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https://github.com/OpenRCT2/OpenRCT2
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Refactor viewport_adjust_for_map_height to use CoordsXYZ.
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@@ -215,17 +215,15 @@ void viewport_create(
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* edx is assumed to be (and always is) the current rotation, so it is not
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* needed as parameter.
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*/
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void viewport_adjust_for_map_height(int16_t* x, int16_t* y, int16_t* z)
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CoordsXYZ viewport_adjust_for_map_height(const ScreenCoordsXY startCoords)
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{
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int16_t start_x = *x;
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int16_t start_y = *y;
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int16_t height = 0;
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uint32_t rotation = get_current_rotation();
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CoordsXY pos{};
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for (int32_t i = 0; i < 6; i++)
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{
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pos = viewport_coord_to_map_coord(start_x, start_y, height);
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pos = viewport_coord_to_map_coord(startCoords.x, startCoords.y, height);
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height = tile_element_height(pos);
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// HACK: This is to prevent the x and y values being set to values outside
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@@ -239,9 +237,7 @@ void viewport_adjust_for_map_height(int16_t* x, int16_t* y, int16_t* z)
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}
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}
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*x = pos.x;
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*y = pos.y;
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*z = height;
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return { pos, height };
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}
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/*
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@@ -138,7 +138,7 @@ void viewport_paint(
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const rct_viewport* viewport, rct_drawpixelinfo* dpi, int16_t left, int16_t top, int16_t right, int16_t bottom,
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std::vector<paint_session>* sessions = nullptr);
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void viewport_adjust_for_map_height(int16_t* x, int16_t* y, int16_t* z);
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CoordsXYZ viewport_adjust_for_map_height(const ScreenCoordsXY startCoords);
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LocationXY16 screen_coord_to_viewport_coord(rct_viewport* viewport, ScreenCoordsXY screenCoords);
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CoordsXY viewport_coord_to_map_coord(int32_t x, int32_t y, int32_t z);
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@@ -912,11 +912,10 @@ void window_rotate_camera(rct_window* w, int32_t direction)
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int16_t x = (viewport->width >> 1) + viewport->x;
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int16_t y = (viewport->height >> 1) + viewport->y;
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int16_t z;
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// has something to do with checking if middle of the viewport is obstructed
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rct_viewport* other;
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CoordsXY coords = screen_get_map_xy({ x, y }, &other);
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CoordsXYZ coords{ screen_get_map_xy({ x, y }, &other), 0 };
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// other != viewport probably triggers on viewports in ride or guest window?
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// x is LOCATION_NULL if middle of viewport is obstructed by another window?
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@@ -925,17 +924,16 @@ void window_rotate_camera(rct_window* w, int32_t direction)
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int16_t view_x = (viewport->view_width >> 1) + viewport->view_x;
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int16_t view_y = (viewport->view_height >> 1) + viewport->view_y;
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viewport_adjust_for_map_height(&view_x, &view_y, &z);
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coords = { view_x, view_y };
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coords = viewport_adjust_for_map_height({ view_x, view_y });
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}
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else
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{
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z = tile_element_height(coords);
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coords.z = tile_element_height(coords);
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}
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gCurrentRotation = (get_current_rotation() + direction) & 3;
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auto centreLoc = centre_2d_coordinates({ coords, z }, viewport);
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auto centreLoc = centre_2d_coordinates(coords, viewport);
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if (centreLoc)
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{
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