mirror of
https://github.com/OpenRCT2/OpenRCT2
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Merge pull request #341 from qcz/hire-staff-command
Decompile the hire staff game command
This commit is contained in:
131
src/game.c
131
src/game.c
@@ -40,6 +40,7 @@
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#include "viewport.h"
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#include "widget.h"
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#include "window.h"
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#include "staff.h"
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#include "window_error.h"
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#include "window_tooltip.h"
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@@ -2188,6 +2189,7 @@ static int game_check_affordability(int cost)
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}
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static uint32 game_do_command_table[58];
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static GAME_COMMAND_POINTER* new_game_command_table[58];
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/**
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*
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@@ -2227,9 +2229,13 @@ int game_do_command_p(int command, int *eax, int *ebx, int *ecx, int *edx, int *
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RCT2_GLOBAL(0x009A8C28, uint8)++;
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*ebx &= ~1;
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// Primary command
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RCT2_CALLFUNC_X(game_do_command_table[command], eax, ebx, ecx, edx, esi, edi, ebp);
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if (game_do_command_table[command] == 0) {
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new_game_command_table[command](eax, ebx, ecx, edx, esi, edi, ebp);
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} else {
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RCT2_CALLFUNC_X(game_do_command_table[command], eax, ebx, ecx, edx, esi, edi, ebp);
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}
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cost = *ebx;
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if (cost != 0x80000000) {
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@@ -2252,7 +2258,11 @@ int game_do_command_p(int command, int *eax, int *ebx, int *ecx, int *edx, int *
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}
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// Secondary command
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RCT2_CALLFUNC_X(game_do_command_table[command], eax, ebx, ecx, edx, esi, edi, ebp);
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if (game_do_command_table[command] == 0) {
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new_game_command_table[command](eax, ebx, ecx, edx, esi, edi, ebp);
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} else {
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RCT2_CALLFUNC_X(game_do_command_table[command], eax, ebx, ecx, edx, esi, edi, ebp);
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}
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*edx = *ebx;
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if (*edx != 0x80000000 && *edx < cost)
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@@ -2375,54 +2385,6 @@ static void game_load_or_quit()
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}
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/**
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*
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* rct2: 0x00669E55
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*/
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static void game_update_staff_colour()
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{
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byte tabIndex, colour, _bl;
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int spriteIndex;
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rct_peep *peep;
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#ifdef _MSC_VER
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__asm mov _bl, bl
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#else
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__asm__("mov %[_bl], bl " : [_bl] "+m" (_bl));
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#endif
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#ifdef _MSC_VER
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__asm mov tabIndex, bh
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#else
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__asm__("mov %[tabIndex], bh " : [tabIndex] "+m" (tabIndex));
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#endif
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#ifdef _MSC_VER
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__asm mov colour, dh
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#else
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__asm__("mov %[colour], bh " : [colour] "+m" (colour));
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#endif
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if (_bl & 1) {
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RCT2_ADDRESS(RCT2_ADDRESS_HANDYMAN_COLOUR, uint8)[tabIndex] = colour;
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FOR_ALL_PEEPS(spriteIndex, peep) {
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if (peep->type == PEEP_TYPE_STAFF && peep->staff_type == tabIndex) {
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peep->tshirt_colour = colour;
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peep->trousers_colour = colour;
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}
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}
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}
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gfx_invalidate_screen();
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#ifdef _MSC_VER
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__asm mov ebx, 0
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#else
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__asm__("mov ebx, 0 ");
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#endif
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}
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/**
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*
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* rct2: 0x00674F40
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@@ -2733,7 +2695,7 @@ static uint32 game_do_command_table[58] = {
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0x006E66A0,
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0x006E6878,
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0x006C5AE9,
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0x006BEFA1,
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0, // use new_game_command_table, original: 0x006BEFA1, 29
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0x006C09D1, // 30
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0x006C0B83,
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0x006C0BB5,
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@@ -2744,7 +2706,7 @@ static uint32 game_do_command_table[58] = {
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0x00666A63,
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0x006CD8CE,
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0x00669E30,
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(uint32)game_update_staff_colour, // 40
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(uint32)game_command_update_staff_colour, // 40
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0x006E519A,
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0x006E5597,
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0x006B893C,
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@@ -2764,4 +2726,67 @@ static uint32 game_do_command_table[58] = {
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0x0068DF91
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};
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void game_command_emptysub(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp) {}
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static GAME_COMMAND_POINTER* new_game_command_table[58] = {
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game_command_emptysub,
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game_command_emptysub,
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game_command_emptysub,
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game_command_emptysub,
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game_command_emptysub,
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game_command_emptysub,
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game_command_emptysub,
