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Start moving game actions into GameActions namespace
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@@ -1246,7 +1246,7 @@ DukValue ScriptEngine::GameActionResultToDuk(const GameAction& action, const Gam
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switch (action.GetType())
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{
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case GameCommand::PlaceBanner:
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bannerId = result.GetData<BannerPlaceActionResult>().bannerId;
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bannerId = result.GetData<GameActions::BannerPlaceActionResult>().bannerId;
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break;
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case GameCommand::PlaceLargeScenery:
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bannerId = result.GetData<LargeSceneryPlaceActionResult>().bannerId;
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