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Pass dpi as ref when drawing object preview

This commit is contained in:
Michael Steenbeek
2023-03-13 16:52:49 +01:00
committed by GitHub
parent ac2afdcfaf
commit 049164c400
35 changed files with 74 additions and 74 deletions

View File

@@ -38,13 +38,13 @@ void TerrainEdgeObject::Unload()
BaseImageId = 0;
}
void TerrainEdgeObject::DrawPreview(DrawPixelInfo* dpi, int32_t width, int32_t height) const
void TerrainEdgeObject::DrawPreview(DrawPixelInfo& dpi, int32_t width, int32_t height) const
{
auto screenCoords = ScreenCoordsXY{ width / 2, height / 2 };
auto imageId = ImageId(BaseImageId + 5);
GfxDrawSprite(dpi, imageId, screenCoords + ScreenCoordsXY{ 8, -8 });
GfxDrawSprite(dpi, imageId, screenCoords + ScreenCoordsXY{ 8, 8 });
GfxDrawSprite(&dpi, imageId, screenCoords + ScreenCoordsXY{ 8, -8 });
GfxDrawSprite(&dpi, imageId, screenCoords + ScreenCoordsXY{ 8, 8 });
}
void TerrainEdgeObject::ReadJson(IReadObjectContext* context, json_t& root)