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game_command_emptysub,
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game_command_emptysub,
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game_command_emptysub,
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game_command_emptysub, // 10
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game_command_emptysub,
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game_command_emptysub,
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game_command_emptysub,
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game_command_emptysub,
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game_command_emptysub,
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game_command_emptysub,
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game_command_emptysub,
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game_command_emptysub,
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game_command_emptysub,
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game_command_emptysub, // 20
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game_command_emptysub,
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game_command_emptysub,
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game_command_emptysub,
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game_command_emptysub,
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game_command_emptysub,
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game_command_emptysub,
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game_command_emptysub,
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game_command_emptysub,
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game_command_hire_new_staff_member, //game_command_emptysub,
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game_command_emptysub, // 30
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game_command_emptysub,
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game_command_emptysub,
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game_command_emptysub,
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game_command_emptysub,
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game_command_emptysub,
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game_command_emptysub,
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game_command_emptysub,
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game_command_emptysub,
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game_command_emptysub,
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game_command_emptysub, // 40
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game_command_emptysub,
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game_command_emptysub,
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game_command_emptysub,
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game_command_emptysub,
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game_command_emptysub,
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game_command_emptysub,
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game_command_emptysub,
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game_command_emptysub,
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game_command_emptysub,
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game_command_emptysub, // 50
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game_command_emptysub,
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game_command_emptysub,
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game_command_emptysub,
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game_command_emptysub,
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game_command_emptysub,
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game_command_emptysub,
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game_command_emptysub
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};
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#pragma endregion
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@@ -82,6 +82,8 @@ enum GAME_COMMAND {
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GAME_COMMAND_57
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};
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typedef void (GAME_COMMAND_POINTER)(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
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void game_create_windows();
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void game_update();
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void game_logic_update();
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34
src/peep.h
34
src/peep.h
@@ -34,20 +34,11 @@
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#define PEEP_NOEXIT_WARNING_THRESHOLD 8
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#define PEEP_LOST_WARNING_THRESHOLD 8
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enum PEEP_TYPE {
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PEEP_TYPE_GUEST,
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PEEP_TYPE_STAFF
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};
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enum STAFF_TYPE {
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STAFF_TYPE_HANDYMAN,
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STAFF_TYPE_MECHANIC,
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STAFF_TYPE_SECURITY,
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STAFF_TYPE_ENTERTAINER
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};
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enum PEEP_THOUGHT_TYPE {
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PEEP_THOUGHT_TYPE_SPENT_MONEY = 1, // "I've spent all my money"
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PEEP_THOUGHT_TYPE_SICK = 2, // "I feel sick"
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@@ -314,17 +305,18 @@ typedef struct {
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typedef struct {
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uint8 sprite_identifier; // 0x00
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uint8 pad_01;
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uint16 pad_02;
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uint16 var_02; // 0x02
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uint16 next; // 0x04
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uint16 previous; // 0x06
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uint8 var_08;
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uint8 pad_09;
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uint8 var_09; // 0x09
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uint16 sprite_index; // 0x0A
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uint16 var_0C;
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sint16 x; // 0x0E
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sint16 y; // 0x10
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sint16 z; // 0x12
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sint16 pad_14;
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uint8 var_14; // 0x14
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uint8 var_15; // 0x15
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sint16 var_16;
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sint16 var_18;
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sint16 var_1A;
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@@ -372,7 +364,9 @@ typedef struct {
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uint8 current_train; // 0x6A
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uint8 current_car; // 0x6B
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uint8 current_seat; // 0x6C
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uint8 pad_6D[3];
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uint8 var_6D; // 0x6D
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uint8 var_6E; // 0x6E
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uint8 pad_6F;
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uint8 var_70;
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uint8 var_71;
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uint8 var_72;
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@@ -386,18 +380,22 @@ typedef struct {
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uint32 id; // 0x9C
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money32 cash_in_pocket; // 0xA0
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money32 cash_spent; // 0xA4
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uint8 pad_A8;
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uint8 var_A8; // 0xA8
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sint32 time_in_park; // 0xA9
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uint8 var_AD;
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uint8 var_AD; // creation/hire time?
