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Read and write scenario chunk
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@@ -642,7 +642,7 @@ namespace OpenRCT2
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gLastAutoSaveUpdate = AUTOSAVE_PAUSE;
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bool sendMap = false;
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if (info.Type == FILE_TYPE::SAVED_GAME)
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if (info.Type == FILE_TYPE::PARK || info.Type == FILE_TYPE::SAVED_GAME)
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{
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if (network_get_mode() == NETWORK_MODE_CLIENT)
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{
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