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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-15 11:03:00 +01:00

Merge pull request #11635 from IntelOrca/plugin/ride-game-actions

[Plugin] Add named parameters for ride related game actions
This commit is contained in:
Tulio Leao
2020-05-09 10:46:41 -03:00
committed by GitHub
21 changed files with 249 additions and 60 deletions

View File

@@ -900,6 +900,11 @@ public:
{
}
void Visit(const std::string_view& name, bool& param) override
{
param = _dukValue[name].as_bool();
}
void Visit(const std::string_view& name, int32_t& param) override
{
param = _dukValue[name].as_int();
@@ -922,6 +927,12 @@ public:
{
}
void Visit(const std::string_view& name, bool& param) override
{
std::string szName(name);
_dukObject.Set(szName.c_str(), param);
}
void Visit(const std::string_view& name, int32_t& param) override
{
std::string szName(name);
@@ -935,6 +946,48 @@ public:
}
};
const static std::unordered_map<std::string, uint32_t> ActionNameToType = {
{ "guestsetname", GAME_COMMAND_SET_GUEST_NAME },
{ "parksetname", GAME_COMMAND_SET_PARK_NAME },
{ "ridecreate", GAME_COMMAND_CREATE_RIDE },
{ "ridedemolish", GAME_COMMAND_DEMOLISH_RIDE },
{ "rideentranceexitplace", GAME_COMMAND_PLACE_RIDE_ENTRANCE_OR_EXIT },
{ "rideentranceexitremove", GAME_COMMAND_REMOVE_RIDE_ENTRANCE_OR_EXIT },
{ "ridesetappearance", GAME_COMMAND_SET_RIDE_APPEARANCE },
{ "ridesetcolourscheme.hpp", GAME_COMMAND_SET_COLOUR_SCHEME },
{ "ridesetname", GAME_COMMAND_SET_RIDE_NAME },
{ "ridesetprice", GAME_COMMAND_SET_RIDE_PRICE },
{ "ridesetsetting", GAME_COMMAND_SET_RIDE_SETTING },
{ "ridesetstatus", GAME_COMMAND_SET_RIDE_STATUS },
{ "ridesetvehicles", GAME_COMMAND_SET_RIDE_VEHICLES },
{ "smallsceneryplace", GAME_COMMAND_PLACE_SCENERY },
{ "trackdesign", GAME_COMMAND_PLACE_TRACK_DESIGN },
{ "trackplace", GAME_COMMAND_PLACE_TRACK },
{ "trackremove", GAME_COMMAND_REMOVE_TRACK },
{ "tracksetbrakespeed", GAME_COMMAND_SET_BRAKES_SPEED },
};
static std::string GetActionName(uint32_t commandId)
{
auto it = std::find_if(
ActionNameToType.begin(), ActionNameToType.end(), [commandId](const auto& kvp) { return kvp.second == commandId; });
if (it != ActionNameToType.end())
{
return it->first;
}
return {};
}
static std::unique_ptr<GameAction> CreateGameActionFromActionId(const std::string& actionid)
{
auto result = ActionNameToType.find(actionid);
if (result != ActionNameToType.end())
{
return GameActions::Create(result->second);
}
return nullptr;
}
void ScriptEngine::RunGameActionHooks(const GameAction& action, std::unique_ptr<GameActionResult>& result, bool isExecute)
{
DukStackFrame frame(_context);
@@ -943,15 +996,44 @@ void ScriptEngine::RunGameActionHooks(const GameAction& action, std::unique_ptr<
if (_hookEngine.HasSubscriptions(hookType))
{
DukObject obj(_context);
auto actionId = action.GetType();
if (action.GetType() == GAME_COMMAND_CUSTOM)
{
auto customAction = static_cast<const CustomAction&>(action);
obj.Set("action", customAction.GetId());
auto dukArgs = DuktapeTryParseJson(_context, customAction.GetJson());
if (dukArgs)
{
obj.Set("args", *dukArgs);
}
else
{
DukObject args(_context);
obj.Set("args", args.Take());
}
}
else
{
auto actionName = GetActionName(actionId);
if (!actionName.empty())
{
obj.Set("action", actionName);
}
DukObject args(_context);
DukFromGameActionParameterVisitor visitor(args);
const_cast<GameAction&>(action).AcceptParameters(visitor);
obj.Set("args", args.Take());
}
obj.Set("player", action.GetPlayer());
obj.Set("type", action.GetType());
obj.Set("type", actionId);
auto flags = action.GetActionFlags();
obj.Set("isClientOnly", (flags & GA_FLAGS::CLIENT_ONLY) != 0);
DukFromGameActionParameterVisitor visitor(obj);
const_cast<GameAction&>(action).AcceptParameters(visitor);
obj.Set("result", GameActionResultToDuk(action, result));
auto dukEventArgs = obj.Take();
@@ -974,22 +1056,6 @@ void ScriptEngine::RunGameActionHooks(const GameAction& action, std::unique_ptr<
}
}
static std::unique_ptr<GameAction> CreateGameActionFromActionId(const std::string& actionid)
{
const static std::unordered_map<std::string, uint32_t> ActionNameToType = {
{ "parksetname", GAME_COMMAND_SET_PARK_NAME },
{ "smallsceneryplace", GAME_COMMAND_PLACE_SCENERY },
{ "guestsetname", GAME_COMMAND_SET_GUEST_NAME },
};
auto result = ActionNameToType.find(actionid);
if (result != ActionNameToType.end())
{
return GameActions::Create(result->second);
}
return nullptr;
}
std::unique_ptr<GameAction> ScriptEngine::CreateGameAction(const std::string& actionid, const DukValue& args)
{
auto action = CreateGameActionFromActionId(actionid);