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uint16 var_AE;
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rct_peep_thought thoughts[PEEP_MAX_THOUGHTS]; // 0xB0
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uint8 pad_C4;
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uint8 var_C4; // 0xC4
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uint8 var_C5;
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uint8 var_C6;
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uint8 photo1_ride_ref; // 0xC7
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uint32 flags; // 0xC8
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uint8 var_CC;
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uint8 pad_CD[0x17];
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uint32 var_CC;
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uint8 pad_D0[0x10];
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uint8 var_E0; // 0xE0
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uint8 pad_E1;
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uint8 var_E2; // 0xE2
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uint8 pad_E3;
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money16 paid_to_enter; // 0xE4
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money16 paid_on_rides; // 0xE6
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money16 paid_on_food; // 0xE8
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272
src/staff.c
Normal file
272
src/staff.c
Normal file
@@ -0,0 +1,272 @@
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/*****************************************************************************
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* Copyright (c) 2014 Dániel Tar
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* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
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*
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* This file is part of OpenRCT2.
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*
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* OpenRCT2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*****************************************************************************/
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#include "staff.h"
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#include "addresses.h"
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#include "rct2.h"
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#include "game.h"
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#include "finance.h"
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#include "peep.h"
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#include "sprite.h"
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#include "string_ids.h"
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#include "viewport.h"
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/**
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*
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* rct2: 0x00669E55
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*/
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void game_command_update_staff_colour()
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{
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uint8 staff_type, colour, _bl;
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int spriteIndex;
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rct_peep *peep;
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#ifdef _MSC_VER
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__asm mov _bl, bl
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#else
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__asm__("mov %[_bl], bl " : [_bl] "+m" (_bl));
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#endif
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#ifdef _MSC_VER
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__asm mov staff_type, bh
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#else
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__asm__("mov %[staff_type], bh " : [staff_type] "+m" (staff_type));
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#endif
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#ifdef _MSC_VER
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__asm mov colour, dh
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#else
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__asm__("mov %[colour], bh " : [colour] "+m" (colour));
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#endif
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if (_bl & 1) {
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RCT2_ADDRESS(RCT2_ADDRESS_HANDYMAN_COLOUR, uint8)[staff_type] = colour;
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FOR_ALL_PEEPS(spriteIndex, peep) {
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if (peep->type == PEEP_TYPE_STAFF && peep->staff_type == staff_type) {
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peep->tshirt_colour = colour;
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peep->trousers_colour = colour;
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}
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}
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}
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gfx_invalidate_screen();
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#ifdef _MSC_VER
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__asm mov ebx, 0
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#else
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__asm__("mov ebx, 0 ");
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#endif
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}
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/**
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*
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* rct2: 0x006BEFA1
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*/
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void game_command_hire_new_staff_member(int* eax, int* ebx, int* ecx, int* edx,
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int* esi, int* edi, int* ebp)
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{
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uint8 _bl = *ebx & 0xFF, staff_type = (*ebx & 0xFF00) >> 8;
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uint16 _ax = *eax & 0xFFFF, _cx = *ecx & 0xFFFF, _dx = *edx & 0xFFFF;
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RCT2_GLOBAL(0x0141F56C, uint8) = 0x28;
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RCT2_GLOBAL(0x009DEA5E, uint16) = _ax;
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RCT2_GLOBAL(0x009DEA60, uint16) = _cx;
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RCT2_GLOBAL(0x009DEA62, uint16) = _dx;
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if (RCT2_GLOBAL(0x13573C8, uint16) < 0x190) {
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*ebx = 0x80000000;
