mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2025-12-21 23:03:04 +01:00
Move more Ui functions to Ui library (#22444)
* Move various methods into the ui library * Move various zoom functions to ui
This commit is contained in:
@@ -17,6 +17,7 @@
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#include <algorithm>
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#include <openrct2-ui/windows/Window.h>
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#include <openrct2/Context.h>
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#include <openrct2/GameState.h>
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#include <openrct2/Input.h>
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#include <openrct2/OpenRCT2.h>
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#include <openrct2/audio/audio.h>
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@@ -318,9 +319,9 @@ static void WindowViewportWheelInput(WindowBase& w, int32_t wheel)
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return;
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if (wheel < 0)
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WindowZoomIn(w, true);
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Windows::WindowZoomIn(w, true);
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else if (wheel > 0)
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WindowZoomOut(w, true);
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Windows::WindowZoomOut(w, true);
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}
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static bool isSpinnerGroup(WindowBase& w, WidgetIndex index, WindowWidgetType buttonType)
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@@ -481,48 +482,6 @@ void ApplyScreenSaverLockSetting()
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Config::Get().general.DisableScreensaver ? SDL_DisableScreenSaver() : SDL_EnableScreenSaver();
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}
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/**
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*
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* rct2: 0x006EB15C
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*/
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void WindowDrawWidgets(WindowBase& w, DrawPixelInfo& dpi)
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{
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Widget* widget;
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WidgetIndex widgetIndex;
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if ((w.flags & WF_TRANSPARENT) && !(w.flags & WF_NO_BACKGROUND))
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GfxFilterRect(
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dpi, { w.windowPos, w.windowPos + ScreenCoordsXY{ w.width - 1, w.height - 1 } }, FilterPaletteID::Palette51);
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// todo: some code missing here? Between 006EB18C and 006EB260
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widgetIndex = 0;
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for (widget = w.widgets; widget->type != WindowWidgetType::Last; widget++)
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{
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if (widget->IsVisible())
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{
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// Check if widget is outside the draw region
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if (w.windowPos.x + widget->left < dpi.x + dpi.width && w.windowPos.x + widget->right >= dpi.x)
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{
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if (w.windowPos.y + widget->top < dpi.y + dpi.height && w.windowPos.y + widget->bottom >= dpi.y)
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{
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w.OnDrawWidget(widgetIndex, dpi);
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}
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}
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}
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widgetIndex++;
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}
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// todo: something missing here too? Between 006EC32B and 006EC369
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if (w.flags & WF_WHITE_BORDER_MASK)
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{
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GfxFillRectInset(
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dpi, { w.windowPos, w.windowPos + ScreenCoordsXY{ w.width - 1, w.height - 1 } }, { COLOUR_WHITE },
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INSET_RECT_FLAG_FILL_NONE);
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}
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}
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/**
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*
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* rct2: 0x006EA776
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@@ -543,9 +502,21 @@ static void WindowInvalidatePressedImageButton(const WindowBase& w)
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}
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}
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void Window::ScrollToViewport()
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{
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if (viewport == nullptr || !focus.has_value())
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return;
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CoordsXYZ newCoords = focus.value().GetPos();
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auto mainWindow = WindowGetMain();
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if (mainWindow != nullptr)
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WindowScrollToLocation(*mainWindow, newCoords);
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}
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void Window::OnDraw(DrawPixelInfo& dpi)
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{
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WindowDrawWidgets(*this, dpi);
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Windows::WindowDrawWidgets(*this, dpi);
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}
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void Window::OnDrawWidget(WidgetIndex widgetIndex, DrawPixelInfo& dpi)
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@@ -605,7 +576,7 @@ void Window::SetCheckboxValue(WidgetIndex widgetIndex, bool value)
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void Window::DrawWidgets(DrawPixelInfo& dpi)
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{
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WindowDrawWidgets(*this, dpi);
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Windows::WindowDrawWidgets(*this, dpi);
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}
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void Window::Close()
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@@ -658,6 +629,69 @@ void Window::TextInputOpen(
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this, callWidget, title, description, descriptionArgs, existingText, existingArgs, maxLength);
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}
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void Window::ResizeFrame()
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{
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// Frame
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widgets[0].right = width - 1;
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widgets[0].bottom = height - 1;
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// Title
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widgets[1].right = width - 2;
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// Close button
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if (Config::Get().interface.WindowButtonsOnTheLeft)
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{
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widgets[2].left = 2;
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widgets[2].right = 2 + kCloseButtonWidth;
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}
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else
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{
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widgets[2].left = width - 3 - kCloseButtonWidth;
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widgets[2].right = width - 3;
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}
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}
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void Window::ResizeFrameWithPage()
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{
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ResizeFrame();
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// Page background
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widgets[3].right = width - 1;
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widgets[3].bottom = height - 1;
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}
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void Window::ResizeSpinner(WidgetIndex widgetIndex, const ScreenCoordsXY& origin, const ScreenSize& size)
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{
