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Use Direction type for peep::direction
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@@ -615,7 +615,7 @@ struct Peep : rct_sprite_common
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union
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union
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{
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{
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uint8_t maze_last_edge; // 0x78
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uint8_t maze_last_edge; // 0x78
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uint8_t direction; // Direction ?
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Direction direction; // Direction ?
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};
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};
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uint8_t interaction_ride_index;
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uint8_t interaction_ride_index;
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uint16_t time_in_queue; // 0x7A
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uint16_t time_in_queue; // 0x7A
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