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RCT2_GLOBAL(RCT2_ADDRESS_GAME_COMMAND_ERROR_TEXT, uint16) = STR_TOO_MANY_PEOPLE_IN_GAME;
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return;
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}
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int i;
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for (i = 0; i < STAFF_MAX_COUNT; i++) {
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if (!(RCT2_ADDRESS(0x013CA672, uint8)[i] & 1))
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break;
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}
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if (i == STAFF_MAX_COUNT) {
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*ebx = 0x80000000;
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RCT2_GLOBAL(RCT2_ADDRESS_GAME_COMMAND_ERROR_TEXT, uint16) = STR_TOO_MANY_STAFF_IN_GAME;
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return;
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}
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int newStaffId = i;
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int _eax, _ebx, _ecx = _cx, _edx, _esi, _edi, _ebp;
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_esi = 0;
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_ebx = _bl;
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RCT2_CALLFUNC_X(0x0069EC6B, &_eax, &_ebx, &_ecx, &_edx, &_esi, &_edi, &_ebp);
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rct_peep* newPeep = (rct_peep*)_esi;
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//if ((newPeep = create_peep_sprite(_bl)) == NULL)
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if (_esi == 0)
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{
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*ebx = 0x80000000;
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RCT2_GLOBAL(RCT2_ADDRESS_GAME_COMMAND_ERROR_TEXT, uint16) = STR_TOO_MANY_PEOPLE_IN_GAME;
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return;
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}
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if (_bl == 0) {
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RCT2_CALLPROC_X(0x0069EDB6, 0, 0, _ecx, 0, (int)newPeep, 0, 0);
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}
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else {
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RCT2_CALLPROC_X(0x0069ED0B, 0, 0, 4, 0, (int)newPeep, 0, 0);
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newPeep->sprite_identifier = 1;
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newPeep->var_09 = 0x0F;
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newPeep->var_15 = 5;
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newPeep->var_14 = 8;
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newPeep->sprite_direction = 0;
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RCT2_CALLPROC_X(0x0069E9D3, _ax, 0, *ecx, _dx, (int)newPeep, 0, 0);
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newPeep->state = PEEP_STATE_PICKED;
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if (newPeep->x != -32768) {
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newPeep->state = 0;
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}
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newPeep->var_45 = 0;
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newPeep->var_71 = 0xFF;
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newPeep->var_6D = 0;
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newPeep->var_70 = 0;
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newPeep->var_E0 = 0;
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newPeep->var_6E = 0;
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newPeep->var_C4 = 0;
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newPeep->type = PEEP_TYPE_STAFF;
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newPeep->var_2A = 0;
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newPeep->flags = 0;
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newPeep->paid_to_enter = 0;
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newPeep->paid_on_rides = 0;
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newPeep->paid_on_food = 0;
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newPeep->paid_on_souvenirs = 0;
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newPeep->var_C6 = 0;
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if (staff_type == 0) {
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newPeep->var_C6 = 7;
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}
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else if (staff_type == 1) {
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newPeep->var_C6 = 3;
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}
|
||||
|
||||
newPeep->staff_type = 0xFF;
|
||||
|
||||
uint16 idSearchSpriteIndex;
|
||||
rct_peep* idSearchPeep;
|
||||
|
||||
// We search for the first available id for a given staff type
|
||||
int newStaffIndex = 0;
|
||||
for (;;) {
|
||||
int found = 0;
|
||||
newStaffIndex++;
|
||||
|
||||
FOR_ALL_STAFF(idSearchSpriteIndex, idSearchPeep) {
|
||||
if (idSearchPeep->staff_type != staff_type) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (idSearchPeep->id == newStaffIndex) {
|
||||
found = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (found == 0)
|
||||
break;
|
||||
}
|
||||
|
||||
newPeep->id = newStaffIndex;
|
||||
newPeep->staff_type = staff_type;
|
||||
|
||||
_eax = RCT2_ADDRESS(0x009929FC, uint8)[staff_type];
|
||||
newPeep->name_string_idx = staff_type + 0x300;
|
||||
newPeep->sprite_type = _eax;
|
||||
|
||||
_edx = RCT2_ADDRESS(0x0098270C, uint32)[_eax * 2];
|
||||
newPeep->var_14 = *((uint8*)_edx);
|
||||
newPeep->var_09 = *((uint8*)(_edx + 1));
|
||||
newPeep->var_15 = *((uint8*)(_edx + 2));
|
||||
|
||||
RCT2_CALLPROC_X(0x0069E9D3, newPeep->x, 0, newPeep->y, newPeep->z, (int)newPeep, 0, 0);
|
||||
RCT2_CALLPROC_X(0x006EC473, *eax, 0, 0, 0, (int)newPeep, 0, 0);
|
||||
|
||||
newPeep->var_AD = RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_MONTH_YEAR, uint8);
|
||||
newPeep->var_CC = 0xFFFFFFFF;
|
||||
|
||||
uint8 colour = RCT2_ADDRESS(RCT2_ADDRESS_HANDYMAN_COLOUR, uint8)[staff_type > 2 ? 2 : staff_type];
|
||||
newPeep->tshirt_colour = colour;
|
||||
newPeep->trousers_colour = colour;
|
||||
|
||||
newPeep->energy = 0x60;
|
||||
newPeep->energy_growth_rate = 0x60;
|
||||
newPeep->var_E2 = 0;
|
||||
|
||||
RCT2_CALLPROC_X(0x00699115, (uint32)ebp & 0xFFFFFF3F, 0, 0, 0, (int)newPeep, 0,
|
||||
(*ebp << 25) | (*ebp >> 6));
|
||||
|
||||
newPeep->var_C5 = newStaffId;
|
||||
|
||||
RCT2_ADDRESS(0x013CA672, uint8)[newStaffId] = 1;
|
||||
|
||||
for (int edi = 0; edi < 0x80; edi++) {
|
||||
int addr = 0x013B0E72 + (newStaffId << 9) + edi * 4;
|
||||
RCT2_GLOBAL(addr, uint32) = 0;
|
||||
}
|
||||
}
|
||||
|
||||
*ebx = 0;
|
||||
*edi = newPeep->sprite_index;
|
||||
}
|
||||
|
||||
/*
|
||||
* Updates the colour of the given staff type.