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auto right = origin.x + size.width - 1;
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auto bottom = origin.y + size.height - 1;
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widgets[widgetIndex].left = origin.x;
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widgets[widgetIndex].top = origin.y;
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widgets[widgetIndex].right = right;
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widgets[widgetIndex].bottom = bottom;
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widgets[widgetIndex + 1].left = right - size.height; // subtract height to maintain aspect ratio
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widgets[widgetIndex + 1].top = origin.y + 1;
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widgets[widgetIndex + 1].right = right - 1;
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widgets[widgetIndex + 1].bottom = bottom - 1;
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widgets[widgetIndex + 2].left = right - size.height * 2;
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widgets[widgetIndex + 2].top = origin.y + 1;
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widgets[widgetIndex + 2].right = right - size.height - 1;
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widgets[widgetIndex + 2].bottom = bottom - 1;
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}
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void Window::ResizeDropdown(WidgetIndex widgetIndex, const ScreenCoordsXY& origin, const ScreenSize& size)
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{
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auto right = origin.x + size.width - 1;
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auto bottom = origin.y + size.height - 1;
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widgets[widgetIndex].left = origin.x;
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widgets[widgetIndex].top = origin.y;
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widgets[widgetIndex].right = right;
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widgets[widgetIndex].bottom = bottom;
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widgets[widgetIndex + 1].left = right - size.height + 1; // subtract height to maintain aspect ratio
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widgets[widgetIndex + 1].top = origin.y + 1;
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widgets[widgetIndex + 1].right = right - 1;
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widgets[widgetIndex + 1].bottom = bottom - 1;
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}
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void WindowAlignTabs(WindowBase* w, WidgetIndex start_tab_id, WidgetIndex end_tab_id)
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{
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int32_t i, x = w->widgets[start_tab_id].left;
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@@ -1255,4 +1289,98 @@ namespace OpenRCT2::Ui::Windows
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w->OnResize();
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});
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}
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/**
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*
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* rct2: 0x00685BE1
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*
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* @param dpi (edi)
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* @param w (esi)
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*/
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void WindowDrawViewport(DrawPixelInfo& dpi, WindowBase& w)
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{
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ViewportRender(dpi, w.viewport, { { dpi.x, dpi.y }, { dpi.x + dpi.width, dpi.y + dpi.height } });
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}
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/**
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*
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* rct2: 0x006EB15C
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*/
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void WindowDrawWidgets(WindowBase& w, DrawPixelInfo& dpi)
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{
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Widget* widget;
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WidgetIndex widgetIndex;
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if ((w.flags & WF_TRANSPARENT) && !(w.flags & WF_NO_BACKGROUND))
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GfxFilterRect(
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dpi, { w.windowPos, w.windowPos + ScreenCoordsXY{ w.width - 1, w.height - 1 } }, FilterPaletteID::Palette51);
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// todo: some code missing here? Between 006EB18C and 006EB260
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widgetIndex = 0;
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for (widget = w.widgets; widget->type != WindowWidgetType::Last; widget++)
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{
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if (widget->IsVisible())
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{
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// Check if widget is outside the draw region
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if (w.windowPos.x + widget->left < dpi.x + dpi.width && w.windowPos.x + widget->right >= dpi.x)
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{
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if (w.windowPos.y + widget->top < dpi.y + dpi.height && w.windowPos.y + widget->bottom >= dpi.y)
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{
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w.OnDrawWidget(widgetIndex, dpi);
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}
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}
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}
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widgetIndex++;
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}
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// todo: something missing here too? Between 006EC32B and 006EC369
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if (w.flags & WF_WHITE_BORDER_MASK)
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{
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GfxFillRectInset(
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dpi, { w.windowPos, w.windowPos + ScreenCoordsXY{ w.width - 1, w.height - 1 } }, { COLOUR_WHITE },
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INSET_RECT_FLAG_FILL_NONE);
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}
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}
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/**
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*
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* rct2: 0x006887A6
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*/
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void WindowZoomIn(WindowBase& w, bool atCursor)
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{
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WindowZoomSet(w, w.viewport->zoom - 1, atCursor);
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}
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/**
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*
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* rct2: 0x006887E0
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*/
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void WindowZoomOut(WindowBase& w, bool atCursor)
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{
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WindowZoomSet(w, w.viewport->zoom + 1, atCursor);
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}
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void MainWindowZoom(bool zoomIn, bool atCursor)
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{
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auto* mainWindow = WindowGetMain();
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if (mainWindow == nullptr)
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return;
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if (gScreenFlags & SCREEN_FLAGS_TITLE_DEMO)
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return;
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if (gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR && GetGameState().EditorStep != EditorStep::LandscapeEditor)
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return;
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if (gScreenFlags & SCREEN_FLAGS_TRACK_MANAGER)
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return;
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if (zoomIn)
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WindowZoomIn(*mainWindow, atCursor);
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else
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WindowZoomOut(*mainWindow, atCursor);
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}
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} // namespace OpenRCT2::Ui::Windows
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