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Use RideId::GetNull and RideId::IsNull over constant

This commit is contained in:
ζeh Matt
2022-01-19 18:24:23 +02:00
parent 4554d6d883
commit 06e430157f
41 changed files with 102 additions and 104 deletions

View File

@@ -424,7 +424,7 @@ GameActions::Result FootpathPlaceAction::ElementInsertExecute(GameActions::Resul
pathElement->SetSloped(_slope & FOOTPATH_PROPERTIES_FLAG_IS_SLOPED);
pathElement->SetIsQueue(isQueue);
pathElement->SetAddition(0);
pathElement->SetRideIndex(RIDE_ID_NULL);
pathElement->SetRideIndex(RideId::GetNull());
pathElement->SetAdditionStatus(255);
pathElement->SetIsBroken(false);
pathElement->SetGhost(GetFlags() & GAME_COMMAND_FLAG_GHOST);