|
||||
*/
|
||||
void update_staff_colour(uint8 staff_type, uint16 colour)
|
||||
{
|
||||
game_do_command(
|
||||
0,
|
||||
(staff_type << 8) + 1,
|
||||
0,
|
||||
(colour << 8) + 4,
|
||||
GAME_COMMAND_SET_STAFF_COLOUR,
|
||||
0,
|
||||
0);
|
||||
}
|
||||
|
||||
/*
|
||||
* Hires a new staff member of the given type. If the hire cannot be completed (eg. the maximum
|
||||
* number of staff is reached or there are too many people in the game) it returns 0xFFFF.
|
||||
*/
|
||||
uint16 hire_new_staff_member(uint8 staff_type)
|
||||
{
|
||||
RCT2_GLOBAL(RCT2_ADDRESS_GAME_COMMAND_ERROR_STRING_ID, uint16) = STR_CANT_HIRE_NEW_STAFF;
|
||||
|
||||
int eax, ebx, ecx, edx, esi, edi, ebp;
|
||||
eax = 0x8000;
|
||||
ebx = staff_type << 8 | 1;
|
||||
|
||||
int result = game_do_command_p(GAME_COMMAND_HIRE_NEW_STAFF_MEMBER, &eax, &ebx, &ecx, &edx, &esi, &edi, &ebp);
|
||||
|
||||
if (result == 0x80000000)
|
||||
return 0xFFFF;
|
||||
|
||||
return edi;
|
||||
}
|
||||
41
src/staff.h
Normal file
41
src/staff.h
Normal file
@@ -0,0 +1,41 @@
|
||||
/*****************************************************************************
|
||||
* Copyright (c) 2014 Dániel Tar
|
||||
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
|
||||
*
|
||||
* This file is part of OpenRCT2.
|
||||
*
|
||||
* OpenRCT2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*****************************************************************************/
|
||||
|
||||
#ifndef _STAFF_H_
|
||||
#define _STAFF_H_
|
||||
|
||||
#include "rct2.h"
|
||||
|
||||
#define STAFF_MAX_COUNT 0xC8
|
||||
|
||||
enum STAFF_TYPE {
|
||||
STAFF_TYPE_HANDYMAN,
|
||||
STAFF_TYPE_MECHANIC,
|
||||
STAFF_TYPE_SECURITY,
|
||||
STAFF_TYPE_ENTERTAINER
|
||||
};
|
||||
|
||||
void game_command_update_staff_colour();
|
||||
void game_command_hire_new_staff_member(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
|
||||
|
||||
void update_staff_colour(uint8 staff_type, uint16 color);
|
||||
uint16 hire_new_staff_member(uint8 staff_type);
|
||||
|
||||
#endif
|
||||
@@ -337,12 +337,15 @@ enum {
|
||||
STR_GUESTS_TIP = 1693,
|
||||
STR_STAFF_TIP = 1694,
|
||||
|
||||
STR_TOO_MANY_PEOPLE_IN_GAME = 1699,
|
||||
STR_HIRE_HANDYMAN = 1700,
|
||||
STR_HIRE_MECHANIC = 1700,
|
||||
STR_HIRE_SECURITY_GUARD = 1700,
|
||||
STR_HIRE_ENTERTAINER = 1700,
|
||||
STR_HIRE_MECHANIC = 1701,
|
||||
STR_HIRE_SECURITY_GUARD = 1702,
|
||||
STR_HIRE_ENTERTAINER = 1703,
|
||||
STR_CANT_HIRE_NEW_STAFF = 1704,
|
||||
|
||||
STR_TOO_MANY_STAFF_IN_GAME = 1707,
|
||||
|
||||
STR_CANT_RENAME_PARK = 1717,
|
||||
