diff --git a/src/openrct2/Game.cpp b/src/openrct2/Game.cpp index 22452a3cd2..fa6d41d2b9 100644 --- a/src/openrct2/Game.cpp +++ b/src/openrct2/Game.cpp @@ -1594,36 +1594,6 @@ void game_autosave() scenario_save(path, saveFlags); } -/** -* -* rct2: 0x006E3838 -*/ -void rct2_exit_reason(rct_string_id title, rct_string_id body) -{ - // Before this would set a quit message - - char exit_title[255]; - format_string(exit_title, 256, title, 0); - - char exit_body[255]; - format_string(exit_body, 256, body, 0); - - log_error(exit_title); - log_error(exit_body); - - rct2_exit(); -} - - -/** - * - * rct2: 0x006E3879 - */ -void rct2_exit() -{ - openrct2_finish(); -} - static void game_load_or_quit_no_save_prompt_callback(sint32 result, const utf8 * path) { if (result == MODAL_RESULT_OK) @@ -1668,7 +1638,7 @@ void game_load_or_quit_no_save_prompt() title_load(); break; default: - rct2_exit(); + openrct2_finish(); break; } } diff --git a/src/openrct2/Game.h b/src/openrct2/Game.h index 1f20147f3b..0e055eaf3d 100644 --- a/src/openrct2/Game.h +++ b/src/openrct2/Game.h @@ -164,9 +164,7 @@ void game_reduce_game_speed(); void game_create_windows(); void game_update(); -bool game_logic_begin(); void game_logic_update(); -void game_logic_finish(); void reset_all_sprite_quadrant_placements(); void update_palette_effects(); @@ -187,8 +185,6 @@ void * create_save_game_as_intent(); void save_game_as(); void handle_park_load_failure_with_title_opt(const ParkLoadResult * result, const utf8 * path, bool loadTitleFirst); void handle_park_load_failure(const ParkLoadResult * result, const utf8 * path); -void rct2_exit(); -void rct2_exit_reason(rct_string_id title, rct_string_id body); void game_autosave(); void game_convert_strings_to_utf8(); void game_convert_news_items_to_utf8();