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Rename bank_rotation to roll, Pitch to pitch
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@@ -392,8 +392,8 @@ struct GameStateSnapshots final : public IGameStateSnapshots
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void CompareSpriteDataVehicle(const Vehicle& spriteBase, const Vehicle& spriteCmp, GameStateSpriteChange& changeData) const
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{
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COMPARE_FIELD(Vehicle, SubType);
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COMPARE_FIELD(Vehicle, Pitch);
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COMPARE_FIELD(Vehicle, bank_rotation);
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COMPARE_FIELD(Vehicle, pitch);
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COMPARE_FIELD(Vehicle, roll);
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COMPARE_FIELD(Vehicle, remaining_distance);
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COMPARE_FIELD(Vehicle, velocity);
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COMPARE_FIELD(Vehicle, acceleration);
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