mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-23 14:54:30 +01:00
#21193: Move gParkFlags to GameState_t, refactor uses
Also changed a few instances where GetGameState was called inside the same function. The change in Peep.cpp is needed because of a function conflict. FormatStringID exists both in the global and in the OpenRCT2 namespace.
This commit is contained in:
@@ -56,22 +56,22 @@ GameActions::Result ScenarioSetSettingAction::Execute() const
|
||||
{
|
||||
if (_value != 0)
|
||||
{
|
||||
gParkFlags |= PARK_FLAGS_NO_MONEY;
|
||||
gameState.ParkFlags |= PARK_FLAGS_NO_MONEY;
|
||||
}
|
||||
else
|
||||
{
|
||||
gParkFlags &= ~PARK_FLAGS_NO_MONEY;
|
||||
gameState.ParkFlags &= ~PARK_FLAGS_NO_MONEY;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_value != 0)
|
||||
{
|
||||
gParkFlags |= PARK_FLAGS_NO_MONEY;
|
||||
gameState.ParkFlags |= PARK_FLAGS_NO_MONEY;
|
||||
}
|
||||
else
|
||||
{
|
||||
gParkFlags &= ~PARK_FLAGS_NO_MONEY;
|
||||
gameState.ParkFlags &= ~PARK_FLAGS_NO_MONEY;
|
||||
}
|
||||
// Invalidate all windows that have anything to do with finance
|
||||
WindowInvalidateByClass(WindowClass::Ride);
|
||||
@@ -105,11 +105,11 @@ GameActions::Result ScenarioSetSettingAction::Execute() const
|
||||
case ScenarioSetSetting::ForbidMarketingCampaigns:
|
||||
if (_value != 0)
|
||||
{
|
||||
gParkFlags |= PARK_FLAGS_FORBID_MARKETING_CAMPAIGN;
|
||||
gameState.ParkFlags |= PARK_FLAGS_FORBID_MARKETING_CAMPAIGN;
|
||||
}
|
||||
else
|
||||
{
|
||||
gParkFlags &= ~PARK_FLAGS_FORBID_MARKETING_CAMPAIGN;
|
||||
gameState.ParkFlags &= ~PARK_FLAGS_FORBID_MARKETING_CAMPAIGN;
|
||||
}
|
||||
break;
|
||||
case ScenarioSetSetting::AverageCashPerGuest:
|
||||
@@ -127,21 +127,21 @@ GameActions::Result ScenarioSetSettingAction::Execute() const
|
||||
case ScenarioSetSetting::GuestsPreferLessIntenseRides:
|
||||
if (_value != 0)
|
||||
{
|
||||
gParkFlags |= PARK_FLAGS_PREF_LESS_INTENSE_RIDES;
|
||||
gameState.ParkFlags |= PARK_FLAGS_PREF_LESS_INTENSE_RIDES;
|
||||
}
|
||||
else
|
||||
{
|
||||
gParkFlags &= ~PARK_FLAGS_PREF_LESS_INTENSE_RIDES;
|
||||
gameState.ParkFlags &= ~PARK_FLAGS_PREF_LESS_INTENSE_RIDES;
|
||||
}
|
||||
break;
|
||||
case ScenarioSetSetting::GuestsPreferMoreIntenseRides:
|
||||
if (_value != 0)
|
||||
{
|
||||
gParkFlags |= PARK_FLAGS_PREF_MORE_INTENSE_RIDES;
|
||||
gameState.ParkFlags |= PARK_FLAGS_PREF_MORE_INTENSE_RIDES;