STR_PARK_NAME = 1718,
|
||||
STR_ENTER_PARK_NAME = 1719,
|
||||
|
||||
@@ -23,6 +23,7 @@
|
||||
#include "game.h"
|
||||
#include "gfx.h"
|
||||
#include "peep.h"
|
||||
#include "staff.h"
|
||||
#include "sprite.h"
|
||||
#include "string_ids.h"
|
||||
#include "viewport.h"
|
||||
@@ -193,24 +194,6 @@ void window_staff_close() {
|
||||
window_staff_cancel_tools(w);
|
||||
}
|
||||
|
||||
void window_staff_hire_new() {
|
||||
uint8 bl = 1;
|
||||
RCT2_GLOBAL(RCT2_ADDRESS_GAME_COMMAND_ERROR_STRING_ID, uint16) = STR_CANT_HIRE_NEW_STAFF;
|
||||
int eax, ebx, ecx, edx, esi, edi, ebp;
|
||||
|
||||
eax = 0x8000;
|
||||
ebx = RCT2_GLOBAL(RCT2_ADDRESS_WINDOW_STAFF_LIST_SELECTED_TAB, uint8) << 8 | bl;
|
||||
|
||||
int result = game_do_command_p(GAME_COMMAND_HIRE_NEW_STAFF_MEMBER, &eax, &ebx, &ecx, &edx, &esi, &edi, &ebp);
|
||||
|
||||
if (result == 0x80000000) {
|
||||
rct_window* window = window_find_by_id(WC_STAFF_LIST, 0);
|
||||
window_invalidate(window);
|
||||
} else {
|
||||
window_staff_peep_open(&g_sprite_list[edi].peep);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* rct2: 0x006BD94C
|
||||
@@ -219,6 +202,7 @@ static void window_staff_mouseup()
|
||||
{
|
||||
short widgetIndex;
|
||||
rct_window *w;
|
||||
uint16 newStaffId;
|
||||
|
||||
window_widget_get_registers(w, widgetIndex);
|
||||
|
||||
@@ -227,7 +211,15 @@ static void window_staff_mouseup()
|
||||
window_close(w);
|
||||
break;
|
||||
case WIDX_STAFF_HIRE_BUTTON:
|
||||
window_staff_hire_new();
|
||||
newStaffId = hire_new_staff_member(RCT2_GLOBAL(RCT2_ADDRESS_WINDOW_STAFF_LIST_SELECTED_TAB, uint8));
|
||||
|
||||
if (newStaffId == 0xFFFF) {
|
||||
rct_window* window = window_find_by_id(WC_STAFF_LIST, 0);
|
||||
window_invalidate(window);
|
||||
} else {
|
||||
window_staff_peep_open(&g_sprite_list[newStaffId].peep);
|
||||
}
|
||||
|
||||
break;
|
||||
case WIDX_STAFF_SHOW_PATROL_AREA_BUTTON:
|
||||
RCT2_CALLPROC_X(0x006BD9FF, 0, 0, 0, widgetIndex, (int)w, 0, 0);
|
||||
@@ -310,14 +302,7 @@ static void window_staff_dropdown()
|
||||
window_dropdown_get_registers(w, widgetIndex, dropdownIndex);
|
||||
|
||||
if (widgetIndex == WIDX_STAFF_UNIFORM_COLOR_PICKER && dropdownIndex != -1) {
|
||||
game_do_command(
|
||||
0,
|
||||
(RCT2_GLOBAL(RCT2_ADDRESS_WINDOW_STAFF_LIST_SELECTED_TAB, uint8) << 8) + 1,
|
||||
0,
|
||||
(dropdownIndex << 8) + 4,
|
||||
GAME_COMMAND_SET_STAFF_COLOUR,
|
||||
0,
|
||||
0);
|
||||
update_staff_colour(RCT2_GLOBAL(RCT2_ADDRESS_WINDOW_STAFF_LIST_SELECTED_TAB, uint8), dropdownIndex);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user