_incorrect_checksum),"allow_loading_with_incorrect_checksum", CONFIG_VALUE_TYPE_BOOLEAN, false, NULL },
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{ offsetof(general_configuration, steam_overlay_pause), "steam_overlay_pause", CONFIG_VALUE_TYPE_BOOLEAN, true, NULL },
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{ offsetof(general_configuration, window_scale), "window_scale", CONFIG_VALUE_TYPE_FLOAT, { .value_float = 1.0f }, NULL },
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{ offsetof(general_configuration, scale_quality), "scale_quality", CONFIG_VALUE_TYPE_UINT8, 1, NULL },
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{ offsetof(general_configuration, show_fps), "show_fps", CONFIG_VALUE_TYPE_BOOLEAN, false, NULL },
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{ offsetof(general_configuration, trap_cursor), "trap_cursor", CONFIG_VALUE_TYPE_BOOLEAN, false, NULL },
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{ offsetof(general_configuration, auto_open_shops), "auto_open_shops", CONFIG_VALUE_TYPE_BOOLEAN, false, NULL },
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