|
||||
}
|
||||
else
|
||||
{
|
||||
gParkFlags &= ~PARK_FLAGS_PREF_MORE_INTENSE_RIDES;
|
||||
gameState.ParkFlags &= ~PARK_FLAGS_PREF_MORE_INTENSE_RIDES;
|
||||
}
|
||||
break;
|
||||
case ScenarioSetSetting::CostToBuyLand:
|
||||
@@ -155,20 +155,20 @@ GameActions::Result ScenarioSetSettingAction::Execute() const
|
||||
{
|
||||
if (_value == 0)
|
||||
{
|
||||
gParkFlags |= PARK_FLAGS_PARK_FREE_ENTRY;
|
||||
gParkFlags &= ~PARK_FLAGS_UNLOCK_ALL_PRICES;
|
||||
gameState.ParkFlags |= PARK_FLAGS_PARK_FREE_ENTRY;
|
||||
gameState.ParkFlags &= ~PARK_FLAGS_UNLOCK_ALL_PRICES;
|
||||
gParkEntranceFee = 0.00_GBP;
|
||||
}
|
||||
else if (_value == 1)
|
||||
{
|
||||
gParkFlags &= ~PARK_FLAGS_PARK_FREE_ENTRY;
|
||||
gParkFlags &= ~PARK_FLAGS_UNLOCK_ALL_PRICES;
|
||||
gameState.ParkFlags &= ~PARK_FLAGS_PARK_FREE_ENTRY;
|
||||
gameState.ParkFlags &= ~PARK_FLAGS_UNLOCK_ALL_PRICES;
|
||||
gParkEntranceFee = 10.00_GBP;
|
||||
}
|
||||
else
|
||||
{
|
||||
gParkFlags |= PARK_FLAGS_PARK_FREE_ENTRY;
|
||||
gParkFlags |= PARK_FLAGS_UNLOCK_ALL_PRICES;
|
||||
gameState.ParkFlags |= PARK_FLAGS_PARK_FREE_ENTRY;
|
||||
gameState.ParkFlags |= PARK_FLAGS_UNLOCK_ALL_PRICES;
|
||||
gParkEntranceFee = 10.00_GBP;
|
||||
}
|
||||
}
|
||||
@@ -176,18 +176,18 @@ GameActions::Result ScenarioSetSettingAction::Execute() const
|
||||
{
|
||||
if (_value == 0)
|
||||
{
|
||||
gParkFlags |= PARK_FLAGS_PARK_FREE_ENTRY;
|
||||
gParkFlags &= ~PARK_FLAGS_UNLOCK_ALL_PRICES;
|
||||
gameState.ParkFlags |= PARK_FLAGS_PARK_FREE_ENTRY;
|
||||
gameState.ParkFlags &= ~PARK_FLAGS_UNLOCK_ALL_PRICES;
|
||||
}
|
||||
else if (_value == 1)
|
||||
{
|
||||
gParkFlags &= ~PARK_FLAGS_PARK_FREE_ENTRY;
|
||||
gParkFlags &= ~PARK_FLAGS_UNLOCK_ALL_PRICES;
|
||||
gameState.ParkFlags &= ~PARK_FLAGS_PARK_FREE_ENTRY;
|
||||
gameState.ParkFlags &= ~PARK_FLAGS_UNLOCK_ALL_PRICES;
|
||||
}
|
||||
else
|
||||
{
|
||||
gParkFlags |= PARK_FLAGS_PARK_FREE_ENTRY;
|
||||
gParkFlags |= PARK_FLAGS_UNLOCK_ALL_PRICES;
|
||||
gameState.ParkFlags |= PARK_FLAGS_PARK_FREE_ENTRY;
|
||||
gameState.ParkFlags |= PARK_FLAGS_UNLOCK_ALL_PRICES;
|
||||
}
|
||||
WindowInvalidateByClass(WindowClass::ParkInformation);
|
||||
WindowInvalidateByClass(WindowClass::Ride);
|
||||
@@ -200,51 +200,51 @@ GameActions::Result ScenarioSetSettingAction::Execute() const
|
||||
case ScenarioSetSetting::ForbidTreeRemoval:
|
||||
