From 069052c685b9b3532dce004d4c36ea4e805f212e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=CE=B6eh=20Matt?= Date: Fri, 4 Jan 2019 10:45:21 +0100 Subject: [PATCH] Fix replays not working in some cases. (#8552) --- src/openrct2/Game.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/openrct2/Game.h b/src/openrct2/Game.h index 2a2ac20a6c..000790d790 100644 --- a/src/openrct2/Game.h +++ b/src/openrct2/Game.h @@ -98,14 +98,14 @@ enum GAME_COMMAND enum : uint32_t { - GAME_COMMAND_FLAG_APPLY = (1 << 0), // If this flag is set, the command is applied, otherwise only the cost is retrieved + GAME_COMMAND_FLAG_APPLY = (1 << 0), // If this flag is set, the command is applied, otherwise only the cost is retrieved + GAME_COMMAND_FLAG_REPLAY = (1 << 1), // Command was issued from replay manager. GAME_COMMAND_FLAG_2 = (1 << 2), GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED = (1 << 3), // Allow while paused GAME_COMMAND_FLAG_4 = (1 << 4), GAME_COMMAND_FLAG_5 = (1 << 5), GAME_COMMAND_FLAG_GHOST = (1 << 6), GAME_COMMAND_FLAG_PATH_SCENERY = (1 << 7), - GAME_COMMAND_FLAG_REPLAY = (1u << 30), // Command was issued from replay manager. GAME_COMMAND_FLAG_NETWORKED = (1u << 31) // Game command is coming from network };