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Use reference types in TitleSequencePlayer

This commit is contained in:
Ted John
2018-05-31 12:49:09 +01:00
parent 9d617958cf
commit 056b596124
5 changed files with 16 additions and 18 deletions

View File

@@ -453,7 +453,7 @@ namespace OpenRCT2
_gameState = std::make_unique<GameState>();
_gameState->InitAll(150);
_titleScreen = std::make_unique<TitleScreen>(_gameState.get());
_titleScreen = std::make_unique<TitleScreen>(*_gameState);
return true;
}