if (_value != 0)
|
||||
{
|
||||
gParkFlags |= PARK_FLAGS_FORBID_TREE_REMOVAL;
|
||||
gameState.ParkFlags |= PARK_FLAGS_FORBID_TREE_REMOVAL;
|
||||
}
|
||||
else
|
||||
{
|
||||
gParkFlags &= ~PARK_FLAGS_FORBID_TREE_REMOVAL;
|
||||
gameState.ParkFlags &= ~PARK_FLAGS_FORBID_TREE_REMOVAL;
|
||||
}
|
||||
break;
|
||||
case ScenarioSetSetting::ForbidLandscapeChanges:
|
||||
if (_value != 0)
|
||||
{
|
||||
gParkFlags |= PARK_FLAGS_FORBID_LANDSCAPE_CHANGES;
|
||||
gameState.ParkFlags |= PARK_FLAGS_FORBID_LANDSCAPE_CHANGES;
|
||||
}
|
||||
else
|
||||
{
|
||||
gParkFlags &= ~PARK_FLAGS_FORBID_LANDSCAPE_CHANGES;
|
||||
gameState.ParkFlags &= ~PARK_FLAGS_FORBID_LANDSCAPE_CHANGES;
|
||||
}
|
||||
break;
|
||||
case ScenarioSetSetting::ForbidHighConstruction:
|
||||
if (_value != 0)
|
||||
{
|
||||
gParkFlags |= PARK_FLAGS_FORBID_HIGH_CONSTRUCTION;
|
||||
gameState.ParkFlags |= PARK_FLAGS_FORBID_HIGH_CONSTRUCTION;
|
||||
}
|
||||
else
|
||||
{
|
||||
gParkFlags &= ~PARK_FLAGS_FORBID_HIGH_CONSTRUCTION;
|
||||
gameState.ParkFlags &= ~PARK_FLAGS_FORBID_HIGH_CONSTRUCTION;
|
||||
}
|
||||
break;
|
||||
case ScenarioSetSetting::ParkRatingHigherDifficultyLevel:
|
||||
if (_value != 0)
|
||||
{
|
||||
gParkFlags |= PARK_FLAGS_DIFFICULT_PARK_RATING;
|
||||
gameState.ParkFlags |= PARK_FLAGS_DIFFICULT_PARK_RATING;
|
||||
}
|
||||
else
|
||||
{
|
||||
gParkFlags &= ~PARK_FLAGS_DIFFICULT_PARK_RATING;
|
||||
gameState.ParkFlags &= ~PARK_FLAGS_DIFFICULT_PARK_RATING;
|
||||
}
|
||||
break;
|
||||
case ScenarioSetSetting::GuestGenerationHigherDifficultyLevel:
|
||||
if (_value != 0)
|
||||
{
|
||||
gParkFlags |= PARK_FLAGS_DIFFICULT_GUEST_GENERATION;
|
||||
gameState.ParkFlags |= PARK_FLAGS_DIFFICULT_GUEST_GENERATION;
|
||||
}
|
||||
else
|
||||
{
|
||||
gParkFlags &= ~PARK_FLAGS_DIFFICULT_GUEST_GENERATION;
|
||||
gameState.ParkFlags &= ~PARK_FLAGS_DIFFICULT_GUEST_GENERATION;
|
||||
}
|
||||
break;
|
||||
case ScenarioSetSetting::AllowEarlyCompletion:
|
||||
@@ -254,11 +254,11 @@ GameActions::Result ScenarioSetSettingAction::Execute() const
|
||||
{
|
||||
if (_value != 0)
|
||||
{
|
||||
gParkFlags |= PARK_FLAGS_RCT1_INTEREST;
|
||||
gameState.ParkFlags |= PARK_FLAGS_RCT1_INTEREST;
|
||||
}
|
||||
else
|
||||
{
|
||||
gParkFlags &= ~PARK_FLAGS_RCT1_INTEREST;
|
||||
gameState.ParkFlags &= ~PARK_FLAGS_RCT1_INTEREST;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user